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Published byAgnes Magdalene Wade Modified over 9 years ago
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I Power Int 2 Computing Software Development High Level Language Constructs
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Simple Data Types Some of the types of variables used include: String Real Integer Boolean
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Strings String variables contain text and can take up a range of memory. Two operations that can be applied are: Concatenation. Substrings.
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Concatenation Concatenation is the addition of two strings. One string is placed at the end of the other. Forename$ = “Bob” Surname$= “Jones” Fullname$ = Forename$ + Surname$ The Variable Fullname$ will now contain: “BobJones”
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Substrings Substrings are often referred to as string slicing. This is where the part of the string is extracted. A Variable Fullname$ may contain: “BobJones” Forename$ := Fullname$(1:3) Surname$ := Fullname$(4:8) Forename$ now contains “Bob” and Surname$ now contains “Jones”
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Real Real numbers are floating point numbers. They usually use 32bits of computer memory. Remember: E.g. 20.125 =.20125 x 100 =.20125 x10 2 Any number can be represented in the form: M x base e Where M is the mantissa and e is the exponent.
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Integer An Integer is any positive or negative whole number. Integers usually use 32bits of computer memory. All mathematical operations can be applied to these numbers. E.g. + - x /
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Boolean A Boolean value can have either the value True or False. Their value is stored using one bit of memory. Logical operators can be used on Booleans E.g. AND, OR, NOT.
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Arrays This is a set of data items of the same type grouped together with a single variable name. Each Data item (Element) in the array is identified by the variable name and a subscript (index). An array of names may look like this: Name(1) Contains John Name(2) Contains Helen Name(2) Contains Peter
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Decision Making All languages have some decision-making construct. IF, where the execution of an action depends on a stated condition. Most languages expand this to allow for a series of outcomes using: IF…THEN…ELSE…
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Decision Making (Cont.) Nested IF IF mark >= 70 then PRINT “A” ELSE IF mark >= 60 then PRINT “B” ELSE IF mark >= 50 then PRINT “C” ELSE IF mark >= 45 then PRINT “D” ELSE PRINT “No Award” END IF
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Modules Modules can take many different form depending on the language. Functions; This is similar to a subroutine except that it has a value that can be assigned rather than returning a variable.
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Parameter passing by value (In Parameter) When a parameter is passed by value into a subroutine an exact copy of current value of the original variable is used by the subroutine. This allows one-way data transfer between the main program and the subroutine. The programmer can then guarantee that the variable will still be suitable for other parts of the code.
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Passing by value (Example) The Value of the parameter stored at location 5000 is passed by value. Memory Locations 5000 5001 5002 A copy of the value is stored at location 5001 Simon The subroutine is then free to change the value in 5001 The value of the original remains unchanged. Simon Paul
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Parameter Passing by Reference (In/Out Parameter) Parameter passing by reference allows the data that is passed into a subroutine to be changed, then passed back out to other parts of the program. This allows a two way data transfer between the main program and the subroutine.
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