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Published byKelley Merritt Modified over 9 years ago
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Marketing By Christian Farinas
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The Cover
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Open Beta For our game we made it so those who pre-ordered the game can test the game out. Where they can have early access into the game a couple weeks before the game’s release date
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Exposure In order for our game to sell, we need more publicity in order to people to know about our game that’s being produce therefore, we would increase our sales for the game, so we would try different things such as: Online Advertisement Posters Early Access
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The Sales In the upcoming year, the game will sell about 15,000 copies out to the world. Downloadable content after the first couple of weeks Able to spawn a sequel and a prequel towards the game when having enough exposure
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Downloadable Content What we plan on doing when the game has been out for a couple of weeks, is to have additional content to add more playtime into it. New Classes such as; Warrior, Thief, and Archers. Adds a new story arc and hidden secret final boss.
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Tie-ins Movie During the games exposure and release, we are making a movie that will bring in more audience that will help increase the interest of the game. The movie will have developed characters, atmospheric settings, and an unsurpassed storyline that will drag more audience into playing our game.
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Pre-Ordered Rewards Weapon From the Cover SpellBook
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