Calling function square and passing it the value of x.Variable y gets the value of variable x. The return statement passes the value of y * y back to the calling function."> Calling function square and passing it the value of x.Variable y gets the value of variable x. The return statement passes the value of y * y back to the calling function.">

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 2001 Prentice Hall, Inc. All rights reserved. 1 Chapter 10 - JavaScript: Functions Outline 10.1 Introduction 10.2 Program Modules in JavaScript 10.3.

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Presentation on theme: " 2001 Prentice Hall, Inc. All rights reserved. 1 Chapter 10 - JavaScript: Functions Outline 10.1 Introduction 10.2 Program Modules in JavaScript 10.3."— Presentation transcript:

1  2001 Prentice Hall, Inc. All rights reserved. 1 Chapter 10 - JavaScript: Functions Outline 10.1 Introduction 10.2 Program Modules in JavaScript 10.3 Programmer-Defined Functions 10.4 Function Definitions 10.5 Random-Number Generation 10.6 Example: Game of Chance 10.7 Duration of Identifiers 10.8 Scope Rules 10.9 JavaScript Global Functions 10.10 Recursion 10.11 Example Using Recursion: Fibonacci Series 10.12 Recursion vs. Iteration 10.13 JavaScript Internet and World Wide Web Resources

2  2001 Prentice Hall, Inc. All rights reserved. 2 10.2 Program Modules in JavaScript main worker1worker2worker3 worker4worker5 Fig. 10.1Hierarchical boss-function/worker-function relationship.

3  2001 Prentice Hall, Inc. All rights reserved. Outline 3 SquareInt.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 A Programmer-Defined square Function 11 12 13 <!-- 14 document.writeln( 15 " Square the numbers from 1 to 10 " ); 16 17 // square the numbers from 1 to 10 18 for ( var x = 1; x <= 10; ++x ) 19 document.writeln( "The square of " + x + " is " + 20 square( x ) + " " ); 21 22 // The following square function's body is executed 23 // only when the function is explicitly called. 24 25 // square function definition 26 function square( y ) 27 { 28 return y * y; 29 } 30 // --> 31 32 33 34 Calling function square and passing it the value of x.Variable y gets the value of variable x. The return statement passes the value of y * y back to the calling function.

4  2001 Prentice Hall, Inc. All rights reserved. Outline 4 Program Output

5  2001 Prentice Hall, Inc. All rights reserved. Outline 5 Maximum.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Finding the Maximum of Three Values 11 12 13 <!-- 14 var input1 = 15 window.prompt( "Enter first number", "0" ); 16 var input2 = 17 window.prompt( "Enter second number", "0" ); 18 var input3 = 19 window.prompt( "Enter third number", "0" ); 20 21 var value1 = parseFloat( input1 ); 22 var value2 = parseFloat( input2 ); 23 var value3 = parseFloat( input3 ); 24 25 var maxValue = maximum( value1, value2, value3 ); 26 27 document.writeln( "First number: " + value1 + 28 " Second number: " + value2 + 29 " Third number: " + value3 + 30 " Maximum is: " + maxValue ); 31 32 // maximum method definition (called from line 25) 33 function maximum( x, y, z ) 34 { 35 return Math.max( x, Math.max( y, z ) ); Prompt for the user to input three integers. Call function maximum and pass it the value of variables value1, value2 and value3. Variables x, y and z get the value of variables value1, value2 and value3, respectively. Method max returns the larger of the two integers passed to it.

6  2001 Prentice Hall, Inc. All rights reserved. Outline 6 Maximum.html Program Output 36 } 37 // --> 38 39 40 41 42 Click Refresh (or Reload) to run the script again 43 44

7  2001 Prentice Hall, Inc. All rights reserved. Outline 7 Program Output

8  2001 Prentice Hall, Inc. All rights reserved. Outline 8 RandomInt.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Shifted and Scaled Random Integers 11 12 13 <!-- 14 var value; 15 16 document.writeln( 17 " " ); 18 document.writeln( 19 " Random Numbers " ); 20 21 for ( var i = 1; i <= 20; i++ ) { 22 value = Math.floor( 1 + Math.random() * 6 ); 23 document.writeln( " " + value + " " ); 24 25 // write end and start tags when 26 // i is a multiple of 5 and not 20 27 if ( i % 5 == 0 && i != 20 ) 28 document.writeln( " " ); 29 } 30 31 document.writeln( " " ); 32 // --> 33 34 35 The for loop creates 4 rows with 5 cells of a table.Each cell is populated with a random number generated by method random. Method floor rounds the number generated by method random down.

9  2001 Prentice Hall, Inc. All rights reserved. Outline 9 RandomInt.html Program Output 36 37 Click Refresh (or Reload) to run the script again 38 39

10  2001 Prentice Hall, Inc. All rights reserved. Outline 10 RollDie.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Roll a Six-Sided Die 6000 Times 11 12 13 <!-- 14 var frequency1 = 0, frequency2 = 0, 15 frequency3 = 0, frequency4 = 0, 16 frequency5 = 0, frequency6 = 0, face; 17 18 // summarize results 19 for ( var roll = 1; roll <= 6000; ++roll ) { 20 face = Math.floor( 1 + Math.random() * 6 ); 21 22 switch ( face ) { 23 case 1: 24 ++frequency1; 25 break; 26 case 2: 27 ++frequency2; 28 break; 29 case 3: 30 ++frequency3; 31 break; 32 case 4: 33 ++frequency4; 34 break; 35 case 5: This expression uses method random to generate a random number between 1 and 6. When the controlling expression, face, matches a case label, the respective frequency variable is incremented.

11  2001 Prentice Hall, Inc. All rights reserved. Outline 11 RollDie.html 36 ++frequency5; 37 break; 38 case 6: 39 ++frequency6; 40 break; 41 } 42 } 43 44 document.writeln( "<table border = \"1\"" + 45 "width = \"50%\">" ); 46 document.writeln( " Face " + 47 " Frequency " ); 48 document.writeln( " 1 " + 49 frequency1 + " " ); 50 document.writeln( " 2 " + frequency2 + 51 " " ); 52 document.writeln( " 3 " + frequency3 + 53 " " ); 54 document.writeln( " 4 " + frequency4 + 55 " " ); 56 document.writeln( " 5 " + frequency5 + 57 " " ); 58 document.writeln( " 6 " + frequency6 + 59 " " ); 60 // --> 61 62 63 64 65 Click Refresh (or Reload) to run the script again 66 67 The results of the dice being rolled 600 times are displayed in a table.

12  2001 Prentice Hall, Inc. All rights reserved. Outline 12 Program Output

13  2001 Prentice Hall, Inc. All rights reserved. Outline 13 Craps.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 4 5 6 7 8 9 10 Program that Simulates the Game of Craps 11 12 13 <!-- 14 // variables used to test the state of the game 15 var WON = 0, LOST = 1, CONTINUE_ROLLING = 2; 16 17 // other variables used in program 18 var firstRoll = true, // true if first roll 19 sumOfDice = 0, // sum of the dice 20 myPoint = 0, // point if no win/loss on first roll 21 gameStatus = CONTINUE_ROLLING; // game not over yet 22 23 // process one roll of the dice 24 function play() 25 { 26 if ( firstRoll ) { // first roll of the dice 27 sumOfDice = rollDice(); 28 29 switch ( sumOfDice ) { 30 case 7: case 11: // win on first roll 31 gameStatus = WON; 32 // clear point field 33 document.craps.point.value = ""; 34 break; 35 case 2: case 3: case 12: // lose on first roll If the value of firstRoll is true, then function rollDice is called. If function rollDice returns a value of 7 or 11, theplayer wins and the break statement causes program control proceeds to the first line after the switch structure.

14  2001 Prentice Hall, Inc. All rights reserved. Outline 14 Craps.html 36 gameStatus = LOST; 37 // clear point field 38 document.craps.point.value = ""; 39 break; 40 default: // remember point 41 gameStatus = CONTINUE_ROLLING; 42 myPoint = sumOfDice; 43 document.craps.point.value = myPoint; 44 firstRoll = false; 45 } 46 } 47 else { 48 sumOfDice = rollDice(); 49 50 if ( sumOfDice == myPoint ) // win by making point 51 gameStatus = WON; 52 else 53 if ( sumOfDice == 7 ) // lose by rolling 7 54 gameStatus = LOST; 55 } 56 57 if ( gameStatus == CONTINUE_ROLLING ) 58 window.status = "Roll again"; 59 else { 60 if ( gameStatus == WON ) 61 window.status = "Player wins. " + 62 "Click Roll Dice to play again."; 63 else 64 window.status = "Player loses. " + 65 "Click Roll Dice to play again."; 66 67 firstRoll = true; 68 } 69 } 70 If function rollDice retursn a 2, 3 or 12, the player loses and the break statement causes control to proceed to first line after the switch structure. If the value of firstRoll is false, function rollDice is called to see if the point has been reached. If the value returned by function rollDice equals the value of variable myPoint, the player wins because the point has been reached. If the values returned by function rollDice equals 7, the player loses. window method status displays a message in the status bar of the browser.

15  2001 Prentice Hall, Inc. All rights reserved. Outline 15 Craps.html 71 // roll the dice 72 function rollDice() 73 { 74 var die1, die2, workSum; 75 76 die1 = Math.floor( 1 + Math.random() * 6 ); 77 die2 = Math.floor( 1 + Math.random() * 6 ); 78 workSum = die1 + die2; 79 80 document.craps.firstDie.value = die1; 81 document.craps.secondDie.value = die2; 82 document.craps.sum.value = workSum; 83 84 return workSum; 85 } 86 // --> 87 88 89 90 91 92 93 Craps 94 Die 1 95 96 97 Die 2 98 99 100 Sum 101 102 103 Point 104 105 Function rollDice is called to simulate the rolling of two dice on the craps table. Methods random and floor are used to generate the values for the two dice. Referencing the names of form elements in the XHTML document, the vlaues of the dice are placed in their respective form fields.

16  2001 Prentice Hall, Inc. All rights reserved. Outline 16 Craps.html Program Output 106 <input type = "button" value = "Roll Dice" 107 onclick = "play()" /> 108 109 110 111

17  2001 Prentice Hall, Inc. All rights reserved. Outline 17 Program Output

18  2001 Prentice Hall, Inc. All rights reserved. Outline 18 Program Output

19  2001 Prentice Hall, Inc. All rights reserved. Outline 19 Scoping.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 A Scoping Example 11 12 13 <!-- 14 var x = 1; // global variable 15 16 function start() 17 { 18 var x = 5; // variable local to function start 19 20 document.writeln( "local x in start is " + x ); 21 22 functionA(); // functionA has local x 23 functionB(); // functionB uses global variable x 24 functionA(); // functionA reinitializes local x 25 functionB(); // global variable x retains its value 26 27 document.writeln( 28 " local x in start is " + x + " " ); 29 } 30 31 function functionA() 32 { 33 var x = 25; // initialized each time 34 // functionA is called To begin the program, variable x is initialized to 1.Function start changes the value of x to 5.Function functionA changes the value of x to 25.

20  2001 Prentice Hall, Inc. All rights reserved. Outline 20 Scoping.html 35 36 document.writeln( " local x in functionA is " + 37 x + " after entering functionA" ); 38 ++x; 39 document.writeln( " local x in functionA is " + 40 x + " before exiting functionA" + " " ); 41 } 42 43 function functionB() 44 { 45 document.writeln( " global variable x is " + x + 46 " on entering functionB" ); 47 x *= 10; 48 document.writeln( " global variable x is " + 49 x + " on exiting functionB" + " " ); 50 } 51 // --> 52 53 54 55 56 The value of x is incremented. Function functionB multiplies the value of x by 10.

21  2001 Prentice Hall, Inc. All rights reserved. Outline 21 Program Output

22  2001 Prentice Hall, Inc. All rights reserved. 22 10.9 JavaScript Global Functions

23  2001 Prentice Hall, Inc. All rights reserved. 23 10.9 JavaScript Global Functions

24  2001 Prentice Hall, Inc. All rights reserved. 24 11.2 Arrays c[ 6 ] -45 6 0 72 1543 -89 0 62 -3 1 6453 78 Name of array (Note that all elements of this array have the same name, c ) c[ 0 ] c[ 1 ] c[ 2 ] c[ 3 ] c[ 11 ] c[ 10 ] c[ 9 ] c[ 8 ] c[ 7 ] c[ 5 ] c[ 4 ] Position number (index or subscript) of the element within array c Fig. 11.1A 12-element array.

25  2001 Prentice Hall, Inc. All rights reserved. 25 11.3 Declaring and Allocating Arrays

26  2001 Prentice Hall, Inc. All rights reserved. Outline 26 InitArray.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Initializing an Array 11 12 13 <!-- 14 // this function is called when the element's 15 // onload event occurs 16 function initializeArrays() 17 { 18 var n1 = new Array( 5 ); // allocate 5-element Array 19 var n2 = new Array(); // allocate empty Array 20 21 // assign values to each element of Array n1 22 for ( var i = 0; i < n1.length; ++i ) 23 n1[ i ] = i; 24 25 // create and initialize five-elements in Array n2 26 for ( i = 0; i < 5; ++i ) 27 n2[ i ] = i; 28 29 outputArray( "Array n1 contains", n1 ); 30 outputArray( "Array n2 contains", n2 ); 31 } 32 Array n1 has five elements.The for loop initializes the elements in n1 to their subscript numbers (0 to 4). Array n2 is an empty array.The for loop adds five elements to Array n2 and initialize each element to its subscript number (0 to 4). Each function displays the contents of its respective Array in an XHTML table.

27  2001 Prentice Hall, Inc. All rights reserved. Outline 27 InitArray.html 33 // output "header" followed by a two-column table 34 // containing subscripts and elements of "theArray" 35 function outputArray( header, theArray ) 36 { 37 document.writeln( " " + header + " " ); 38 document.writeln( "<table border = \"1\" width =" + 39 "\"100%\">" ); 40 41 document.writeln( " <th width = \"100\"" + 42 "align = \"left\">Subscript " + 43 " Value " ); 44 45 for ( var i = 0; i < theArray.length; i++ ) 46 document.writeln( " " + i + " " + 47 theArray[ i ] + " " ); 48 49 document.writeln( " " ); 50 } 51 // --> 52 53 54 55 The first time function ouputArray is called, variable header gets the value of “Array n1 contains ” and variable theArray gets the value of n1. The second time function ouputArray is called, variable header gets the value of “Array n2 contains ” and variable theArray gets the value of n2.

28  2001 Prentice Hall, Inc. All rights reserved. Outline 28 Program Output

29  2001 Prentice Hall, Inc. All rights reserved. Outline 29 InitArray2.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Initializing an Array with a Declaration 11 12 13 <!-- 14 function start() 15 { 16 // Initializer list specifies number of elements and 17 // value for each element. 18 var colors = new Array( "cyan", "magenta", 19 "yellow", "black" ); 20 var integers1 = [ 2, 4, 6, 8 ]; 21 var integers2 = [ 2,,, 8 ]; 22 23 outputArray( "Array colors contains", colors ); 24 outputArray( "Array integers1 contains", integers1 ); 25 outputArray( "Array integers2 contains", integers2 ); 26 } 27 Array integers1 is initialized using an initializer list.Two values are not supplied for integer2, which will be displayed as undefined.

30  2001 Prentice Hall, Inc. All rights reserved. Outline 30 InitArray2.html 28 // output "header" followed by a two-column table 29 // containing subscripts and elements of "theArray" 30 function outputArray( header, theArray ) 31 { 32 document.writeln( " " + header + " " ); 33 document.writeln( "<table border = \"1\"" + 34 "width = \"100%\">" ); 35 document.writeln( " <th width = \"100\" " + 36 "align = \"left\">Subscript " + 37 " Value " ); 38 39 for ( var i = 0; i < theArray.length; i++ ) 40 document.writeln( " " + i + " " + 41 theArray[ i ] + " " ); 42 43 document.writeln( " " ); 44 } 45 // --> 46 47 48 49

31  2001 Prentice Hall, Inc. All rights reserved. Outline 31 Program Output

32  2001 Prentice Hall, Inc. All rights reserved. Outline 32 Program Output

33  2001 Prentice Hall, Inc. All rights reserved. Outline 33 SumArray.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Sum the Elements of an Array 11 12 13 <!-- 14 function start() 15 { 16 var theArray = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]; 17 var total1 = 0, total2 = 0; 18 19 for ( var i = 0; i < theArray.length; i++ ) 20 total1 += theArray[ i ]; 21 22 document.writeln( "Total using subscripts: " + total1 ); 23 24 for ( var element in theArray ) 25 total2 += theArray[ element ]; 26 27 document.writeln( " Total using for/in: " + 28 total2 ); 29 } 30 // --> 31 32 33 34 The for loop sums the values contained in the 10- element integer array called theArray. Variable element is assigned a subscript in the range of 0 up to, but not including, theArray.length.

34  2001 Prentice Hall, Inc. All rights reserved. Outline 34 Program Output

35  2001 Prentice Hall, Inc. All rights reserved. Outline 35 RollDie.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Roll a Six-Sided Die 6000 Times 11 12 13 <!-- 14 var face, frequency = [, 0, 0, 0, 0, 0, 0 ]; 15 16 // summarize results 17 for ( var roll = 1; roll <= 6000; ++roll ) { 18 face = Math.floor( 1 + Math.random() * 6 ); 19 ++frequency[ face ]; 20 } 21 22 document.writeln( "<table border = \"1\"" + 23 "width = \"100%\">" ); 24 document.writeln( " <th width = \"100\"" + 25 " align = \"left\">Face " + 26 "Frequency " ); 27 28 for ( face = 1; face < frequency.length; ++face ) 29 document.writeln( " " + face + " " + 30 frequency[ face ] + " " ); 31 32 document.writeln( " " ); 33 // --> 34 35 Referencing Array frequency replaces the switch statement used in Chapter 10’s example.

36  2001 Prentice Hall, Inc. All rights reserved. Outline 36 RollDie.html Program Output 36 37 38 Click Refresh (or Reload) to run the script again 39 40

37  2001 Prentice Hall, Inc. All rights reserved. Outline 37 PassArray.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Passing Arrays and Individual Array 11 Elements to Functions 12 13 14 <!-- 15 function start() 16 { 17 var a = [ 1, 2, 3, 4, 5 ]; 18 19 document.writeln( " Effects of passing entire " + 20 "array call-by-reference " ); 21 outputArray( 22 "The values of the original array are: ", a ); 23 24 modifyArray( a ); // array a passed call-by-reference 25 26 outputArray( 27 "The values of the modified array are: ", a ); 28 29 document.writeln( " Effects of passing array " + 30 "element call-by-value " + 31 "a[3] before modifyElement: " + a[ 3 ] ); 32 33 modifyElement( a[ 3 ] ); 34 The first call to function outputArray displays the contents of the Array a before it is modified. Function modifyArray multiplies each element by 2.Again, function outputArray is called to show that the contents of Array a have been modified. The value of a[ 3 ] is output to show its contents before it is modified. Function modifyElement multiplies the contents of a[ 3 ] by 2.

38  2001 Prentice Hall, Inc. All rights reserved. Outline 38 PassArray.html 35 document.writeln( 36 " a[3] after modifyElement: " + a[ 3 ] ); 37 } 38 39 // outputs "header" followed by the contents of "theArray" 40 function outputArray( header, theArray ) 41 { 42 document.writeln( 43 header + theArray.join( " " ) + " " ); 44 } 45 46 // function that modifies the elements of an array 47 function modifyArray( theArray ) 48 { 49 for ( var j in theArray ) 50 theArray[ j ] *= 2; 51 } 52 53 // function that attempts to modify the value passed 54 function modifyElement( e ) 55 { 56 e *= 2; 57 document.writeln( " value in modifyElement: " + e ); 58 } 59 // --> 60 61 62 63 Method join takes as its argument a string containing a separator that should be used to separate the elements of the array in the string that is returned. Multiply each element in theArray by 2.

39  2001 Prentice Hall, Inc. All rights reserved. Outline 39 Program Output

40  2001 Prentice Hall, Inc. All rights reserved. Outline 40 Sort.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Sorting an Array with Array Method sort 11 12 13 <!-- 14 function start() 15 { 16 var a = [ 10, 1, 9, 2, 8, 3, 7, 4, 6, 5 ]; 17 18 document.writeln( " Sorting an Array " ); 19 outputArray( "Data items in original order: ", a ); 20 a.sort( compareIntegers ); // sort the array 21 outputArray( "Data items in ascending order: ", a ); 22 } 23 24 // outputs "header" followed by the contents of "theArray" 25 function outputArray( header, theArray ) 26 { 27 document.writeln( " " + header + 28 theArray.join( " " ) + " " ); 29 } 30 Method sort takes as its optional argument the name of a function that compares two arguments and returns a value of –1, 0 or 1. Function compareIntegers calculates the difference between the integer values of its arguments.

41  2001 Prentice Hall, Inc. All rights reserved. Outline 41 Sort.html Program Output 31 // comparison function for use with sort 32 function compareIntegers( value1, value2 ) 33 { 34 return parseInt( value1 ) - parseInt( value2 ); 35 } 36 // --> 37 38 39 40

42  2001 Prentice Hall, Inc. All rights reserved. Outline 42 LinearSearch.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Linear Search of an Array 11 12 13 <!-- 14 var a = new Array( 100 ); // create an Array 15 16 // fill Array with even integer values from 0 to 198 17 for ( var i = 0; i < a.length; ++i ) 18 a[ i ] = 2 * i; 19 20 // function called when "Search" button is pressed 21 function buttonPressed() 22 { 23 var searchKey = searchForm.inputVal.value; 24 25 // Array a is passed to linearSearch even though it 26 // is a global variable. Normally an array will 27 // be passed to a method for searching. 28 var element = linearSearch( a, parseInt( searchKey ) ); 29 30 if ( element != -1 ) 31 searchForm.result.value = 32 "Found value in element " + element; 33 else 34 searchForm.result.value = "Value not found"; 35 } Array a is initiated with 100 elements. Array a is populated with the integers 0 to 198. Get value of search key from the input field in the XHTML form. Calling function linearSearch and passing it the Array a and the value of variable searchKey as an integer.

43  2001 Prentice Hall, Inc. All rights reserved. Outline 43 LinearSearch.html 36 37 // Search "theArray" for the specified "key" value 38 function linearSearch( theArray, key ) 39 { 40 for ( var n = 0; n < theArray.length; ++n ) 41 if ( theArray[ n ] == key ) 42 return n; 43 44 return -1; 45 } 46 // --> 47 48 49 50 51 52 53 Enter integer search key 54 55 <input name = "search" type = "button" value = "Search" 56 onclick = "buttonPressed()" /> 57 58 Result 59 60 61 62 Function linearSearch compares each each element with a search key. Variable theArray gets the value of Array a and variable key gets the value of variable searchKey.

44  2001 Prentice Hall, Inc. All rights reserved. Outline 44 Program Output

45  2001 Prentice Hall, Inc. All rights reserved. Outline 45 BinarySearch.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 4 5 6 7 8 9 10 Binary Search 11 12 13 <!-- 14 var a = new Array( 15 ); 15 16 for ( var i = 0; i < a.length; ++i ) 17 a[ i ] = 2 * i; 18 19 // function called when "Search" button is pressed 20 function buttonPressed() 21 { 22 var searchKey = searchForm.inputVal.value; 23 24 searchForm.result.value = 25 "Portions of array searched\n"; 26 27 // Array a is passed to binarySearch even though it 28 // is a global variable. This is done because 29 // normally an array is passed to a method 30 // for searching. 31 var element = 32 binarySearch( a, parseInt( searchKey ) ); 33 Array a is initiated with 15 elements.Function binarySearch receives two arguments: the Array a and the search key, searchKey.

46  2001 Prentice Hall, Inc. All rights reserved. Outline 46 BinarySearch.html 34 if ( element != -1 ) 35 searchForm.result.value += 36 "\nFound value in element " + element; 37 else 38 searchForm.result.value += "\nValue not found"; 39 } 40 41 // Binary search 42 function binarySearch( theArray, key ) 43 { 44 var low = 0; // low subscript 45 var high = theArray.length - 1; // high subscript 46 var middle; // middle subscript 47 48 while ( low <= high ) { 49 middle = ( low + high ) / 2; 50 51 // The following line is used to display the 52 // part of theArray currently being manipulated 53 // during each iteration of the binary 54 // search loop. 55 buildOutput( theArray, low, middle, high ); 56 57 if ( key == theArray[ middle ] ) // match 58 return middle; 59 else if ( key < theArray[ middle ] ) 60 high = middle - 1; // search low end of array 61 else 62 low = middle + 1; // search high end of array 63 } 64 65 return -1; // searchKey not found 66 } 67 If the key matches the middle element of a subarray, the subscript of the current element is returned. If key is less than the middle element, the high subscript is set to middle – 1. If key is greater then the middle elements, the high subscript is set to middle +1.

47  2001 Prentice Hall, Inc. All rights reserved. Outline 47 BinarySearch.html 68 // Build one row of output showing the current 69 // part of the array being processed. 70 function buildOutput( theArray, low, mid, high ) 71 { 72 for ( var i = 0; i < theArray.length; i++ ) { 73 if ( i high ) 74 searchForm.result.value += " "; 75 // mark middle element in output 76 else if ( i == mid ) 77 searchForm.result.value += a[ i ] + 78 ( theArray[ i ] < 10 ? "* " : "* " ); 79 else 80 searchForm.result.value += a[ i ] + 81 ( theArray[ i ] < 10 ? " " : " " ); 82 } 83 84 searchForm.result.value += "\n"; 85 } 86 // --> 87 88 89 90 91 92 Enter integer search key 93 94 <input name = "search" type = "button" value = 95 "Search" onclick = "buttonPressed()" /> 96 Result 97 98 99 100 101 Function buildOutput creates the markup that displays the results of the search.

48  2001 Prentice Hall, Inc. All rights reserved. Outline 48 Program Output

49  2001 Prentice Hall, Inc. All rights reserved. 49 11.9 Multiple-Subscripted Arrays Fig. 11.11Double-subscripted array with three rows and four columns.

50  2001 Prentice Hall, Inc. All rights reserved. Outline 50 InitArray3.html 1 2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 3 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 4 5 6 7 8 9 10 Initializing Multidimensional Arrays 11 12 13 <!-- 14 function start() 15 { 16 var array1 = [ [ 1, 2, 3 ], // first row 17 [ 4, 5, 6 ] ]; // second row 18 var array2 = [ [ 1, 2 ], // first row 19 [ 3 ], // second row 20 [ 4, 5, 6 ] ]; // third row 21 22 outputArray( "Values in array1 by row", array1 ); 23 outputArray( "Values in array2 by row", array2 ); 24 } 25 26 function outputArray( header, theArray ) 27 { 28 document.writeln( " " + header + " " ); 29 Array array1 provides six initializers in two sublists. Array array2 provides six initializers in three sublists. Function outputArray displays each array’s elements in a Web page.

51  2001 Prentice Hall, Inc. All rights reserved. Outline 51 InitArray3.html Program Output 30 for ( var i in theArray ) { 31 32 for ( var j in theArray[ i ] ) 33 document.write( theArray[ i ][ j ] + " " ); 34 35 document.writeln( " " ); 36 } 37 38 document.writeln( " " ); 39 } 40 // --> 41 42 43 44 Referencing the multidimensional array theArray.


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