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Enter? Maybe later… Vicky Cacciottoli. You open the door and find yourself sucked into a black abyss… You spiral through the darkness and when you stop,

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Presentation on theme: "Enter? Maybe later… Vicky Cacciottoli. You open the door and find yourself sucked into a black abyss… You spiral through the darkness and when you stop,"— Presentation transcript:

1 Enter? Maybe later… Vicky Cacciottoli

2 You open the door and find yourself sucked into a black abyss… You spiral through the darkness and when you stop, you look around and find yourself in a small room with four brick walls. There are two doors, one on your left and one on your right… What do you do? Take the door on the left…? Take the door on the right…? Look around for a bit…?

3 Opening the right door, you step into a strange white room. There is nothing in sight except for the blank white nothingness. You hear the door close behind you… The door is nowhere in sight and there does not appear to be any other exit. I guess you’re trapped here forever. Try again?

4 Upon opening the left door, you find yourself in a cave filled with luminescent blue water. The atmosphere is cold and dank. You can see a tunnel branching off at the end of the pool. What do you do? Go back to the other room. Get into the water and go deeper into the cave.

5 Out of the corner of your eye, you notice something shiny. It’s an ordinary spoon. Being a fan of shiny things, you pick up the spoon. But sadly, you’re still stuck in a room with very few options… Continue…

6 The cave is rather dark and the water around you echoes eerily off the stone walls as you swim through the cold river. Soon, you become aware of a light at the end of the tunnel. What do you do? Head toward the light. Maybe there’s someone who knows how to get out of here. Go back. Whoever is on the other end of that light is probably not friendly.

7 You are still in a room with four walls and only two doors. What do you do? Try the left door…? Try the right door? That wall ahead looks rather suspicious… Perhaps you should interrogate it.

8 Upon closer inspection, you notice that the far wall has a rather sizeable crack running across the brick… This isn’t useful information… Go back. Maybe the spoon can help…

9 Way to be unadventurous… Back to the beginning?

10 You are still in a room with four walls and only two doors. What do you do? Try the left door…? Try the right door? That wall ahead looks rather suspicious… Perhaps you should interrogate it.

11 As you chip at the stone with the spoon, you find that it crumbles away easily. There is a wooden panel behind the stone façade. Keep chipping at the wall…? Chipping at the wall is tiring, go back to the doors…?

12 There is still a crack in the wall. What do you do? Keep chipping at the wall…? Chipping at the wall is tiring, go back to the doors…?

13 After a long while of chipping at the stone, you are exhausted, but you have unearth another door. What do you do? Take the door on the left…? Take the door on the right…? After all that hard work, you go through the door ahead.

14 After opening the door, you step into a field of tall grass that sways in the breeze. It’s a warm sunny day wherever you are, and there is a strange, purple door in the distance. What do you do? Stay. It is very nice here. Take a risk with the purple door.

15 When you decide to stay, a giant cake magically appears in front of you and a voice welcomes you to Super-Happy- Fun-Land. You’re welcome to stay as long as you like. There will be cake. Hurray! The end? The mysterious purple door still calls to you…

16 You find yourself back where you started; outside the original door. Congratulations on making your way back home.

17 At the end of the tunnel, you find yourself in a strange, misty forest. There is a tall tower in the distance. It is cold and you are soaking wet from your swim. What do you do? The tower is kind of ominous. Go back…? Maybe there are people at the tower that can help…

18 From the top of the tower comes a high pitched whistling noise. Before you even have any time to wonder where it came from, the arrow sails from the top of the tower and hits you. You fall down dead in the middle of the forest and no one ever knows where you went. Too bad you never trained with monks. Try again?


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