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KAAC Quick Recall Training New and 1 Year
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Thank you for your willingness to serve! What sets KAAC events apart from most other academic events is the quality of the officiating. YOU make it happen!
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What is Quick Recall? Part of Governor’s Cup, JV Challenge, Sixth Grade Showcase Only public event
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Governor’s Cup Required Officials District: One certified official that must be listed on the District Entry Form as a judge or moderator. *Note: This is the MINIMUM! Regional: Two certified officials, one of which must be listed on the District Entry Form as a judge or moderator. State: Certified scorer, or a timer who will serve as a buzzer operator. Judge or moderator with KAAC approval
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JV Challenge/Sixth Grade Showcase Required Officials TWO certified officials, one of which must be listed as a judge or moderator
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How Can the Required Quick Recall Head Coach be Certified? At the KAAC Conference At a “local” KAAC Training by a KAAC trainer
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How Can Assistant Coaches and Required Officials be Certified? At the KAAC Conference At a “local” KAAC Training By a KAAC-trained coach at kaac.com –Must complete online quiz
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Competition Format
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Participation Rules Two teams of 4 play Teams may not compete with fewer than 4 students Substitutes—anyone on the District Entry Form can compete as long as they haven’t participated in three other events *at all Governor’s Cup levels combined*
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Match Length Grade LevelTime in Each Half Number of Questions Elementary10 minutesOR30 questions Middle Grades12 minutes Pool Play State: 10 OR40 questions Pool Play State: 30 High School15 minutes Pool Play State: 12 OR40 questions* Monday State: 50 6 th Grade Showcase 10 minutesOR30 questions JV Challenge12 minutesOR35 questions
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Quick Recall Officials
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Judge—the primary official— coordinates match and supervises other officials Moderator—reads questions and makes initial ruling on answers Scorer—keeps official score
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Quick Recall Officials (cont.) Spotter—recognizes the team and individual who buzzes in first on a tossup - may also operate buzzer equipment Timer—keeps official time—may also run buzzer, or serve as spotter.
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Questions
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Types of Questions Tossup – either team can answer Bonus – earned by the team that answers a tossup correctly Bounce-back bonus—if first team misses a bonus, second team gets a chance to answer All questions are worth 1 point – points are not deducted for incorrect answers
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Question Response Times Grade LevelTossup Answer Time Bonus Answer Time Elementary10 seconds Middle Grades High School 6 th Grade JV Challenge 5 seconds
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Tossup Questions
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Any of the eight players may buzz in The first player to buzz in before time expires is recognized by the spotter Students recognized by the spotter on tossups must answer immediately after being recognized Players may NOT confer on tossups—if they do, the question is offered solely to the other team
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Tossup Questions A player may buzz in and interrupt the reading of a tossup question. If correct, the team earns a bonus. If he/she hesitates after being recognized or gives an incorrect answer, the moderator completes the question solely for the opposing team, beginning at the start of the sentence that was interrupted. Tossup questions answered incorrectly after being read in their entirety are not read again. The time is reset, and the second team may buzz in before time expires
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Bonus Questions
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A team that answers a tossup correctly receives the right to a one-point bonus question (unless time expires or the tossup was the last question in the half. Both teams may confer on a bonus question without penalty.
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Bonus Questions Only two team members may answer a bonus question: the captain or the person the captain designates. On a "regular" bonus question, answers given by the wrong person or after time has elapsed are ignored by match officials
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Bonus Questions Teams may interrupt the reading of a "regular" bonus question before it is read completely. If the answer is correct, the moderator proceeds to the next tossup. If the answer is incorrect, the moderator states “incorrect” and re-reads the question for the other team, starting at the beginning of the sentence that was interrupted. The scorer resets the 10-second answer time for the second team.
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Bonus Captain Designation The captain must say, “I designate (name).” That designation must be given without pause; if it is not, a hesitation or infraction is called. No additional time is given The designee must begin his or her answer before the 10-second answer time is over, and immediately after the captain calls his or her name. If anyone other than the designated student answers, the answer is counted as incorrect and the bounce-back bonus ensues.
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Bounce-Back Bonus If a team fails to answer its bonus question, or answers its bonus question incorrectly, the bonus question “bounces back” to the other team. The moderator states “Incorrect—captain” or “Time—captain?” while turning to the other team. Hesitation rules are in effect as soon as the moderator finishes his or her prompt.
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Timeouts
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Coaches are allotted two “regular” timeouts and one “substitution” timeout during regulation play. All timeouts are one minute. Each team is awarded an additional regular timeout for each overtime period. Only the coach may call a timeout.
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When Timeouts May Be Called After a successfully answered bonus or bounce-back bonus - YES After both teams miss a bonus - YES After both teams miss a tossup – YES Between a tossup and a bonus – NO Between a missed bonus and a bounce-back bonus – NO Easy to remember: A timeout can only be called when the next words from the moderator are “, tossup.”
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Substitution Timeouts A coach may request their one substitution timeout by saying “substitution timeout” at times during the match when timeouts are allowed under present rules. Both coaches may substitute players during a substitution timeout. May talk with players, but must be ready to begin play when prompted. Purpose: encourage broad participation and prevent lopsided scores
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Inquiry Procedure
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Two types: Procedure and Answer Procedure: Questions read inaccurately Challenges relating to the timing of a match Answers by incorrect individuals Application of rules Answer: Answer stated in the question set is incorrect Correct alternate answer is not accepted by the judge Correct answer is not the first answer given Incorrect or incomplete answer is accepted by the judge
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Inquiry Procedure Timeline 1.The time in a half or overtime expires—judge notifies coaches that the three ‑ minute inquiry period has begun. 2.Coach files written inquiry within three ‑ minute period. 3.Judge considers inquiry and informs coaches of initial ruling.
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Inquiry Procedure Timeline 4.Either coach informs judge if he/she wishes the inquiry to be sent to the Chief Official. 5.If so, judge notifies the coach who did not file the inquiry that the three ‑ minute rebuttal period has begun. 6.After rebuttal, judge sends inquiry to Chief Official. IMPORTANT: Do not put team names on the inquiry sheet. 7.If the inquiry is filed at halftime, the judge begins the second half and does NOT wait for the inquiry to be returned from the Chief Official.
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Overtime
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1.Overtime begins with a tossup question. The first team to score five (5) points is the winner. 2.Questions not used during regulation time may be used in an overtime period. If these questions are not sufficient, KAAC provides extra questions for officials to use. 3.In an overtime period, if the amended score following an inquiry results in neither team having the required five points to win the match, the overtime is resumed from the amended score until a winner is clearly decided. If the amended score is 5 ‑ 5, an additional overtime begins with no score.
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Feedback?
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kaac.com For all your academic competition needs
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