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Motion Capture Animation & Procedural Animation

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Presentation on theme: "Motion Capture Animation & Procedural Animation"— Presentation transcript:

1 Motion Capture Animation & Procedural Animation
Dr. Midori Kitagawa Arts and Technology Program University of Texas at Dallas Gif animations by Dax Norman

2 Three types of 3D computer animation
Keyframe animation Motion capture animation Procedural animation

3 Keyframe Animation

4 Keyframe animation Keyframe is a drawing of a key moment in an animated sequence, where the motion is at its extreme. Inbetweens fill the gaps between keyframes. Every motion is created by animators.

5 Keyframe animation To produce 3D keyframe animation, the animator builds the behavior of a 3D model by keying parameter values in key frames where the values are at their extremes.

6 Keyframe animation 3D keyframe animation method is based on traditional hand-drawn 2D keyframe animation method. Animation is manually produced from scratch. Examples: Pixar animations

7 Motion capture animation

8 Motion capture animation
To produce a motion capture animation, the motion of a capture subject is recorded as 3D data and applied to a 3D model. The animation is produced from the capture subject’s movement.

9 Motion capture animation
Although no 3D data is involved in rotoscoping, motion capture technology is sometimes referred as “devil’s rotoscoping.” Examples: Avatar (2009), How to Train Your Dragon 2 (2014)

10 Procedural animation

11 Procedural animation To produce a procedural animation, the animator defines a procedure or a set of operations to be performed. Each operation can generate or alter data that passes through it and can be conditionally or non-conditionally executed.

12 Procedural animation With procedural animation methods (e.g., particle systems, rigid dynamics and flexible dynamics), the user specifies a set of rules, initial conditions and parameter values and runs simulations. Physics-based animation is a subset of procedural animation.

13 Procedural animation Procedural methods can be used in any part of production pipeline to produce geometries, textures, lights, rigs, animation, composites, sounds and other elements. Examples: visual effects (e.g., smokes, steam, fire, clouds, dust, water, and plants) in live action films and 2D/3D animations.

14 ATEC 4371 Topics in Animation: Procedural Methods for Computer Animation
Fall 2015 Semester Prerequisite: ATEC 2326 Computer Animation Process Textbook: The Art of 3D Computer Animation and Effects, 4th Edition by Isaac Kerlow Software: Houdini (Side Effects Inc. ) which is node-based.

15 More about motion capture animatoin…

16 What is Mocap? Motion capture (mocap) is sampling and recording motion of humans, animals, and inanimate objects as 3D data. The data can be used to study motion or to give an illusion of life to 3D computer models.

17 Applications Entertainment Medicine / Sports Arts / Education
Science / Engineering

18 Entertainment: Live Action Films

19 Entertainment: 3D computer animations

20 Entertainment: Video Games

21 Medicine / Sports Medicine (e.g., gait analysis, rehabilitation)
Sports (e.g. injury prevention, performance analyses, performance enhancement)

22 Arts / Education Dance and theatrical performances
Archiving (e.g., Marcel Marceau) OSU/ACCAD

23 Science / Engineering Engineering (e.g., biped robot developments)
Computer Science (e.g., human motion database, indexing, recognitions) Design (e.g., ergonomic product design) Military (e.g., field exercises, virtual instructors, and role-playing games)

24 Mocap animation Motion capture animation is different from keyframe animation in terms of how motion is created. Same principles of animations apply to mocap animation & keyframe animation! Combination of motion capture animation, keyframe animation and procedural animatoin is often used.

25 Advantages of mocap animation
Faster to create (only if an established production pipeline exists.) Secondary motions and all the subtle motions are captured. -> more realism Physical interactions between performers and props can be captured.

26 Disadvantages of mocap animation
Cost. Manipulating mocap data is often difficult -> Re-capturing or key framing a shot with bad data is often easier. Mapping mocap data of a performer to a 3D character with a different proportion may cause issues.

27 Popular types of mocap equipment
Magnetic systems Mechanical systems Optical systems

28 Magnetic systems Utilize sensors placed on the body to measure the magnetic field generated by a transmitter source.

29 Magnetic systems  Require no special lighting condition.
 Sensors are never occluded. X Affected by electromagnetic force.

30 Mechanical systems Exoskeleton with angle sensors.

31 Mechanical systems  Measure joint angles (no marker ID problems).
 Sensors are never occluded. X Breakable! X Configuration of sensors is fixed. X Constrains on joints.

32 Optical systems The cameras are equipped with infrared LED's and filters. The cameras see reflector markers.

33 Optical systems  Higher sampling rate.  Larger capture space.
X Markers are sometimes occluded -> marker ID problems. X Provide only positional data -> joint angles need to be computed.

34 Mocap system at UTD Vicon optical system
8 high-speed MX 13 (up to 10,000 fps) and 8 high-resolution MX 40 (4 megapixels) cameras. Capture up to 5 performers at once.

35 Mocap animation courses
Graduate level: ATEC 6352 & UG level: ATEC 4345 Group project based Group of 3 to 5 members Semester long project Pre-requisite: ATEC 3317 Modeling and texturing OR ATEC 3327 Lighting and composition Recommended: ATEC 3328 Rigging I ATEC 4337 Computer Animation

36 Mocap animation pipeline
Preproduction Capture -> data cleaning -> retargeting Modeling -> rigging mocap animation Keyframe animation Effect animation Sound design Texturing/lighting -> Rendering -> Composition Post-production * Tasks that everyone should be involved. * Tasks that can be designated to a member or members.

37 FBX VSK MOTION BUILDER FBX FBX MB BLADE Mocap Pipeline Flow Chart MAYA
2D Image -> 2D Camera Data -> 3D Markers Positions -> Trajectories -> Recon Skeleton -> Solver Skeleton System Calibration and Capturing and Processing Data FBX Circle fitting Triangulation Reconstruction Skeleton with subject’s size & proportion and motion data BLADE Subject Calibration VSK VST (subject template) MOTION BUILDER Capture Range of Motion (ROM) Reconstruct trajectories of ROM Label markers Skeleton with subject’s size & proportion Mocap Pipeline Flow Chart The processes that you go through for each character Character Setup Correlate : Character & (FBX) Edit motion Bake motion data to the skeleton FBX Character Setup Create a skeleton Bind skin to the skeleton Rig the character Skeleton with 3D character’s size & proportion (and skin) MAYA The processes that you repeat for each shot Rendering FBX Marge the rigged character (MB) and the skeleton with motion data (FBX) Edit motion (IK/FK blend, Trax) Render MB Skeleton with motion data & 3D character’s size & proportion Maya Scene File

38 UG Mocap & Procedural Animation course schedule
Summer 2015: ATEC 4345 Motion Capture Animation Prerequisite: ATEC 3317 Modeling and texturing OR Prerequisite: ATEC 3327 Lighting and composition Mondays 1- 5 pm Fall 2015: ATEC 4371 Topics: Procedural Methods Prerequisite: ATEC 2326 Computer Animation Process Mondays 1 – 3:45 pm Spring 2016: ATEC 4345 Motion Capture Animation

39 Dr. Midori Kitagawa midori@utdallas.edu ATEC 1.909


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