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1 Names, Scopes and Bindings Aaron Bloomfield CS 415 Fall 20051
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2 Binding A binding is an association between two things, such as a name and the thing it represents Example: int x –When this statement is compiled, x is bound to a memory space
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3 Binding Time The time at which the association between two items is created There are many different binding times that can be implemented: –Language design time –Language implementation time –Program writing time –Compile time –Link time –Load time –Run time
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4 Binding Times Language design time –These are control flow constructs, primitives, and other semantics –Think of reserved words: i.e. if, for, else, while, etc. Language implementation time –These include I/O couplings –System dependent things such as max heap and stack sizes –Think of constants: MAX_INT, etc. –In Algol, this included the I/O procedure names
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5 Binding Times Program writing time –When you the programmer choose data structures and names Compile time –The compiler maps high level constructs to machine code –Think of the assembly for a compiled procedure Link time –Separate compilation means not every part of a program has to be compiled at the same time –Libraries are linked to your program and bound
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6 Binding Times Load time –For primitive operating systems –Binds physical addresses –Most OSes do this during link time with virtual addresses Run time –Very broad term covering the span of execution –Values to variable bindings occur here
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7 Binding Times Very important to design and implementation of programming languages –Early bindings = greater efficiency –Later bindings = greater flexibility
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8 Scope rules The textual region of the program in which a binding is active is its scope Static scoping is more common in modern programming langauges –Found in C, C++, Pascal
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9 Static scope All scoping can be determined at compile time Most often this is done with a textual top-to- bottom scan Most basic static scope rule: everything has global scope
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10 Fortran Implementation Global scopes Local scopes limited to their subroutines Local variable scope extends through the execution of the subroutine unless the variable is saved
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11 Nested Subroutines Introduced in Algol 60 and is found in some modern languages –Pascal, Ada Subroutines can be declared inside other subroutines –This confuses the scope rules even more
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12 Closest Nested Scope Rule A variable declared has its scope in the current subroutine, and any internally nested subroutines, unless there is a definition with the same name more locally
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13 Closest Nested Scope Rule Example procedure level1() variable x; procedure level2() variable x; begin (* level 2 code *) end begin (* level 1 code *) end procedure outside() begin (*outside code*) end
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14 Dynamic Scope Rules Generally less complicated to implement The “current” binding for a name is the one most recently encountered during execution, and not yet destroyed by returning from its scope APL, Snobol, early dialects of Lisp, and Perl have dynamic scoping
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15 Implications Semantic rules are dynamic rather than static –Type checking is generally deferred until run time To accommodate these rules, dynamically scoped languages are most often interpreted Very easy for an interpreter to look up the meaning of a name –All that is needed is a stack of declarations However, it makes it harder to understand programs –The modern consensus seems to be that dynamic scoping is usually a bad idea
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16 Dynamic scope example int print_base = 10; print_integer (int n) { switch (print_base) { case 10:... case 8:... case 16:... case 2:... } foo { print_integer (10); int print_base = 16; print_integer (10); print_base = 2; print_integer (4); }
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17 Alternatives to achieve the same result Overloading and optional parameters –print_integer takes an optional parameter (one with a default value) that specifies the base –print_integer is overloaded: one form prints in decimal, the other form takes an additional parameter that specifies the base Better or worse than dynamic scoping?
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18 More implications With dynamic scoping, no program fragment that makes use of non-local names is guaranteed a predictable referencing environment
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20 Referencing Environments A referencing environment is the complete set of bindings in effect at a given point in a program Static scope rules: –Referencing environment dependent on lexical nesting of program blocks Dynamic scope rules: –Referencing environment dependent on the order in which declarations are reached
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21 What about references to functions? When are dynamic scope rules applied? –When the function is called? Shallow binding –When the reference is created? Deep binding
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22 int max_score; float scale_score (int raw_score) { return (float) raw_score / (float) max_score; } float highest_score (int[] scores, function_ptr scaling_function) { float max_score = 0; foreach score in scores { float percent = scaling_function (score); if ( percent > max_score ) max_score = percent; } return max_score; } main() { max_score = 50; int[] scores =... print highest_score (scores, scale_score); } function is called reference is created
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23 Deep Binding Generally the default in lexically scoped languages Dynamically scoped languages tend to use shallow binding
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24 Implementing Deep Binding Subroutine Closure
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25 The Symbol Table During compilation, keeps track of all the identifiers Only matters in a statically scoped language! –Why? Basic functions: lookup() and insert() Must keep track of scope as well –Often by enter_scope() and leave_scope() functions
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26 Activation records When a subroutine starts, a number of things have to be stored: –A copy of the parameters (pass by value) –The return address when the subroutine exits –Local variables in the subroutine –Etc. This data is called the activation record Fortran (up until 90) only had space for one activation record –Thus, you couldn’t call more than one subroutine at a time
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27 Recursive vs. Iterative Ocaml will recognize tail recursion and convert it to a while loop: let foo x = if x = 0 then 0 else 1 + foo (x-1);; A call to foo 1000000 would require one million activation records if called recursively –That’s many, many megs of memory! –In addition to the time spent creating them and branching to the next recursive call of the subroutine An iterative solution avoids all that –Although there is still the branch for the loop
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28 Lifetimes Lifetime = time from creation to deletion Bindings Objects
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29 Storage Management Static - absolute address, retained throughout program Stack - LIFO, subroutine calls Heap – allocation/deallocation at arbitrary times
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30 Heap Management Free list
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31 Who Manages the Heap? User System
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32 Garbage Collection Mark and Sweep Reference Counting
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33 Aliases
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