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Introduction to: Python and OpenSesame Part I. Python A high-level programming language It can do a lot of things We will use python in this course in.

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Presentation on theme: "Introduction to: Python and OpenSesame Part I. Python A high-level programming language It can do a lot of things We will use python in this course in."— Presentation transcript:

1 Introduction to: Python and OpenSesame Part I

2 Python A high-level programming language It can do a lot of things We will use python in this course in the context of in-line scripting for opensesame. For that, you need to know how to write basic scripts. Intro to: Python and OpenSesame2

3 Python Intro to: Python and OpenSesame3 From: XKCD comics

4 Python Shell Intro to: Python and OpenSesame4 Start -> python -> Python GUI (IDLE)

5 Python Shell An Interpreter: – You write a line of code – Python interprets it and executes it Try: – 1+1 [addition] – 5*2 [multiplication] – ‘hello’ [string] Intro to: Python and OpenSesame5

6 Python Basic (Data) Types INT (integer) – 2,3,0,15,100000 FLOAT (floating point) – 2.0, 3.5, 0.12, 100.999 STR (string) – ‘Hello’, ”to you all”, ‘1+1’, “11” Use type(…) to check: –2–2 – 2.2 – ‘2.2’ Intro to: Python and OpenSesame6

7 Variables (assign value to variable) X = 1; Y = 2.0; Z1 = ‘Gevald’; Z2 = ‘avoi’ Operations on variables? No problem: X+Y [int+float = float] X/Y [/ = devision, // = int devision] Z1+X [int+str = error] Z1 + Z2 [str+str = str] Z1*3 [str*int = str (overloaded?!)] Z2*Y [str*float = error] Intro to: Python and OpenSesame7

8 Variables (jumping from types) >> x = 2.0; y = 3 >> int(x) 2 >> str(x) ‘2.0’ >> float(y) Intro to: Python and OpenSesame8

9 Variables (pointing) >> x = 1; y = 2 >> x = y; x is y? Intro to: Python and OpenSesame9 x1 (memory location: 112125123) y2 (memory location: 112125125) x1 (memory location: 112125123) y2 (memory location: 112125125)

10 Variables (pointing) - continue >> y = 1 >> x is y ? Intro to: Python and OpenSesame10 x1 (memory location: 112125123) y2 (memory location: 112125125)

11 Functions - BASICS Intro to: Python and OpenSesame11 BLACK BOX INPUT OUTPUT String: “Hello World” print(“Hello World”) Hello World

12 Script! A text file (.py) with python instructions for the interpreter. No more one liners! In Python Shell: File -> New File In the new File: File -> Save As.. -> example.py Intro to: Python and OpenSesame12

13 Script! Super text files! Special language keywords are highlighted in different colors. Intro to: Python and OpenSesame13 Example

14 Your first Python program In a new file (Call it first.py) 1.Create a program that saves the phrase: ‘hello world’ in a variable called phrase. 2.Use the print function to print the content of phrase. 3.Execute your program Intro to: Python and OpenSesame14

15 Back to functions Recall: input -> blackbox -> output Python comes with many built-in functions. For more information, visit the official documentation: https://docs.python.org/2/library/functions.html Intro to: Python and OpenSesame15

16 Back to functions Examples: >> len() # returns the length of the input >> abs() # returns the absolute value >> round() # rounds to the nearest integer >> raw_input() # takes user input as str Intro to: Python and OpenSesame16 Notice I’m using # (hash.mark) for comments. Python ignore everything after this symbol, but you shouldn’t!

17 Python Standard Library But the built-in functions are limited, and Python has MUCH MORE to offer in the Python Standard Library (https://docs.python.org/2/library/index.html)https://docs.python.org/2/library/index.html The python standard library has many modules (script files and folders) with many useful functions that are readily available – once imported. Intro to: Python and OpenSesame17

18 Python Standard Library - Modules Math >> import math >> help(math) # lists all the available functions To use a function: >> math.sin() # The sine function >> math.factorial() # the factorial ( עצרת ) function (also has some special variable values like math.pi) Intro to: Python and OpenSesame18 The dot stands for from, as in: use sin from math

19 Python Standard Library - Modules >> Import random >> random.random() if you only plan on using one function from a module: >> from random import random >> random() Intro to: Python and OpenSesame19

20 More Python libraries Python has even more libraries available on the web which you could download and use. We will not cover these in this class, but feel free to explore: numpy, matplotlib and more.. (Talk to me later if you want to learn more about this) Intro to: Python and OpenSesame20

21 Objects – Tip of the iceberg! Traditionally, this part comes much later in the learning process. But, it is essential for OpenSesame scripts and I believe the tools which it provides will help learning the other stuff. Everything in Python is an object. This is what makes Python an OOP [Object Oriented Programming] language. What is an “OBJECT”? Intro to: Python and OpenSesame21

22 Objects – Tip of the iceberg! Objects are blueprints Intro to: Python and OpenSesame22 Roof Door Chimney Handle Address Owner # RoomsColor Who lives there?

23 Objects – Tip of the iceberg! We can create an instance of an object: >> house1 = house() We can add properties to it: >> house1.address = ‘Ragar 19, Be’er Sheva’ >> house1.price = 100000 >> house1.roof_color = ‘pink’ Intro to: Python and OpenSesame23 These Belong EXCLUSIVELY to the house1 instance of the house object

24 Methods Objects have functions – called Methods Methods are functions that belong to the object type. >> house.color Pink >> house.repaint(‘yellow’) >> house.color yellow Intro to: Python and OpenSesame24 Just an in object variable a method, notice the parenthesis.

25 Methods We said everything in Python is an object. Int, float, str are objects too! st = ‘stringy‘ # Creating a string instance st.strip(‘y‘) # Using the strip method Ask for help! Use help(str) to learn all the str methods Intro to: Python and OpenSesame25

26 Importing new objects! Similar to functions, we can import new objects from the Python Standard Library. We will now import the turtle library. Intro to: Python and OpenSesame26

27 Turtle Turtle is based on an old children’s programming language called “Logo”. we will use turtle throughout the course to visualize everything we learn! (This approach will also help us with OpenSesame inline which uses objects all the time!) Intro to: Python and OpenSesame27 ** Some of the examples in this part were adopted from the Udacity Object Oriented Programming – Python course

28 Turtle – How it works Intro to: Python and OpenSesame28 (0,0) Move Forward, 100 steps

29 Turtle - setup First, we need to import the turtle module which has all the code for the needed objects. ** note: to make sure turtle works well, write all the code in script files and NOT in the shell. I still use >> to indicate that it’s a line of code. >> import turtle We will need two objects 1.A screen object 2.A turtle object Intro to: Python and OpenSesame29

30 Turtle – Screen Object >> import turtle >> window = turtle.Screen() We created a new Screen instance called window Let’s use methods to change its appearance and behavior: >> window.bgcolor(‘red’) # sets the background to red >> window.exitonclick() # sets the close window properties Intro to: Python and OpenSesame30

31 Turtle – Turtle Object >> yoni = turtle.Turtle() What can yoni (turtle instance) do? >> yoni.forward(100) # Go forward, 100 steps! >> yoni.right(10) # Turn right, 10 o ! Intro to: Python and OpenSesame31

32 Time for a Python Program In a new file (call it, square.py) Use the turtle object to draw a square! Don’t forget to create a window instance and use the exitonclick() method in the end of the script Intro to: Python and OpenSesame32

33 Another type, Bool (Boolean) Bool is a True/False type It is the basis of conditioning You get a Boolean value for these type of statements: – 1000 > 999 – ‘aaa’ == ‘bbb’ – 1 in (1,2,3,4) – and more [ >=, <=, != ] Intro to: Python and OpenSesame33 Use the type() function to on the input True

34 Conditionals Sets conditions to the program in the form: Intro to: Python and OpenSesame34 if : Condition Colon Indentation

35 Conditionals Example: >> x = 5 >> y = 6 >> if x > y: >> print(‘x is bigger than y’) Intro to: Python and OpenSesame35 Where is the ? x > y is True! == True is embedded

36 Conditionals – what else? We can create more advanced conditions: if 1 > 2: print(‘a new fact!’) else: print(‘The world is in order’) Intro to: Python and OpenSesame36 NOTE: Code blocks (after a colon) are indented. We can have multilevel Indentation

37 Conditionals – what else? And even more advanced conditions: if 1 > 2: print(‘1 > 2’) elif 2 > 1: print(‘2 > 1’) else: print(‘Chaos!’) Intro to: Python and OpenSesame37 POP QUIZ: What will be the output? 1.1 > 2 2.2 > 1 3.Chaos! 4.True 5.False 6.Error

38 Logical Operators (AND / OR) x = 1; y = 2; z = 3 if x == 1 and y == 2: print ‘ok’ if y == 2 or z == 4: print ‘no worries’ Intro to: Python and OpenSesame38 AND – True if: Both are true OR – True if: 1 is true, 2 is true, both are true

39 Time for a Python Program In a new file (call it, conditions.py) Write a program that: 1.Sets x and y to be either 1 or 2 randomly. 2.If x is bigger than y, draw a square with turtle 3.If y is bigger than x, draw a circle with turtle 4.If x and y are equal, draw a line with turtle Hint: Use the choice() function from the random module, it takes as input a number sequence from which it draws a choice (1,2). Also, turtle has a draw circle function, find out what it is. Intro to: Python and OpenSesame39


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