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History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis.

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Presentation on theme: "History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis."— Presentation transcript:

1 History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis

2 The Beginning 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann. 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann. Cathode Ray Tube Computer Cathode Ray Tube Computer System used 8 vacuum tubes System used 8 vacuum tubes Game was not named (patent # 2 455 992) –The game simulated a missile being fired at a certain target.

3 1950’s William Higinbotham created “tennis for two” William Higinbotham created “tennis for two” Controllers made of wood with a button and dial mounted on it Controllers made of wood with a button and dial mounted on it Player would use the button Player would use the button to hit the ball and use the to hit the ball and use the dial to adjust the dial to adjust the angle of the ball. angle of the ball.

4 1960’s Most Games were programmed at Universities. Most Games were programmed at Universities. –MIT –University of Cambridge “OXO” by A.S Douglas “OXO” by A.S Douglas –MIT produced “Spacewar!” –1966, Ralph Baer produced “Chase”.

5 1970’s A.K.A- The Golden Age A.K.A- The Golden Age Ralph Baer produced first prototype that connected to a television. Ralph Baer produced first prototype that connected to a television. –Magnavox Odyssey 1972- Nolan Bushnell 1972- Nolan Bushnell created Atari, which is renown for the game “Pong”. –Pong was released Xmas 1975

6 70’s continued ‘71- Don Daglow wrote the first computer baseball game. Also Star Trek was created (Mike Mayfield). ‘71- Don Daglow wrote the first computer baseball game. Also Star Trek was created (Mike Mayfield). ’72 Greg Yob created “Hunt the Wumpus” ’72 Greg Yob created “Hunt the Wumpus” ’75 Daglow developed “Dungeon”, (version of Dungeon and Dragon) ’75 Daglow developed “Dungeon”, (version of Dungeon and Dragon) Two largest type of systems at the time were: PLATO system, and DECUS software. Two largest type of systems at the time were: PLATO system, and DECUS software. This is were most, if not all, games were programmed to. This is were most, if not all, games were programmed to.

7 Computer Gaming in the 80’s And 90’s

8 Games in the 80’s Defender 3D Monster Maze SimCityTetrisZork

9 Developed by Malcolm Evans in 1981 It was the first 3D game for a home computer It had block graphics and low resolution Fast paced and uses a first person view The point of the game is to get through mazes while a T-rex chases you

10 3D Monster Maze Specs. Had a graphical view, and was animated six frames per second Had a graphical view, and was animated six frames per second Only had the color capacities of black, white, and grey Only had the color capacities of black, white, and grey Used box drawing graphics to make the maze look 3D Used box drawing graphics to make the maze look 3D Used Z80 Machine code and Edge 2006 assembler to create random mazes Used Z80 Machine code and Edge 2006 assembler to create random mazes

11 Technology in the 80’s In the beginning of the eighties, vector and raster graphics were used In the beginning of the eighties, vector and raster graphics were used Compared to now the technology was primitive Compared to now the technology was primitive 000001 000001 100001 100001 011110 011110

12 Games in the 90’s Alone in the Dark Alone in the Dark Castle Wolfenstein Castle Wolfenstein Dune II Dune II Duke Nukem Duke Nukem Doom Doom StarCraft StarCraft

13 Doom Developed in 1993 by id Software Developed in 1993 by id Software Popular 1st-person shooting game Popular 1st-person shooting game Five versions of Doom was released in the 90’s Five versions of Doom was released in the 90’s In the game you are a space marine that fights demons In the game you are a space marine that fights demons It had 3D graphics, stereo sound, and the program could be altered It had 3D graphics, stereo sound, and the program could be altered

14 Doom Specs. Doom was distributed as shareware Doom was distributed as shareware This allowed people to make their own customizations This allowed people to make their own customizations It used network multiplayer gaming It used network multiplayer gaming 3D graphics, WADs, and planes 3D graphics, WADs, and planes

15 Technology in the 80’s and 90’s The Apple II The Apple II The Commodore 64 The Commodore 64 Amiga Amiga –Sound Cards –MOS Technology –CD-ROMs –3D Graphics –Web browsers plug-ins

16 21 st Century Gaming

17 Current Consoles Current Consoles Sega Dreamcast 1998-present: Japan 1999-2002: U.S., Europe Microsoft Xbox 2001-present: U.S., 2002-present: Europe, Japan Sony Play station 2 2000-present: Japan, U.S., Europe Xbox 360 (Microsoft) November 22, 2005-Present Nintendo Game cube 2001-present: Japan, U.S., Europe Atari Flashback 2 August 2005

18 Future Consoles Future Consoles Nintendo Wii November 19th 2006 (U.S. and Canada), December 2nd 2006 (Japan), December 7th/8th(Aus, Europe), December 9th (Spain) Sony Play station 3 November 17, 2006 (U.S.) 2007(Australia,Eu rope) Mattel HyperScan October 2006- Present Evo Phase 1 (Envisions Computer Entertainmen t) October 20, 2006

19 Handheld Game Consoles Neo Geo Pocket Color 1998-2003 Bandai WonderSwan Color 2000-present Bandai Swan Crystal 2002- present Game Boy Advance 2001-2005

20 Handheld Game Consoles GP32 2001 - 2005 Tapwave Zodiac 2003 - 2005 Nokia N- Gage 2003 Game Boy Advance SP 2003-present

21 Handheld Game Consoles Nokia N-Gage QD 2002 - 2005 Game Boy Micro 2005 - present Gizmondo 2005 - 2006

22 Handheld Game Consoles Nintend o DS 2004- 2006 Sony PSP 2005– Present Nintendo DS Lite 2006– Present GamePark Holdings GP2X 2005–Present


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