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Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content Case Studies of User Experiences with The.

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Presentation on theme: "Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content Case Studies of User Experiences with The."— Presentation transcript:

1 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website

2 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Rationale –Target children’s spare time –Make educational materials attractive to children based on entertainment values –Discover preferences that reflect a diverse group of users, rather than ‘most’ users

3 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Research Questions (pg. 9) –What aspects of the website are considered entertaining to users? What components of other games and activities in the site are considered boring, or do not engage the user? –What aspects of other preferred games could be implemented to increase enjoyment? –What educational messages do users glean from the site?

4 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Website Design (pg. 12) –8-12 year-old children using site independently –Educational goals Handwashing: when and how Handling of leftovers: 2 hour rule Killing or slowing bacteria growth –Games and activities Sticker-making Concentration Handwashing timeline Bacteria arcade Song animations

5 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Literature Review (pg. 16) –What roles do games play in learning? –What types of games exist? –What makes computer games enjoyable? –What differences exist between boys’ and girls’ use? –How is the Internet changing things? –How should games be designed for children?

6 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Methodology (pg. 26) Sampling –6 children ages 8-12, maximizing age differences –Both sexes –Use site independently Observation –Self-guided exploration, with think-aloud –Follow-up interview, prompts –Learning outcomes –Possible follow-up interview with parents

7 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Methodology (cont.) Data Collection –Observation notes augmented with transcripts –Journals, memos, peer de-briefer Analysis –Cross-case, variable-oriented analysis seeking themes in entertainment preferences –Cross-case analysis analyzing learning outcomes –Short narratives of each case

8 Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Discussion


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