2 SHADING shows changes from light to dark or dark to light in a picture shows changes from light todark or dark to light in a pictureby darkening areas that would be shadowed and leaving other areas light. Blending of one value into another is sometimes called feathering. Shading is often used to produce illusions of dimension and depth.
3 VALUE STEPS # 1 The darkest tone is as near to BLACK as you can get, this is your darkest shade. Don't try to achievethis tone in one application, build it up in layers.#2 DARK GRAY, this represents the shadowedside of an object as it recedesfrom the light. On the ball, thelight is coming from the upperfront. The shadow is seenaround the lower side.# 3 MEDIUM GRAY, This is called a halftone, because it is seen halfway between the light area and the dark area. The mid gray, the tone that represents the actual color of the object without the effects of either direct light or shadow.#4 LIGHT GRAY, This is the hardest element to see, but it is probably the most important one to have in your art work. This is reflected light. It is light that bounces up onto the ball from the table. It separates shadow from cast shadows. #5 WHITE, This is the lightest part of an object where thefull light falls directly on to it. It is where the light is the strongest and is called the highlight.#5#4#3#2#1#1Black#2Dark gray#3Medium gray#4Light gray#5White(highlight)
5 …remember nothing but nothing is more important than PRACTICE
6 TRY SHADING THIS GRAY SCALE The pencil must be applied SMOOTHLY to begin with if you want it to look smooth in the end.So we can't be scribbling. Pencil strokes are applied very closely to each other, so that it becomes hard to tell one stroke from another.For most people it's quite easy to apply a lot of pressure, but what comes much harder is a lighter touch.Under shading is unspeakably better than over shading. If you do draw too hard and try to mop it up with aneraser later on, you're prone to disaster. Ease up already. Don’t try to achieve this value in one application.Build it up with soft layers.
8 CONE SPHERE CYLINDER CUBE STEP 1 Add a light source STEP 2 Trace shape VERY LIGHTLYSTEP 3Now lightly fill the shape using a sharp color pencil.STEP 4This will be thefirst of a manylayers whichwill build up to therequired value.SPHERESTEP 5Start with the lines closer together andgradually increase the distance between them, slowlyreducing the amount of pressure on the pencil.STEP 6Don’t try to achieve this value in one application. Build it up with soft layers.CYLINDERSTEP 7Creating three dimensional shadows is all about being subtle; gradually blending light and darkSTEP 8Pressure and layering is what determines what shade your pencil will draw. That slow change in shade is what you need to create our shape.CUBESTEP 8Your pencil is extremely sensitive to your touch.STEP 9When you learn to control that pressure and layering, Your shading quality will do new and interesting things.
9 PROJECT & OBJECTIVES Students will: Practice shading on the Basic Shapes worksheets.Utilize the five step value scale to shade each shape correctly.Draw four basic shapes: cone, sphere, cylinder, and cube.Gradually shade each shape in the direction of light source.Use value to change each shape into the form.Blend shapes evenly and smoothly.Practice… practice… practice.