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1 Engineering Club Activity 3 Science Technology Engineering and Mathematics (STEM) 2008  Ridgeway Elementary School Ask Imagine Plan Create Experiment.

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Presentation on theme: "1 Engineering Club Activity 3 Science Technology Engineering and Mathematics (STEM) 2008  Ridgeway Elementary School Ask Imagine Plan Create Experiment."— Presentation transcript:

1 1 Engineering Club Activity 3 Science Technology Engineering and Mathematics (STEM) 2008  Ridgeway Elementary School Ask Imagine Plan Create Experiment Improve Entry

2 2 Engineering Design Process (EDP) Ask Imagine Plan Create Experiment Improve Entry

3 3 Challenge #4 Launch CEV into orbit so that it may rendezvous with the International Space Station. The goal is to launch the CEV 3 meters. Be able to be used over and over again. Demonstrate a repeatable outcome. If you set up the Launcher the same way twice, the CEV should travel the same distance both times. Repeatability is more important than distance.

4 4 Engineering Design Process – (Ask) DO What Design Must DO: Launch the CEV. CEV & Launch vehicle must travel 3 m. Be reusable (can’t fall apart). Repeatable Results. Ask Imagine Plan Create Experiment Improve Entry

5 5 CEV Launch. Launch the CEV. Accuracy (hit the target on the floor). Control & Adapt Launch to Improve Results. Be reusable. {Doesn’t Break} Be Repeatable Three launches should have similar/identical results. Changes in force or direction should be predictable and controlable.

6 6 Engineering Design Process : Imagine What OPTIONs To Consider: For Launching CEV 3-m For Reusability For Repeatability Ask Imagine Plan Create Experiment Improve Entry

7 7 Engineering Design Process: Plan Capture Design: Draw your Design & Plan Perform Calculations Draw Pictures, Identify Critical Issues Communicate & Coordinate Ask Imagine Plan Create Experiment Improve Entry

8 8 Ask Imagine Plan Create Experiment Improve Entry EDP: Create & Experiment Create Model  Plan Experiment & Document

9 9 Ask Imagine Plan Create Experiment Improve Entry EDP: Improve Design Improvements  from Experiments Peer Reviews & Quality Assurance Suggest Ideas Receive Ideas Consider Alternatives

10 10 Ask Imagine Plan Create Experiment Improve Entry Conclude Pack-Up Design & Supplies  Cart Clean-up Surrounding Area Leave No Trace!


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