Download presentation
Presentation is loading. Please wait.
Published byJuniper Douglas Modified over 9 years ago
1
Evolving Neural Network Architectures in a Computational Ecology Larry Yaeger Professor of Informatics, Indiana University Distinguished Scientist, Apple Computer Networks and Complex Systems Indiana University 18 October 2004
2
Wiring Diagram + Learning = Brain Maps
3
Motor Cortex Map
4
Motor Cortex Homunculus
5
Plasticity in Function Mriganka Sur, et al Science 1988, Nature 2000 Orientation maps:
6
Plasticity in Wiring Mriganka Sur, et al Nature 2000 Patterns of long-range horizontal connections in V1, normal A1, and rewired A1:
7
Wiring Diagram Matters Relative consistency of brain maps across large populations Lesion/aphasia studies demonstrate very specific, limited effects Moderate stroke damage to occipital lobe can induce Charcot-Wilbrand syndrome (loss of dreams) Scarcity of tissue in localized portion of visual system (parietooccipital/intraparietal sulcus) is method of action for gene disorder, Williams Syndrome (lack of depth perception, inability to assemble parts into wholes)
8
Real & Artificial Brain Maps Monkey Cortex, Blasdel and SalamaSimulated Cortex, Ralph Linsker Distribution of orientation-selective cells in visual cortex
9
Neuronal Cooperation John Pearson, Gerald Edelman
10
Neuronal Competition John Pearson, Gerald Edelman
11
The Story So Far… Brain maps are good Brain maps are derived from General purpose learning mechanism Suitable wiring diagram Artificial neural networks capture key features of biological neural networks using Hebbian learning Suitable wiring diagram
12
How to Proceed? Design a suitable neural architecture Simple architectures are easy, but are limited to simple (but robust) behaviors -W. Grey Walter’s Turtles -First few Valentino Braitenberg Vehicles (#1-3, of 14) Complex architectures are much more difficult! -We know a lot about neural anatomy -There’s a lot more we don’t know -It is being tried – Steve Grand’s Lucy
13
How to Proceed? Evolve a suitable neural architecture It ought to work -Valentino Braitenberg’s Vehicles (#4 and higher) We know it works -Genetic Algorithms (computational realm) -Natural Selection (biological realm)
14
Evolution is a Tautology That which survives, persists. That which reproduces, increases its numbers. Things change. Any little niche…
15
Neural Architectures for Controlling Behavior using Vision Move Turn Eat Mate Fight etc.
18
What Polyworld Is An electronic primordial soup experiment Why do we get science, instead of ratatouille? -Right ingredients in the right pot under the right conditions An attempt to approach artificial intelligence the way natural intelligence emerged: Through the evolution of nervous systems in an ecology An opportunity to work our way up through the intelligence spectrum Tool for evolutionary biology, behavioral ecology, cognitive science
19
What Polyworld Is Not Fully open ended Even natural evolution is limited by physics (and previous successes) Accurate model of microbiology Accurate model of any particular ecology Though it is possible to model specific ecologies Accurate model of any particular organism’s brain Though many neural models are possible A strong model of ontogeny
20
What is Mind? Hydraulics (Descartes) Marionettes (ancient Greeks) Pulleys and gears (Industrial Revolution) Telephone switchboard (1930’s) Boolean logic (1940’s) Digital computer (1960’s) Hologram (1970’s) Neural Networks (1980’s - ?) Studying what mind is (the brain) instead of what mind is like
21
Polyworld Overview Computational ecology Organisms have genetic structure and evolve over time Organisms have simulated physiologies and metabolisms Organisms have neural network “brains” Arbitrary, evolved neural architectures Hebbian learning at synapses Organisms perceive their environment through vision Organisms’ primitive behaviors are neurally controlled Fitness is determined by Natural Selection alone Bootstrap “online GA” if required
23
Genetics: Physiology Genes Size Strength Maximum speed Mutation rate Number of crossover points Lifespan Fraction of energy to offspring ID (mapped to body’s green color component)
24
Genetics: Neurophysiology Genes # of neurons for red component of vision # of neurons for green component of vision # of neurons for blue component of vision # of internal neuronal groups # of excitatory neurons per group # of inhibitory neurons per group Initial bias of neurons per group Bias learning rate per group Connection density per pair of groups & types Topological distortion per pair of groups & types Learning rate per pair of groups & types
25
Physiology and Metabolism Energy is expended by behavior & neural activity Size and strength affect behavioral energy costs (and energy costs to opponent when attacking) Neural complexity affects mental energy costs Size affects maximum energy capacity Energy is replenished by eating food (or other organisms) Health energy is distinct from Food-Value energy Body is scaled by size and maximum speed
26
Perception: Neural System Inputs Vision Internal energy store Random noise
27
Behavior: Neural System Outputs Primitive behaviors controlled by single neuron “Volition” is level of activation of relevant neuron Move Turn Eat Mate (mapped to body’s blue color component) Fight (mapped to body’s red color component) Light Focus
28
Behavior Sample: Eating
29
Behavior Sample: Killing & Eating
30
Behavior Sample: Mating
31
Behavior Sample: Lighting
32
Neural System: Internal Units No prescribed function Neurons Synaptic connections
33
Evolving Neural Architectures
34
Neural System: Learning and Dynamics Simple summing and squashing neuron model x i = ∑ a j t s ij t j a i t+1 = 1 / (1 + e -x i ) Hebbian learning s ij t+1 = s ij t + c kl (a i t+1 - 0.5) (a j t - 0.5) s ij t = synaptic efficacy from neuron j to neuron i at time t a i t = neuronal activation of neuron i at time t c kl = learning rate for connection of type c (e-e, e-i, i-e, or i-i) from cluster l to cluster k
35
Emergent Species: “Joggers”
36
Emergent Species: “Indolent Cannibals”
37
Emergent Species: “Edge-runners”
38
Emergent Species: “Dervishes”
39
Emergent Behavior: Visual Response
40
Emergent Behavior: Fleeing Attack
41
Emergent Behaviors: Foraging, Grazing, Swarming
42
A Few Observations Evolution of higher-order, ethological-level behaviors observed Selection for use of vision observed This approach to evolution of neural architectures generates a broad range of network designs
43
Is It Alive? Ask Farmer & Belin… “Life is a pattern in spacetime, rather than a specific material object.” “Self-reproduction.” “Information storage of a self-representation.” “A metabolism.” “Functional interactions with the environment.” “Interdependence of parts.” “Stability under perturbations.” “The ability to evolve.”
44
Information Is What Matters "Life is a pattern in spacetime, rather than a specific material object.” - Farmer & Belin (ALife II, 1990) Schrödinger speaks of life being characterized by and feeding on “negative entropy” (What Is Life? 1944) Von Neumann describes brain activity in terms of information flow (The Computer and the Brain, Silliman Lectures, 1958) Informational functionalism It’s the process, not the substrate What can information theory tell us about living, intelligent processes…
45
Mutual Information Information and Complexity Chris Langton’s “lambda” parameter (ALife II) Complexity = length of transients = # rules leading to nonquiescent state / # rules I II IV III Wolfram's CA classes: I = Fixed II = Periodic III = Chaotic IV = Complex 0.0 1.0 Low High Complexity c Lambda Normalized Entropy Crutchfield: Similar results measuring complexity of finite state machines needed to recognize binary strings
46
Quantifying Life and Intelligence Measure state and compute complexity What complexity? Mutual Information Adami’s “physical” complexity Gell-Mann & Lloyd’s “effective” complexity What state? Chemical composition Electrical charge Aspects of behavior or structure Neuronal states Other issues Scale, normalization, sparse data
47
Future Directions Compute and record measure(s) of complexity Use best complexity measure(s) as fitness function More environmental interaction Pick up and put down pieces of food Pick up and put down pieces of barrier More complex environment More control over food growth patterns Additional senses More complex, temporal (evolved?) neural models
48
Future Directions Behavioral Ecology benchmarks Optimal foraging Patch depletion (Marginal Value Theorem) Patch selection (profitability vs. predation risk) Vancouver whale populations Evolutionary Biology problems Speciation = ƒ (population isolation) Altruism = ƒ (genetic similarity) Classical conditioning, intelligence assessment experiments
49
Future Directions Source code is available Original SGI version at ftp.apple.com in /research/neural/polyworldftp.apple.com New Mac/Windows/X11 version coming soon, based on Qt Paper and other materials at
50
Evolving Neural Network Architectures in a Computational Ecology Larry Yaeger mailto: larryy@indiana.edu http://pobox.com/~larryy Networks and Complex Systems Indiana University 18 October 2004
51
But It Can't Be Done! "If an elderly but distinguished scientist says that something is possible he is almost certainly right, but if he says that it is impossible he is very probably wrong." - Arthur C. Clarke Humans are a perfect example of mind embedded in matter; there is no point arguing about whether it is possible to embed mind in matter. The Earth is flat and at the center of the universe...
52
But Gödel Said So... No he didn't. Every consistent formalisation of number theory is incomplete. It is a huge leap to "AI is impossible". Indeed, the fact that human brains are capable of both expressing arithmetical relationships and contemplating "I am lying" bodes well for machine minds. The (formal) consistency of the human mind has most definitely not been proven.
53
Quantum Effects Required for Unpredictability With just three variables, Lorenz demonstrated chaotic, unpredictable systems. Even the 10 2 neurons and 10 3 synapses of Polyworld's organisms should provide adequate complexity.
54
Man Cannot Design Human Minds Even Gödel acknowledged that human-level minds might be evolved in machines.
Similar presentations
© 2025 SlidePlayer.com Inc.
All rights reserved.