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Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 1 BIL104E: Introduction to Scientific and Engineering Computing, Spring 2005. Lecture 3 Outline 3.1 Introduction.

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Presentation on theme: "Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 1 BIL104E: Introduction to Scientific and Engineering Computing, Spring 2005. Lecture 3 Outline 3.1 Introduction."— Presentation transcript:

1 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 1 BIL104E: Introduction to Scientific and Engineering Computing, Spring 2005. Lecture 3 Outline 3.1 Introduction 3.2 Algorithms 3.3 Pseudocode 3.4 Control Structures 3. 5 Decision Making: Equality and Relational Operators 3.6 The if Selection Structure 3.7 The if/else Selection Structure 3.8 Nested control structures 3.9 Switch-Case (and break) 3. 10 Assignment Operators 3.1 1 Increment and Decrement Operators

2 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 2 3.1Introduction Before writing a program: –Have a thorough understanding of the problem –Carefully plan an approach for solving it While writing a program: –Know what “building blocks” are available –Use good programming principles

3 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 3 3.2Algorithms Computing problems –All can be solved by executing a series of actions in a specific order Algorithm: procedure in terms of –Actions to be executed –The order in which these actions are to be executed Program control –Specify order in which statements are to executed

4 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 4 3.3Pseudocode Pseudocode –Artificial, informal language that helps us develop algorithms –Similar to everyday English –Not actually executed on computers –Helps us “think out” a program before writing it Easy to convert into a corresponding C program Consists only of executable statements

5 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 5 3.4Control Structures Sequential execution –Statements executed one after the other in the order written Transfer of control –When the next statement executed is not the next one in sequence Bohm and Jacopini –All programs written in terms of 3 control structures Sequence structures: Built into C. Programs executed sequentially by default Selection structures: C has three types: if, if / else, and switch (this week’s materail) Repetition structures: C has three types: while, do / while and for (next week’s materail)

6 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 6 3.4Control Structures Flowchart –Graphical representation of an algorithm –Drawn using certain special-purpose symbols connected by arrows called flowlines –Rectangle symbol (action symbol): Indicates any type of action –Oval symbol: Indicates the beginning or end of a program or a section of code Single-entry/single-exit control structures –Connect exit point of one control structure to entry point of the next (control-structure stacking) –Makes programs easy to build

7 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 7 3.5Decision Making: Equality and Relational Operators Executable statements –Perform actions (calculations, input/output of data) –Perform decisions May want to print "pass" or "fail" given the value of a test grade if control structure –If a condition is true, then the body of the if statement executed 0 is false, non-zero is true –Control always resumes after the if structure

8 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 8 3.5Decision Making: Equality and Relational Operators

9 Fall 2003, Gülcihan Özdemir Dağ Outline Lecture 3, Page 9 1. Declare variables 2. Input 2.1 if statements 3. Print 1/* Fig. 2.13: fig02_13.c 2 Using if statements, relational 3 operators, and equality operators */ 4#include 5 6int main() 7{7{ 8 int num1, num2; 9 10 printf( "Enter two integers, and I will tell you\n" ); 11 printf( "the relationships they satisfy: " ); 12 scanf( "%d", &num1, &num2 ); /* read two integers */ 13 14 if ( num1 == num2 ) 15 printf( "%d is equal to %d\n", num1, num2 ); 16 17 if ( num1 != num2 ) 18 printf( "%d is not equal to %d\n", num1, num2 ); 19 20 if ( num1 < num2 ) 21 printf( "%d is less than %d\n", num1, num2 ); 22 23 if ( num1 > num2 ) 24 printf( "%d is greater than %d\n", num1, num2 ); 25 26 if ( num1 <= num2 ) 27 printf( "%d is less than or equal to %d\n", 28 num1, num2 );

10 Fall 2003, Gülcihan Özdemir Dağ Outline Lecture 3, Page 10 3.1 Exit main Program Output 29 30 if ( num1 >= num2 ) 31 printf( "%d is greater than or equal to %d\n", 32 num1, num2 ); 33 34 return 0; /* indicate program ended successfully */ 35} Enter two integers, and I will tell you the relationships they satisfy: 3 7 3 is not equal to 7 3 is less than 7 3 is less than or equal to 7 Enter two integers, and I will tell you the relationships they satisfy: 22 12 22 is not equal to 12 22 is greater than 12 22 is greater than or equal to 12

11 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 11 3.6The if Selection Structure Selection structure: –Used to choose among alternative courses of action –Pseudocode: If student’s grade is greater than or equal to 60 Print “Passed” If condition true –Print statement executed and program goes on to next statement –If false, print statement is ignored and the program goes onto the next statement –Indenting makes programs easier to read C ignores whitespace characters

12 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 12 3.6The if Selection Structure Pseudocode statement in C: if ( grade >= 60 ) printf( "Passed\n" ); –C code corresponds closely to the pseudocode Diamond symbol (decision symbol) –Indicates decision is to be made –Contains an expression that can be true or false –Test the condition, follow appropriate path

13 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 13 3.6The if Selection Structure if structure is a single-entry/single-exit structure true false grade >= 60 print “Passed” A decision can be made on any expression. zero - false nonzero - true Example: 3 - 4 is true

14 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 14 3.7The if / else Selection Structure if –Only performs an action if the condition is true if / else –Specifies an action to be performed both when the condition is true and when it is false Psuedocode: If student’s grade is greater than or equal to 60 Print “Passed” else Print “Failed” –Note spacing/indentation conventions

15 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 15 3.7The if / else Selection Structure C code: if ( grade >= 60 ) printf( "Passed\n"); else printf( "Failed\n"); Ternary conditional operator ( ?: ) –Takes three arguments (condition, value if true, value if false ) –Our pseudocode could be written: printf( "%s\n", grade >= 60 ? "Passed" : "Failed" ); –Or it could have been written: grade >= 60 ? printf( “Passed\n” ) : printf( “Failed\n” );

16 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 16 3.7The if / else Selection Structure Flow chart of the if / else selection structure Nested if / else structures –Test for multiple cases by placing if / else selection structures inside if / else selection structures –Once condition is met, rest of statements skipped –Deep indentation usually not used in practice truefalse print “Failed”print “Passed” grade >= 60

17 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 17 3.7The if / else Selection Structure –Pseudocode for a nested if / else structure If student’s grade is greater than or equal to 90 Print “A” else If student’s grade is greater than or equal to 80 Print “B” else If student’s grade is greater than or equal to 70 Print “C” else If student’s grade is greater than or equal to 60 Print “D” else Print “F”

18 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 18 3.7The if / else Selection Structure Compound statement: –Set of statements within a pair of braces –Example: if ( grade >= 60 ) printf( "Passed.\n" ); else { printf( "Failed.\n" ); printf( "You must take this course again.\n" ); } –Without the braces, the statement printf( "You must take this course again.\n" ); would be executed automatically

19 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 19 3.7The if / else Selection Structure Block: –Compound statements with declarations Syntax errors –Caught by compiler Logic errors: –Have their effect at execution time –Non-fatal: program runs, but has incorrect output –Fatal: program exits prematurely

20 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 20 3.8 Nested control structures 1: /* 10L03.c Using nested if statements */ 2: #include 3: 4: main() { 5: int i; 6: printf(“Enter an integer number \n”); 7: scanf(“%d”,&i); 9: if (i > 0) 10: if (i%2 == 0) 11: printf("%d is an even number.\n", i); 12: else 13: printf("%d is an odd number.\n", i); 14: else if (i == 0) 15: printf("The number is zero.\n"); 16: else 17: printf("Negative number: %d\n", i); 19: return 0; 20: }

21 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 21 3.9 Switch-Case The nested if statements will become very complex if there are many decisions that need to be made, however. Sometimes, the programmer will have problems following the complex if statements. Fortunately there is another statement in C, the switch statement, that you can use to make unlimited decisions or choices based on the value of a conditional expression and specified cases. The general form of the switch statement is switch (expression) { case expression1: statement1; case expression2: statement2;... default: statement-default; }

22 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 22 Example: Using the switch statement #include main(){ int day; printf("Please enter a single digit for a day\n"); printf("(within the range of 1 to 3):\n"); day = getchar(); switch (day){ case `1': printf("Day 1\n"); case `2': printf("Day 2\n"); case `3': printf("Day 3\n"); default: ; } return 0; } /* End of main */

23 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 23 Use the switch-break statement #include main(){ int day; printf("Please enter a single digit for a day\n"); printf("(within the range of 1 to 7):\n"); day = getchar(); switch (day){ case '1': printf("Day 1 is Sunday.\n"); break; case '2': printf("Day 2 is Monday.\n"); break; case '3': printf("Day 3 is Tuesday.\n"); break; case '4': printf("Day 4 is Wednesday.\n"); break; case '5': printf("Day 5 is Thursday.\n"); break; case '6': printf("Day 6 is Friday.\n"); break; case '7': printf("Day 7 is Saturday.\n"); break; default: printf("The digit is not within the range of 1 to 7.\n"); break; } return 0; }

24 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 24 3.10Assignment Operators Assignment operators abbreviate assignment expressions c = c + 3; can be abbreviated as c += 3; using the addition assignment operator Statements of the form variable = variable operator expression; can be rewritten as variable operator= expression; Examples of other assignment operators: d -= 4 (d = d - 4) e *= 5 (e = e * 5) f /= 3 (f = f / 3) g %= 9 (g = g % 9)

25 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 25 3.11Increment and Decrement Operators Increment operator ( ++ ) –Can be used instead of c+=1 Decrement operator ( -- ) –Can be used instead of c-=1 Preincrement –Operator is used before the variable ( ++c or --c ) –Variable is changed before the expression it is in is evaluated Postincrement –Operator is used after the variable ( c++ or c-- ) –Expression executes before the variable is changed

26 Spring 2005, Gülcihan Özdemir Dağ Lecture 3, Page 26 3.11Increment and Decrement Operators If c equals 5, then printf( "%d", ++c ); –Prints 6 printf( "%d", c++ ); –Prints 5 –In either case, c now has the value of 6 When variable not in an expression –Pre-incrementing and post-incrementing have the same effect ++c; printf( “%d”, c ); –Has the same effect as c++; printf( “%d”, c );


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