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CS 352 Internet Technology

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1 CS 352 Internet Technology
Dept. of Computer Science Rutgers University

2 Administrative Instructor : Richard Martin TA: TBA Textbook
James F. Kurose and Keith W. Ross, Computer Networking, 3rd edition. Class webpage Announcements Lecture notes Projects Homeworks Old exams CS Fall, 2005

3 Course Goals Understand the basic principles of computer networks
Understand the Internet and its protocols Understand the key design principles used to build the Internet Experience building network systems CS Fall, 2005

4 Course goals (cont.) Course is not about specific skills
E.g. configure a router from company X vs. learn principles of how all routers work Success means you are confident to tackle a range of network programming, design and maintenance. CS Fall, 2005

5 Course Approach Lectures: theory behind how networks operate
Tested in exams See last semesters’ classes for sample problems Programming assignments: Real world experience with networks Program design Communicating your design CS Fall, 2005

6 Course Work 2 Mid-terms (15% each) Final (35%) Project (35%)
No electronic devices or notes allowed. No cheat sheets allowed Final (35%) You must send the instructor at least 2 weeks before the final if you need to take the makeup! Project (35%) Part 1 (10%) Part 2 (10%) Part 3 (15%) CS Fall, 2005

7 Programming assignments
Single long project Broken into three parts Can work in a group of 2 Both program and write-up required Background needed to get started: Java (112+ level) Comfortable using data structures(stacks, trees, vector) Unix (login, handin, permissions, javac) CS Fall, 2005

8 Programming Assignment
2 Code reviews 10-15 minute oral question and answer period. TA and instructor will critically review your assignment. “lost art” of program design. Make improvements for next level of the assignment. Grade depends on level of improvement in code quality as well as functionality. No late handin Failure to meet the deadline will result in a zero for all team members. No exceptions! CS Fall, 2005

9 Academic integrity No cheating on projects and exams
Run code similarity detectors on the projects & code review Scrutinize exams for copying Department academic integrity policy Acknowledge your awareness of this policy by the end of September to continue to access department computing facilities CS Fall, 2005

10 Facilities “Cereal” machines and lab Romulus and remus for general use
~20 UltraSparc machines ~30+ Linux machines Cardkey Access: student ID card Romulus and remus for general use Create your accounts now! CS Fall, 2005

11 CS352 Fundamentals

12 Why Study Networks? Integral part of society Pervasive
Work, entertainment, community Pervasive Home, car, office, school, mall … Huge impact on people and society CS Fall, 2005

13 Impact of the Net on People
Anytime access to remote information HW assignments from my server Person-to-person and group communication , blogs, chat Form and strengthen communities chat rooms, MUDs, newsgroups CS Fall, 2005

14 Impact of the Net on Society
Huge impact! Continuation of technologies that reduce problems of time & space (e.g. railroads,phone,autos,TV) Good, bad and ugly mirror of society Changes still on the horizon Commerce, services, entertainment, socializing CS Fall, 2005

15 Concepts for this week What is the Internet? Network delay analysis
Core and Edge of the Internet Circuit, message and packet switching Network delay analysis Single link Multi-link Layering and encapsulation CS Fall, 2005

16 What is the Internet?

17 What is Internet Technology?
What is an internet? Network of networks What is the Internet? A global internet based on the IP protocol To what does “Internet technology” refer? Architecture Services Protocols CS Fall, 2005

18 Architecture-wise Company A Company B
Edge Networks: Companies, organizations with a “default route” Internet Service Provider 1 ISP 2 Core Networks (ISP tiers) Tier 1: Biggest ISPs Tier 2 and 3: Regional and very small. Network : Collection of interconnected machines Host: Machine running user application Media: Physical process used (copper wire, fiber optics, satellite link) Channel: Logical line of communication Router: decide where to send data next CS Fall, 2005

19 Service-wise (applications)
Electronic mail Remote terminal File transfer Newsgroups File sharing Resource distribution World Wide Web Video conferencing Games CS Fall, 2005

20 Protocols Protocol Architecture  Service Rules of communication … FTP
HTTP RTP TFTP TCP UDP IP Ethernet 802.11 PPP CAT-5 Single-Mode Fiber RS-232 CS Fall, 2005

21 Core Network Switching Schemes
How much “state” about the connection between two hosts does each node/router along a path through the network maintain? CS Fall, 2005

22 Switching Schemes Circuit Switching
Message Switching (Store-and-Forward) Packet Switching (Store-and-Forward) CS Fall, 2005

23 Circuit Switching Provides service by setting up the total path of connected lines hop-by-hop from the origin to the destination Example: Telephone network CS Fall, 2005

24 Circuit Switching (cont’d)
1. Control message sets up a path from origin to destination 2. Return signal informs source that data transmission may proceed 3. Data transmission begins 4. Entire path remains allocated to the transmission (whether used or not) 5. When transmission is complete, source releases the circuit CS Fall, 2005

25 Circuit Switching (cont’d)
Call request signal Propagation Delay Transmission Delay Time Call accept signal Data Transmission Time Data A B C D Routers/Switches CS Fall, 2005

26 Message Switching Each message is addressed to a destination
When the entire message is received at a router, the next step in its journey is selected; if this selected channel is busy, the message waits in a queue until the channel becomes free Thus, the message “hops” from node to node through a network while allocating only one channel at a time Analogy: Postal service CS Fall, 2005

27 Message Switching (cont’d)
Msg Header Transmission Delay Time Msg Queueing Delay Msg A B C D Routers/switches CS Fall, 2005

28 Packet Switching Messages are split into smaller pieces called packets
These packets are numbered and addressed and sent through the network one at a time Allows Pipelining Overlap sending and receiving of packets on multiple links CS Fall, 2005

29 Packet Switching (cont’d)
Pkt 1 Pkt 2 Pkt 3 Header Pkt 1 Pkt 2 Pkt 3 Time Transmission Delay Pkt 1 Pkt 2 Pkt 3 Pipelining A B C D CS Fall, 2005

30 Comparisons (1) Header Overhead Circuit < Message < Packet
(2) Transmission Delay Short Bursty Messages: Packet < Message < Circuit Long Continuous Messages: CS Fall, 2005

31 Network delay analysis

32 Why Study Network Performance
Networks cost $ OC-3 line ~= $10,000/month Cable modem: $40/month Are you getting your $/worth? Why is the network “slow”? Approach: Build abstract models of network performance Observe where real networks deviate from model Simple Models: Tells us average/best/worse cases->useful, practical Complex Models: Hard to understand -> useless CS Fall, 2005

33 Units Bits are the units used to describe an amount of data in a network 1 kilobit (Kbit) = 1 x 103 bits = 1,000 bits 1 megabit (Mbit) = 1 x 106 bits = 1,000,000 bits 1 gigabit (Gbit) = 1 x 109 bits = 1,000,000,000 bits Seconds are the units used to measure time 1 millisecond (msec) = 1 x 10-3 seconds = seconds 1 microsecond (msec) = 1 x 10-6 seconds = seconds 1 nanosecond (nsec) = 1 x 10-9 seconds = seconds Bits per second are the units used to measure channel capacity/bandwidth and throughput bit per second (bps) kilobits per second (Kbps) megabits per second (Mbps) CS Fall, 2005

34 Types of Delay Processing Queuing Transmission Propagation
Time to execute protocol code Queuing Time waiting in queue to be processed Transmission Time to “get bits on wires” Propagation Time for bits to “move across wires” CS Fall, 2005

35 Transmission vs. Prop. delay
A single transmission link as a water pipe The thicker the pipe, the more water it can carry from one end to the other in each unit time Water is carried from one end of the pipe to the other at constant speed, no matter how thick the pipe is Water = Data bits Thickness of the pipe = Channel capacity Speed of water through the pipe = Propagation speed CS Fall, 2005

36 Transmission vs. Prop. Delay (cont)
pipe Propagation delay is how long takes to cross the pipe, irrespective of volume Transmission (bandwidth delay) is related to how much water can be pushed in through the opening per unit time CS Fall, 2005

37 Transmission Time Another way to ask this question:
How long does it take A to transmit an entire packet onto the link? Relevant information: packet length = 1500 bytes channel capacity = 100 Mbps Another way to ask this question: If the link can transmit 10 million bits in a second, how many seconds does it take to transmit 1500 bytes (8x1500 bits)? Solving for t… t = sec (or 120 msec) 100 Mbits 1500 x 8 bits = 1 sec t CS Fall, 2005

38 Propagation Delay Another way to ask this question:
How long does it take a single bit to travel on the link from A to B? Relevant information: link distance = 500 m prop. delay factor = 5 msec/km Another way to ask this question: If it takes a signal 5 msec to travel 1 kilometer, then how long does it take a signal to travel 500 meters? 5 msec t Solving for t… t = 2.5 msec = 1000 m 500 m CS Fall, 2005

39 Processing Delay Stylized format required to send data
Analogy: adding and removing envelopes to letters Application Layer Transport Network Host-to- Net Layer Host Application Layer Transport Network Host-to- Net Layer Host How long does it take to execute all these layers? Why is this time important? Network Layer Host-to- Net Layer Router CS Fall, 2005

40 Example How long to format the data?
B 500 m Protocol Processing Time = 40 msec packet length = 1500 bytes channel capacity = 100 Mbps propagation delay factor = 5 msec/km How long to format the data? How long does it take a single bit to travel on the link from A to B? How long does it take A to transmit an entire packet onto the link? CS Fall, 2005

41 Timeline Method Host A Host B Protocol Delay 40 2.5 Propagation delay
1st bit 2.5 Propagation delay Time 120 Transmission time last bit 40 Protocol Delay Total time: = msec CS Fall, 2005

42 Queuing Delay Network Layer Host-to- Net Layer Router Packets waiting processing at input ports 3 2 1 Packets waiting transmission at output ports Router 1 2 2 3 Packets arriving faster than processing or transmission delay => queuing (I.e. waiting in line) CS Fall, 2005

43 Analytic Comparison of multi-link network
Given choice of 2 switching schemes, how would you compare their performance? What would you need to know? What are the independent variables? What is the dependent variable? Could you come up with a closed form expression based on your choices? CS Fall, 2005

44 Example: Circuit Switching vs. Packet Switching
Goal: Determine which is faster Formal definition: Least time to move a fixed amount of data Approach: Compute time where circuit switching and packet switching are equal based on all possible factors A factor moving in one direction or the other will tip the balance in favor of one or the other We’ll ignore wire-line propagation delay in this example CS Fall, 2005

45 Factors: Number of bytes in the message: N Time to set up circuit: c
Per-link bandwidth: B Size of the packet: p Size of the header: h Number of switches: s CS Fall, 2005

46 Circuit Switching Time
Time to send N bytes using circuit switching = Set-up cost + bandwidth delay CS Fall, 2005

47 Pipelining “Parallelogram” for packet switching
Host A Switch 1 Switch 2 Host B Packet 1 Propagation Delay Packet 2 Packet 3 Time Packet 4 Bandwidth Delay CS Fall, 2005

48 Note on Pipelining The above analysis is very general:
Packets in a computer network Messages/packets are the unit of work. Instructions in a processor Instructions are the unit of work. Jobs through a batch Q in an operating system. Processes are the unit of work. Pipelining speeds up work over time. How? CS Fall, 2005

49 Packet Switching Time Delay = Transmission + “Propagation” delays
Time for a single packet to cross - not really prop. delay in the traditional sense + Transmission delay (also bandwidth delay): Time to push all the packets into the network CS Fall, 2005

50 Packet Switching Time Transmission delay “Propagation” delay
Number of packets Number of links/hops Time for each packet to go through each link CS Fall, 2005

51 Equilibrium Point Assuming all other factors equal, solve for C
Q: Can you add link propagation delay to this example? CS Fall, 2005

52 Homework Questions If we use message switching, how does the time increase as we scale s? How does packet switching reduce the impact of increasing s? Show, using an equation, how reducing the packet size and packet switching reduces the impact of increasing s. Where does the approach of reducing packet size fail to give any benefit? CS Fall, 2005

53 Layering and Encapsulation

54 Why Layering? Network communication is very complex
Separation of concerns Different vendors and organizations responsible for different layers Testing and maintenance is simplified Easy to replace a single layer with a different version CS Fall, 2005

55 Protocol Hierarchy Use layers to hide complexity Interface
Each layer implements a service Layer N uses service provided by layer N-1 layer N-1 provides a service to layer N Protocols Each layer communicates with its peer by a set of rules Interface A layers interface specifies the operations CS Fall, 2005

56 Protocol Hierarchy (cont’d)
Host A Host B Layer 7 Layer 7 Protocol Layer 7 Layer 6 Protocol Layer 6 Layer 6 Layer 5 Protocol Layer 5 Layer 5 Layer 4 Protocol Layer 4 Layer 4 Layer 3 Protocol Layer 3 Layer 3 Layer 2 Protocol Layer 2 Layer 2 Layer 1 Protocol Layer 1 Layer 1 CS Fall, 2005 Physical Medium

57 Different Layering Architectures
ISO OSI 7-Layer Architecture TCP/IP 4-Layer Architecture + application layer = 5 layers in Kurose Novell NetWare IPX/SPX 4-Layer Architecture CS Fall, 2005

58 Standards Making Organizations
ISO = International Standards Organization ITU = International Telecommunication Union (formerly CCITT) ANSI = American National Standards Institute IEEE = Institute of Electrical and Electronic Engineers IETF = Internet Engineering Task Force ATM Forum = ATM standards-making body ...and many more CS Fall, 2005

59 Why So Many Standards Organizations?
Multiple technologies Different areas of emphasis and history Telecommunications/telephones ITU,ISO,ATM Local area networking/computers IETF, IEEE System area networks/storage ANSI CS Fall, 2005

60 ISO OSI Layering Architecture
Host A Host B Application Layer Application Protocol Application Layer Presentation Protocol Presentation Layer Presentation Layer Session Protocol Session Layer Session Layer Transport Protocol Transport Layer Transport Layer Network Layer Network Layer Network Layer Network Layer Data Link Layer Data Link Layer Data Link Layer Data Link Layer Physical Layer Physical Layer Physical Layer Physical Layer CS Fall, 2005 Router Router

61 ISO’s Design Principles
A layer should be created where a different level of abstraction is needed Each layer should perform a well-defined function The layer boundaries should be chosen to minimize information flow across the interfaces The number of layers should be large enough that distinct functions need not be thrown together in the same layer out of necessity, and small enough that the architecture does not become unwieldy CS Fall, 2005

62 Layer 1: Physical Layer Functions: Issues:
Transmission of a raw bit stream Forms the physical interface between devices Issues: Which modulation technique (bits to pulse)? How long will a bit last? Bit-serial or parallel transmission? Half- or Full-duplex transmission? How many pins does the network connector have? How is a connection set up or torn down? CS Fall, 2005

63 Layer 2: Data Link Layer Functions:
Provides reliable transfer of information between two adjacent nodes Creates frames from bits and vice versa Provides frame-level error control Provides flow control In summary, the data link layer provides the network layer with what appears to be an error-free link for packets CS Fall, 2005

64 Layer 3: Network Layer Functions: Responsible for routing decisions
Dynamic routing Fixed routing Performs congestion control CS Fall, 2005

65 Layer 4: Transport Layer
Functions: Hide the details of the network from the session layer Example: If we want replace a point-to-point link with a satellite link, this change should not affect the behavior of the upper layers Provides reliable end-to-end communication CS Fall, 2005

66 Transport Layer (cont’d)
Host A Host B Application Layer Application Protocol Application Layer first end-to-end layer Presentation Protocol Presentation Layer Presentation Layer Session Protocol Session Layer Session Layer Transport Protocol Transport Layer Transport Layer Network Layer Network Layer Network Layer Network Layer Data Link Layer Data Link Layer Data Link Layer Data Link Layer Physical Layer Physical Layer Physical Layer Physical Layer CS Fall, 2005 Router Router

67 Transport Layer (cont’d)
Functions (cont’d): Perform end-to-end flow control Perform packet retransmission when packets are lost by the network CS Fall, 2005

68 Layer 5: Session Layer May perform synchronization between several communicating applications or logical transmissions Groups several user-level connections into a single “session” Examples: Banking session Network meetings CS Fall, 2005

69 Layer 6: Presentation Layer
Performs specific functions that are requested regularly by applications Examples: encryption ASCII to Unicode, Unicode to ASCII LSB-first representations to MSB-first representations CS Fall, 2005

70 Layer 7: Application Layer
Application layer protocols are application-dependent Implements communication between two applications of the same type Examples: FTP HTTP SMTP ( ) CS Fall, 2005

71 Encapsulation Treat the neighboring layer’s information as a “black box”, can’t look inside or break message Sending: add information needed by the current layer “around” the higher layers’ data headers in front trailers in back Receiving: Strip off headers and trailers before handing up the stack CS Fall, 2005

72 Encapsulation Headers Trailer Data Application Layer Data AH
Presentation Layer PH Data Session Layer Data SH Transport Layer Data TH Network Layer NH Data Data Link Layer DH Data DT Physical Layer PH Data CS Fall, 2005

73 Internet “Hourglass” Architecture
Defined by Internet Engineering Task Force (IETF) “Hourglass” Design FTP HTTP RTP TFTP TCP UDP IP Ethernet 802.11 PPP CAT-5 Single-Mode Fiber RS-232 CS Fall, 2005

74 Internet Design Principles
Scale Protocols should work in networks of all sizes and distances Incremental deployment New protocols need to be deployed gradually Heterogeneity Different technologies, autonomous organizations End-to-end argument Some functions can only be correctly implemented at the end hosts; the network should not provided these. CS Fall, 2005

75 TCP/IP Layering Architecture
A simplified model The network layer Hosts drop packets into this layer, layer routes towards destination- only promise- try my best The transport layer reliable byte-oriented stream Application Transport Internet/Network Host-to-Net CS Fall, 2005

76 TCP/IP Layering Architecture (cont’d)
Application Layer Transport Network Host-to- Net Layer Host A Host B Application Protocol Application Layer Transport Protocol (TCP) Transport Layer IP IP IP Network Layer Network Layer Network Layer Host-to- Net Layer Host-to- Net Layer Host-to- Net Layer CS Fall, 2005


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