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1 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1 What Is Computer Literacy? To be computer literate, you must: –Understand a computer’s.

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Presentation on theme: "1 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1 What Is Computer Literacy? To be computer literate, you must: –Understand a computer’s."— Presentation transcript:

1 1 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1 What Is Computer Literacy? To be computer literate, you must: –Understand a computer’s capabilities and limitations –Know how to use a computer

2 2 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 2 Avoid hackers and viruses Protect your privacy Understand the real privacy and security risks Use the Internet wisely Avoid online annoyances Maintain your computer Make good purchase decisions Integrate the latest technology Being a Savvy Computer User and Consumer

3 3 Digital Home In a digital home, you can control home systems from your computer and via the Internet. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 3

4 4 Digital Home - Components Media computer with: – –TV tuner – –Radio tuner – –Media software – –Blu-ray, DVD, and/or CD – –Network adapter –A network –A digital television –A digital media adapter –A universal remote Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 4

5 5 5 Computers in Your Career? Information technology (IT) involves: – –Information handling – –Information retrieval – –Computers – –Telecommunications – –Software deployment The seven fastest-growing occupations are computer related.

6 6 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 6 Computers in Your Career? Computer careers in: – –Business – –Retail – –Shipping – –Arts – –Computer gaming – –Education –Law enforcement –Legal system –Agriculture –Automotive technology –Medicine –Sciences

7 7 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 7 Computers in Business, Retail, and Shipping Data mining Package tracking

8 8 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 8 Computers in the Arts Web site galleries Virtual dance Computer- generated art

9 9 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 9 Computer Gaming Careers Programming 3D animation

10 10 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 10 Computers in Education Computers in the classroom Distance education Computerized research The Internet PDA-guided tours

11 11 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 11 Computers in Law Enforcement Computers find records and possible suspects..Computer forensics is growing.

12 12 Computers in the Legal System Surveillance cameras capture crimes Forensic animations based on evidence High-tech courtrooms Handheld wireless devices used to display evidence Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 12

13 13 Computers in Agriculture Programs assist in managing complex farming business and information systems. RFID tags track and record animals in case of diseases. Computerized sensors monitor conditions and activate equipment to protect crops. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 13

14 14 Computers in Automotive Technology Environmental trends and government regulations Computerized sensors and CPU systems in vehicles Consumer demand for computerized subsystems Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 14

15 15 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 15 Computers in Medicine Patient simulators and surgical robots Physiome Project

16 16 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 16 Biomedical Implants Technological solutions to physical problems Identity chips

17 17 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 17 Simulations Supercomputers are used to create simulations in – –Archaeology – –Meteorology – –Cosmology

18 18 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 18 Computers in Sports Improved training— exercise physiology Timing and scorekeeping Data storage and statistics Best percentage plays Smart goals

19 19 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 19 Nanotechnology Nanoscience: Study of molecules and nanostructures—billionth of a meter Nanotechnology: Science of use of nanostructures Smaller computers use less electric power and stay cooler

20 20 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 20 Affective Computing Computing that relates to emotion or tries to influence emotion—autism or emotional disabilities Emotional-Social Prosthesis (ESP) device

21 21 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 21 Challenges Facing a Digital Society Privacy risks: – –Personal data collection – –E-mail monitoring Copyright infringement Reliance on computers for security Digital divide—have and have nots


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