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Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity.

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Presentation on theme: "Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity."— Presentation transcript:

1 Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

2 Copyright © 2012 Pearson Education, Inc. 3.1 The cin Object

3 Copyright © 2012 Pearson Education, Inc. The cin Object Standard input object Like cout, requires iostream file Used to read input from keyboard Information retrieved from cin with >> Input is stored in one or more variables

4 Copyright © 2012 Pearson Education, Inc. The cin Object cin converts data to the type that matches the variable: int height; cout << "How tall is the room? "; cin >> height;

5 Copyright © 2012 Pearson Education, Inc. Displaying a Prompt A prompt is a message that instructs the user to enter data. You should always use cout to display a prompt before each cin statement. cout > height;

6 Copyright © 2012 Pearson Education, Inc. The cin Object Can be used to input more than one value: cin >> height >> width; Multiple values from keyboard must be separated by spaces Order is important: first value entered goes to first variable, etc.

7 Copyright © 2012 Pearson Education, Inc. 3.2 Mathematical Expressions

8 Copyright © 2012 Pearson Education, Inc. Order of Operations In an expression with more than one operator, evaluate in this order: - (unary negation), in order, left to right * / %, in order, left to right + -, in order, left to right In the expression 2 + 2 * 2 – 2 evaluate first evaluate second evaluate third

9 Copyright © 2012 Pearson Education, Inc. Order of Operations

10 Copyright © 2012 Pearson Education, Inc. Associativity of Operators - (unary negation) associates right to left *, /, %, +, - associate left to right parentheses ( ) can be used to override the order of operations: 6 / 2 * 3 = 9 6 / ( 2 * 3 ) = 1

11 Copyright © 2012 Pearson Education, Inc. Algebraic Expressions Multiplication requires an operator: Area=lw is written as Area = l * w; There is no exponentiation operator: Area=s 2 is written as Area = pow(s, 2); Parentheses may be needed to maintain order of operations: is written as m = (y2-y1) /(x2-x1);

12 Copyright © 2012 Pearson Education, Inc. 3.3 When You Mix Apples with Oranges: Type Conversion

13 Copyright © 2012 Pearson Education, Inc. When You Mix Apples with Oranges: Type Conversion Operations are performed between operands of the same type. If not of the same type, C++ will convert one to be the type of the other This can impact the results of calculations.

14 Copyright © 2012 Pearson Education, Inc. Hierarchy of Types Highest: Lowest: Ranked by largest number they can hold long double double float unsigned long long unsigned int int

15 Copyright © 2012 Pearson Education, Inc. Type Coercion Type Coercion: automatic conversion of an operand to another data type Promotion: convert to a higher type Demotion: convert to a lower type

16 Copyright © 2012 Pearson Education, Inc. Coercion Rules 1) char, short, unsigned short automatically promoted to int 2) When operating on values of different data types, the lower one is promoted to the type of the higher one. 3) When using the = operator, the type of expression on right will be converted to type of variable on left

17 Copyright © 2012 Pearson Education, Inc. 3.5 Type Casting

18 Copyright © 2012 Pearson Education, Inc. Type Casting Used for manual data type conversion Useful for floating point division using ints: double m; int a =3, b=2; m = a / b; //1 m = static_cast (a)/ static_cast (b); //1.5 Useful to see int value of a char variable: char ch = 'C'; cout << ch << " is " (ch); //C is 67

19 Copyright © 2012 Pearson Education, Inc. Type Casting in Program 3-9

20 Copyright © 2012 Pearson Education, Inc. C-Style and Prestandard Type Cast Expressions C-Style cast: data type name in () cout << ch << " is " << (int)ch; Prestandard C++ cast: value in () cout << ch << " is " << int(ch); Both are still supported in C++, although static_cast is preferred

21 Copyright © 2012 Pearson Education, Inc. 3.6 Multiple Assignment and Combined Assignment

22 Copyright © 2012 Pearson Education, Inc. Multiple Assignment and Combined Assignment The = can be used to assign a value to multiple variables: x = y = z = 5;

23 Copyright © 2012 Pearson Education, Inc. Combined Assignment The combined assignment operators provide a shorthand for different operations. The statement sum = sum + 1; is equivalent to sum += 1;

24 Copyright © 2012 Pearson Education, Inc. Combined Assignment Operators

25 Copyright © 2012 Pearson Education, Inc. 3.7 Formatting Output

26 Copyright © 2012 Pearson Education, Inc. Formatting Output Can control how output displays for numeric, string data: Requires iomanip header file

27 Copyright © 2012 Pearson Education, Inc. The setw, left and right Manipulators –setw(x): print in a field at least x spaces wide. Use more spaces if field is not wide enough –left: cause values to be left justified –right: cause values to be right justified

28 Copyright © 2012 Pearson Education, Inc. The setw Stream Manipulator in a Program #include using namespace std; int main() { int a=1, b=10, c=100, d=1000; cout<<a<<endl; cout<<b<<endl; cout<<c<<endl; cout<<d<<endl; cout<<setw(4)<<a<<endl; cout<<setw(4)<<b<<endl; cout<<setw(4)<<c<<endl; cout<<setw(4)<<d<<endl; return 0; }

29 Copyright © 2012 Pearson Education, Inc. The left and right Manipulators //Causes values to be left or right justified #include using namespace std; int main() { int a=1, b=10, c=100; cout<<setw(4)<<a<<endl; cout<<setw(4)<<b<<endl; cout<<setw(4)<<c<<endl; cout<<left<<setw(4)<<a<<endl; cout<<setw(4)<<b<<endl; cout<<setw(4)<<c<<endl; cout<<right<<setw(4)<<a<<endl; cout<<setw(4)<<b<<endl; cout<<setw(4)<<c<<endl; return 0; }

30 Copyright © 2012 Pearson Education, Inc. The fixed, setprecision and showpoint Manipulators –fixed : use decimal notation for floating-point values –setprecision(x) : when used with fixed, print floating-point value using x digits after the decimal. Without fixed, print floating- point value using x significant digits –showpoint : always print decimal point and trailing zeroes

31 Copyright © 2012 Pearson Education, Inc. The setprecision and fixed Manipulator in a Program #include using namespace std; int main() { float a=3.14159; cout<<setprecision(3)<<a<<endl; //3.14, here, 3 represents number of significant digits cout<<setprecision(3)<<fixed<<a<<endl;//3.142, here, 3 represents number of decimal points return 0; }

32 Copyright © 2012 Pearson Education, Inc. The showpoint Manipulator in a Program //showpoint pads a number with trailing zeros #include using namespace std; int main() { float a=3.14; cout<<setprecision(5)<<a<<endl; //3.14 cout<<setprecision(5)<<showpoint<<a<<endl; //3.1400 return 0; }

33 Copyright © 2012 Pearson Education, Inc. Stream Manipulators

34 Copyright © 2012 Pearson Education, Inc. 3.8 Working with Characters and string Objects

35 Copyright © 2012 Pearson Education, Inc. Working with Characters and string Objects Using cin with the >> operator to input strings can cause problems: It passes over and ignores any leading whitespace characters (spaces, tabs, or line breaks) To work around this problem, you can use a C++ function named getline.

36 Copyright © 2012 Pearson Education, Inc. Using getline in Program 3-19

37 Copyright © 2012 Pearson Education, Inc. Working with Characters and string Objects To read a single character: –Use cin : char ch; cout << "Strike any key to continue"; cin >> ch; Problem: will skip over blanks, tabs, [enter] –Use cin.get() : cin.get(ch); Will read the next character entered, even whitespace

38 Copyright © 2012 Pearson Education, Inc. Using cin.get() in a Program #include using namespace std; int main() { char ch; cout<<"Press enter to continue: "; //cin>>ch; //skips the enter key ch=cin.get(); // OR cin.get(ch); return 0; }

39 Copyright © 2012 Pearson Education, Inc. Mixing cin and cin.get() Mixing cin >> and cin.get() in the same program can cause input errors that are hard to detect To skip over unneeded characters that are still in the keyboard buffer, use cin.ignore() : cin.ignore(); // skip next char use cin.ignore(n, c) : Skip n characters or until character c is encountered cin.ignore(10, '\n'); // skip the next // 10 char. or until a '\n'

40 Copyright © 2012 Pearson Education, Inc. Example of an Input Error due to Mixing cin and cin.get() //Problem due to mixing cin>> with cin.get() #include using namespace std; int main() { int num = 100; char ch; cout<<"Enter a number: "; cin>>num; cout<<"Enter a character: "; ch=cin.get(); return 0; }

41 Copyright © 2012 Pearson Education, Inc. Solution to Problemdue to Mixing cin and cin.get() //Solution to the problem due to mixing cin>> with cin.get() – use cin.ignore() #include using namespace std; int main() { int num = 100; char ch; cout<<"Enter a number: "; cin>>num; cin.ignore(); cout<<"Enter a character: "; ch=cin.get(); return 0; }

42 Copyright © 2012 Pearson Education, Inc. string Member Functions and Operators To find the length of a string: To concatenate (join) multiple strings: string state = "Texas"; int size = state.length(); greeting2 = greeting1 + name1; greeting1 = greeting1 + name2; Or using the += combined assignment operator: greeting1 += name2;

43 Copyright © 2012 Pearson Education, Inc. 3.9 Mathematical Library Functions

44 Copyright © 2012 Pearson Education, Inc. Mathematical Library Functions Require cmath header file Take double as input, return a double Commonly used functions: sin Sine cos Cosine tan Tangent sqrt Square root log Natural (e) log abs Absolute value (takes and returns an int)

45 Copyright © 2012 Pearson Education, Inc. Random Function Requires cstdlib header file rand() : returns a random number ( int ) between 0 and the largest int the compute holds. Yields same sequence of numbers each time program is run. srand(x) : initializes random number generator with unsigned int x

46 Copyright © 2012 Pearson Education, Inc. Using Random Function //Program to generate random numbers #include using namespace std; int main() { int num; num = rand(); cout<<num<<endl; num = rand(); cout<<num<<endl; num = rand(); cout<<num<<endl; return 0; }

47 Copyright © 2012 Pearson Education, Inc. Using srand() with Random Function //srand() generates different sequence of random numbers #include using namespace std; int main() { int num; srand(5); //initializing the seed to 5 num = rand(); cout<<num<<endl; num = rand(); cout<<num<<endl; num = rand(); cout<<num<<endl; return 0; }

48 Copyright © 2012 Pearson Education, Inc. Generating Random Numbers within a Range //Program to generate random numbers within a range #include using namespace std; int main() { int v1 = rand() % 100; // v1 in the range 0 to 99 int v2 = rand() % 100 + 1; // v2 in the range 1 to 100 int v3 = rand() % 30 + 1985; // v3 in the range 1985-2014 cout<<v1<<endl<<v2<<endl<<v3<<endl; return 0; }

49 Copyright © 2012 Pearson Education, Inc. 3.11 A Case Study

50 Copyright © 2012 Pearson Education, Inc. A Case Study General Crates, Inc. builds custom- designed wooden crates. –Cost: $0.23 per cubic foot –Charge: $0.50 per cubit foot You have been asked to write a program that calculates the: –Volume (in cubic feet) –Cost –Customer price –Profit of any crate GCI builds

51 Copyright © 2012 Pearson Education, Inc. Variables

52 Copyright © 2012 Pearson Education, Inc. Program Design The program must perform the following general steps: Step 1: Ask the user to enter the dimensions of the crate Step 2: Calculate: the crate’s volume the cost of building the crate the customer’s charge the profit made Step 3: Display the data calculated in Step 2.

53 Copyright © 2012 Pearson Education, Inc. General Hierarchy Chart

54 Copyright © 2012 Pearson Education, Inc. Get Crate Dimensions

55 Copyright © 2012 Pearson Education, Inc. Calculate Volume, Cost, Customer Charge, and Profit

56 Copyright © 2012 Pearson Education, Inc. Display Calculated Data

57 Copyright © 2012 Pearson Education, Inc. Psuedocode Ask the user to input the crate's length. Ask the user to input the crate's width. Ask the user to input the crate's height. Calculate the crate's volume. Calculate the cost of building the crate. Calculate the customer's charge for the crate. Calculate the profit made from the crate. Display the crate's volume. Display the cost of building the crate. Display the customer's charge for the crate. Display the profit made from the crate.

58 Copyright © 2012 Pearson Education, Inc. Calculations The following formulas will be used to calculate the crate’s volume, cost, charge, and profit: volume = length × width × height cost = volume × 0.23 charge = volume × 0.5 profit = charge − cost

59 Copyright © 2012 Pearson Education, Inc. The Program Continued…

60 Copyright © 2012 Pearson Education, Inc. The Program Continued…

61 Copyright © 2012 Pearson Education, Inc. The Program


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