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Anamorphism Transformation Geometry. Anamorphosis is a distorted projection or perspective requiring the viewer to use special devices or occupy a specific.

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Presentation on theme: "Anamorphism Transformation Geometry. Anamorphosis is a distorted projection or perspective requiring the viewer to use special devices or occupy a specific."— Presentation transcript:

1 Anamorphism Transformation Geometry

2 Anamorphosis is a distorted projection or perspective requiring the viewer to use special devices or occupy a specific vantage point to reconstitute the image Anamorphism – Is when artists foreshorten and angle linear perspective to deform and change the scale of an object. The image becomes incomprehensible when viewed directly but resolves into a clear picture when looked at from a different vantage point. There are two main types of anamorphism: perspective (oblique) and mirror (catoptric). Both perspectival and Mirror anamorphism date back to the Renaissance period. Perspectival anamorphism - requires the viewer to look at a picture from an unusual angle instead of standing in front of the painting and looking at it straight on. Mirror anamorphism - a conical or cylindrical mirror is placed on the drawing or painting to transform a flat distorted image into a three-dimensional picture that can be viewed from many angles.

3 Perspectival anamorphism

4 Mirror anamorphism

5 Where is the Math in Mirror Anamorphosis Find equation for surface Define vector from viewer to pixel Find intersection Calculate normal vector Find reflection vector Determine printing coordinates

6 The Set-Up

7 Finding the intersection

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9 Finding the Normal Vector A normal vector is a vector perpendicular to another object, such as a surface or plane. Often we refer to a unit normal vector as n.

10 Finding the Reflection Vector a Reflection is a mapping from a Euclidean space to itself. The image of a figure by a reflection is its mirror image in the axis or plane of reflection.

11 Printing the Pixel

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15 Future work on anamorphs of 3D models will include investigating what can be done with conical and cylindrical anamorphs in combination with their respective reflecting surface and a ray tracing rendering. Anamorphic texture mapping might be interesting to persue also. Other collineations could be explored.

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18 Sources http://www.thisiscolossal.com/tags/anamorphism/ http://web.ebscohost.com.mu.opal- libraries.org/ehost/pdfviewer/pdfviewer?vid=6&sid=b351ca99-9517- 4517-af56-cec4428566f7%40sessionmgr113&hid=123 http://web.ebscohost.com.mu.opal- libraries.org/ehost/pdfviewer/pdfviewer?vid=6&sid=b351ca99-9517- 4517-af56-cec4428566f7%40sessionmgr113&hid=123 http://archive.bridgesmathart.org/2012/bridges2012-513.pdf http://www.washacadsci.org/Activities/Capital%20Science/presentations/ washpresentation.pdf http://www.washacadsci.org/Activities/Capital%20Science/presentations/ washpresentation.pdf http://www.roserushbrooke.com/article-anamorphosis.html


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