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Computers Are Us© 2005 E. Nofs Computers Are US January 2005.

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Presentation on theme: "Computers Are Us© 2005 E. Nofs Computers Are US January 2005."— Presentation transcript:

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2 Computers Are Us© 2005 E. Nofs Computers Are US January 2005

3 Computers Are Us© 2005 E. Nofs Computers Are Us Our Town Science Teachers Association

4 Computers Are Us© 2005 E. Nofs Power Up Your Lessons

5 Computers Are Us© 2005 E. Nofs Integrate Technology Science Math Reading

6 Computers Are Us© 2005 E. Nofs Prepare for the Future College Entering the Workforce

7 Computers Are Us© 2005 E. Nofs Goals for 2005 Phase I: Professional Development Phase II: Curriculum Design Phase III: Content Delivery

8 Computers Are Us© 2005 E. Nofs Introduction C 12 H 22 O 11  =22/7

9 Computers Are Us© 2005 E. Nofs Introduction Music Chemistry Math ab=  r 2 All of these disciplines have methods for documenting and communicating

10 Computers Are Us© 2005 E. Nofs Introduction Computers Are Us will demonstrate: there is a distinct layout for Windows compliant software. This layout can be communicated verbally (observation), visually (orientation) or textually (notation). Further, Comma methods are easy to teach and disseminate.

11 Computers Are Us© 2005 E. Nofs The Comma Method A systematic approach to computer education that uses: Observation Orientation Notation

12 Computers Are Us© 2005 E. Nofs Observation To understand music, the student first learns that notes on a staff represent a song. Computers also have a notation and there is a methodology for teaching that notation.

13 Computers Are Us© 2005 E. Nofs Orientation Orientation recognizes that there is symmetry to the layout of all Windows compliant software. Action requires a method for navigating or mapping the Windows menu structure.

14 Computers Are Us© 2005 E. Nofs Notation Notation uses the contents of the menus to form “sentences.” Advanced notation creates business rules or best practices for automating “sentences” into fast, efficient processes.

15 Computers Are Us© 2005 E. Nofs Levels of Mastery Bloom’s Taxonomy maps directly to the menu structure KNOWLEDGE FileEditViewInsert COMPREHENSION APPLICATION ANALYSIS SYNTHESIS EVALUATION Increasing Complexity Increasing Difficulty Third Grade Fourth Grade Fifth Grade Sixth Grade

16 Computers Are Us© 2005 E. Nofs Model Third Grade: –Gather physical data –Enter into a spread sheet Sixth Grade: –Review the data –Create a form for data entry Tenth Grade: –Collect data into a database –Evaluate and Review data

17 Computers Are Us© 2005 E. Nofs Phase I: Professional Development Demonstration Grant for Technology Training

18 Computers Are Us© 2005 E. Nofs Phase I: Professional Development Students come to school with basic computer skills. A recent study of middle school students found: 97.6% of females and 98.2% of males said that they “know how to use a computer.”

19 Computers Are Us© 2005 E. Nofs Phase I: Professional Development Although middle school students already “do” computers, gaming and net surfing skills have limited educational or business applications.

20 Computers Are Us© 2005 E. Nofs Phase I: Professional Development The burden is placed on teachers to demonstrate sophisticated computer solutions

21 Computers Are Us© 2005 E. Nofs Phase I: Action Plan Computer training for educators Follow up and Outreach Research and documentation Publication of results

22 Computers Are Us© 2005 E. Nofs Phase II: Curriculum Design Integrating Technology with Math and Science Curriculum

23 Computers Are Us© 2005 E. Nofs Phase II: Gender Equality? Girls tend to see through the hardware to the social functions facilitated by computers. Boys, on the other hand, are more “focused on the machine itself.”

24 Computers Are Us© 2005 E. Nofs Phase II: Curriculum Design Objectives: Levels of mastery Based on Bloom’s Taxonomy Aligned with state and national recommendations

25 Computers Are Us© 2005 E. Nofs Phase II: Integrating Math, Science, and technology Technology is a tool for analyzing and communicating core curriculum

26 Computers Are Us© 2005 E. Nofs Phase II: Action Plan “Bloom’s Fit” Seminars Levels of Mastery Workshops Technology Transfer Evaluation

27 Computers Are Us© 2005 E. Nofs Phase III: Content Delivery Production Grant to Integrate Technology with Math and Science Curriculum for Interactive Television

28 Computers Are Us© 2005 E. Nofs Phase III: Digital TV Digital TV offers an unprecedented opportunity for educators to add rich content to the math, science, and reading curriculum

29 Computers Are Us© 2005 E. Nofs Phase III: Content Delivery Tentative Series Title: Reach for the Stars Length: 30 minutes Number of episodes: 40 Theme: Each episode introduces a career opportunity and looks at the work that is done. Doctors, lawyers, teachers, nurses, engineers, police and rescue workers, game programmers and artists: all of these professions use math, science and technology.

30 Computers Are Us© 2005 E. Nofs Phase III: Content Delivery Levels of Support Television Demonstration Links Content Development Links Levels of Mastery Links

31 Computers Are Us© 2005 E. Nofs Phase III: Action Plan Storyboard Workshops Research and Validate Content Delivery Methods Pre-production workshops Broadcast Production Web-site implementation

32 Computers Are Us© 2005 E. Nofs For More Information: Computers Are Us (810) 555-1212


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