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November 30, 2010 DESIGN PROCESS

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1 November 30, 2010 DESIGN PROCESS Students will solve the problem of designing and building a cam toy based on the operation of a cam mechanism. As students take notes, they will be completing step 3&4 of the design process. U3b-L7

2 Design Process From design process steps handout, check items that are checked on the screen. They require a response for turning in your design proposal. Next, AFTER YOU GIVE A RESPONSE (not now), draw a line through that item. As in the example below. a. What must your solution accomplish? U3b-L7

3 Steps 3 & 4 – Brainstorm/ Research/ Generate Ideas
U3b-L7 NOTE: Draw checks only, now as they appear on screen. We draw a line through them after taking notes as a response. Steps 3 & 4 – Brainstorm/ Research/ Generate Ideas Gather information – obtain background information needed to begin developing solutions to the problem/situation What specific information do you need to know prior to designing your solution? What criteria/constraint details must you be informed about? Outcome: Sentences, Paragraphs, Lists, Charts

4 Note-taking in FOT At Poly we train you for two things:
Success in college Success in the world Do not copy every word – it won’t be possible. Capture the main ideas and key details. Let students know that at the U.S. is short on Engineers. Many engineers are being found in India, China, Japan, and elsewhere. Engineers make the most money out of college and are sought-after. Also, Engineering colleges often employ foreign professors. In college, students can’t expect professors to wait until all notes are copied. They move on. So students should abbreviate where possible, not ever intend to copy every word, and pay attention. U3b-L7

5 Have you ever looked closely at a simple mechanical toy
Have you ever looked closely at a simple mechanical toy ? If you have the opportunity to study one closely you will see that it is made up of mechanisms, usually including CAMS. Can you name any mechanical devices that use cams as part of its movement? A CAM changes the input motion, which is usually rotary motion (a rotating motion), to a reciprocating motion of the follower. They are found in many machines and toys U3b-L7

6 Below is a mechanical toy based on a CAM mechanism
Below is a mechanical toy based on a CAM mechanism. As the cam is turned the top part of the egg shell lifts to reveal a face. The basic construction of the toy is also on the left. The ‘flat’ follower moves upwards and downwards as the eccentric cam rotates. Although the design is simple it must be made accurately or the mechanism will stick. (Look at common faults slide). U3b-L7

7 The diagrams show a typical CAM, mechanical toy
The diagrams show a typical CAM, mechanical toy. The follower has jammed as the profile rotates in a clockwise direction. There are two possible reasons/faults that lead to this problem; 1. The slides are too far apart, allowing the follower to jam as the profile rotates. 2. The shape of the follower means that the movement of the mechanism is likely to jam or at best, move roughly rather than smoothly. U3b-L7

8 The diagrams show a typical CAM, mechanical toy
The diagrams show a typical CAM, mechanical toy. The follower is working properly as the profile rotates in a clockwise direction. There are two possible reasons it works properly; 1. The slides are not too far apart, allowing the follower to move at 90 degrees as the profile rotates. 2. The shape of the follower does not change which means the movement of the mechanism will not jam, move smoothly rather than roughly. U3b-L7

9 The shape of the cam is called the PROFILE.
A CAM has two parts, the FOLLOWER and the CAM PROFILE. The shape of the cam is called the PROFILE. U3b-L7

10 Cams can be shaped in any number of ways and this is determined by the way the follower is to move. Examples of various cam profiles can be seen below. CAM PROFILE CAM PROFILE CAM PROFILE CAM PROFILE CAM PROFILE U3b-L7

11 Steps 3 & 4 – Brainstorm/ Research/ Generate Ideas
U3b-L7 1. Now, draw a line through the design process item(s) on your design process handout. As in the example below. Steps 3 & 4 – Brainstorm/ Research/ Generate Ideas Gather information – obtain background information needed to begin developing solutions to the problem/situation What specific information do you need to know prior to designing your solution? What criteria/constraint details must you be informed about? Outcome: Sentences, Paragraphs, Lists, Charts

12 Design Process 1. From design process steps handout, check items that are checked on the screen. They require a response for turning in your design proposal. WE WILL NOT RESPOND TO DESIGN PROCESS STEPS 1, 2, 5, 6, & 7 DURING CLASS. THIS MUST BE DONE FOR HOMEWORK. Use description handout and your notes for accurate and adequate responses. 2. AT HOME, AFTER YOU GIVE A RESPONSE ( at home not now), draw a line through that design process item. As in the example below. a. What must your solution accomplish? U3b-L7

13 Step 1 – Defining the Problem
U3b-L7 Draw checks now as they appear on screen. AT HOME, draw a line through the item after you give a response. NOTE: Step 1 – Defining the Problem Describe the situation that needs a technological solution What must your solution accomplish? What is the need or desire? Outcome: Sentences, Paragraphs, Lists

14 Step 2 – Identifying Criteria/Constraints
U3b-L7 NOTE: Draw checks now as they appear on screen. AT HOME, draw a line through the item after you give a response. Step 2 – Identifying Criteria/Constraints Establish the criteria and constraints under which the solution must operate What are solution requirements (criteria)? What are the limitations on the solution (constraints)? THIS IS A CHANGE Outcome: Sentences, Lists, Charts

15 Step 5 – Exploring Possibilities
U3b-L7 NOTE: Draw checks now as they appear on screen. AT HOME, draw a line through the item after you give a response. Step 5 – Exploring Possibilities Develop possible solutions to the problem/opportunity Come up with at least 3 solutions to the problems you must solve. This may be done in the form of 3 General sketches. Does each satisfy the criteria and fit within the constraints? PLAUSIBLE SOLUTIONS! Outcome: Sentences, Lists, Charts, Sketches

16 Step 6 – Select an Approach (One of your sketches)
U3b-L7 NOTE: Draw checks now as they appear on screen. AT HOME, draw a line through the item after you give a response. Step 6 – Select an Approach (One of your sketches) Isolate, refine, and detail the best solution Modify Integrate components c. Make the sketch Improved and Detailed Outcome: Sentences, Lists, Charts, Sketches

17 Step 7 – Develop Design Proposal
U3b-L7 NOTE: Draw checks Now as they appear on screen. AT HOME, draw a line through the item after you give a response. Step 7 – Develop Design Proposal An explanation of your final design Detailed drafted drawings Steps to make it Explanation of how it satisfies all criteria and constraints Outcome: Sentences, Lists, Charts, Sketches

18 Step 8 – Make Model/Prototype
U3b-L7 NOTE: Draw checks Now as they appear on screen. AT HOME, draw a line through the item after you give a response. Step 8 – Make Model/Prototype MUST GET PROPOSAL PASSED FIRST Make it! Prototype will be tested Outcome: Sentences, Lists, Charts, Sketches

19 Must get proposal passed first
HOMEWORK U3b-L7 1. COMPLETE STEPS 1, 2, 5, 6, & 7 Use description handout and your notes for accurate and adequate responses. AT HOME, AFTER YOU GIVE A RESPONSE ( at home not now), draw a line through that design process item. To begin step 8 (make a prototype) you must get your proposal (steps 1, 2, 5, 6 & 7) passed first by your teacher. BE READY TOMORROW WITH PROPOSAL DONE. Must get proposal passed first


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