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Dynamic Range and Dynamic Range Processors

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Presentation on theme: "Dynamic Range and Dynamic Range Processors"— Presentation transcript:

1 Dynamic Range and Dynamic Range Processors

2 Relative Sound Level Graph

3 What is Dynamic Range? Range of lowest to highest level that can be reproduced by a system System with a high dynamic range will be quieter than one with a low dynamic range Dynamic range is measured with the decibel (dB)

4 Dynamic Range in Digital Audio
Digital Audio at 16 bits has a dynamic range of 96dB This is actually lower due to filter overhead Digital Audio at 24 bits has a dynamic range of 144 dB

5 Break it down! Elements of the previous diagram:
0 dB – Unity, also called the permitted maximum level (PML) Dynamic range – difference between permitted loudest and softest signals at the given bit depth Headroom – the amount by which the signal is able to exceed the PML before clipping occurs DSP noise floor – undesirable noise in the system; more on that on the next slide… Things to notice: as bit depth increases, DR increases, headroom increases, and noise floor decreases.

6 Signal to Noise Ratio Ratio between the loudest signal and noise that is inherent in the system (i.e. background noise, hiss, hum, etc.) Each additional bit of resolution increases the signal-to- noise ratio 6dB! Example: Audio CDs have about a 90dB signal to noise ratio 16-bit audio has a DR of 96 dB, 6 dB consist of the noise floor, resulting in a 90 dB signal to noise ratio

7 Signal to Noise Ratio Graph

8 Significance to Recordings

9 Dynamic Range vs. Hearing
We don’t hear the same over the entire frequency range of hearing! The ear is more sensitive in certain frequency regions than in others

10 Fletcher-Munson Equal/Constant Loudness Curves/Contours
Sometimes called “phon” contours Based on work at Bell labs in 1930’s People judged when two pure tones of different frequencies were the same loudness Most sensitive region = Hz EXAMPLE: a sine wave at 3kHz with a certain intensity will sound LOUDER than one at either 200 or 8000 Hz with the same intensity

11 Fletcher-Munson Equal/Constant Loudness Curves/Contours
Phon= SPL in dB at 1000Hz

12 Dynamic Range Processing
We can control dynamic range of recordings! Bit depth tells us the total amount of dynamic range in a recording We can further controls dynamic range with devices called dynamic range processors

13 What are dynamic range processors?
Devices that control dynamic range of a signal 4 types Compressor Limiter Expander Noise Gate

14 Compressor Like an automatic fader REDUCES dynamic range
Essentially turns DOWN louder signals, thereby allowing you to increase your amplitude Makes softer signals seem louder and louder signals seem softer Does not impact softer signals! Only louder signals

15 Compressed Waveform Compressed signal Original signal

16 Compressor components
Input gain How much input goes into compressor Threshold User-defined level at which compressor begins to REDUCE input signal Output gain How much signal is sent to output

17 Compressor components (continued)
Ratio Amount of gain reduction Determines amount of reduction of input signal needed to cause 1 dB increase in output signal Ratio 4:1 produces 1 dB increase in output for every 4 dB increase in input Meaning, if the input is 4 dB over the threshold, the output will be 1 dB over the threshold Ratio 2:1 produces 1 dB increase in output for every 2 dB increase in input

18 Compressor Diagram

19 Compressor components (continued)
Attack Determines how fast or slowly device will turn down signals that exceed the threshold This takes time. Sometimes can hear “pumping” or audible changes in dynamic Slower attack = gradual addition of compressor Fast attack = immediate addition; can hear pumping Too slow = can hear compressor engage Knee Determines slope of the compression Defined as “hard” or “soft”

20 Knee A soft knee gradually increases compression ratio. A hard knee will be a more abrupt addition of compression.

21 Compressor Diagram 2

22 Peak vs. RMS Compression
Compressors can have “peak” or “RMS” settings for how compression is applied Peak – responds to instantaneous level of input signal Usually used to compress transient attacks (drums hits) Good for transients, but can yield in abrupt gain reduction RMS – applies root mean squared averaging function before comparing input to threshold Often yields smoother compression results

23 Limiter Compression to the extreme
Used to keep signal peaks from reaching certain level Most have ratios of 10:1 or 20:1 (or more) Logic allows 30:1 compression within the compression insert 2 functions: Prevent short term peaks from reaching their full amplitude and minimizes distortion Prevent signal levels from increasing beyond specific point, which prevents blowing equipment; prevents distortion

24 Expander INCREASES dynamic range of a signal
Most expanders decrease the gain of a signal as the level falls below a threshold Reducing low level signals will increase the signal’s overall dynamic range Why? Can also be used as noise reducers

25 Expander Same components as compressor
Input/output gain, threshold, raio, attack Attack/release settings must be set carefully to best match material Fast release = can get pumping effect Slow release = can cause dynamics to return to normal state too slowly

26 Expander diagram

27 Expander Diagram 2

28 Noise Gate Expansion to the extreme
Signal above threshold passes without interference Signal below threshold closes “gate” and mutes signal Sidechain input = special input into noise gate Allows external analog source to trigger gate’s output path


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