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W08. Integrating iPad Apps to Address NETS for Students and Teachers Jennifer T. Ellis, Ph.D. University of Tennessee at Chattanooga.

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Presentation on theme: "W08. Integrating iPad Apps to Address NETS for Students and Teachers Jennifer T. Ellis, Ph.D. University of Tennessee at Chattanooga."— Presentation transcript:

1 W08. Integrating iPad Apps to Address NETS for Students and Teachers Jennifer T. Ellis, Ph.D. Jennifer-T-Ellis@utc.edu University of Tennessee at Chattanooga School of Education #TETC12 Room 109

2 Session Agenda  Review NETS for Students and Teachers  Using iPads to integrate NETS for Students  Using iPads to integrate NETS for Teachers  Show and Tell  Summary  Q&A

3 What are the NETS?  The National Educational Technology Standards (NETS) are the standards for learning, teaching, and leading in the digital age and are widely recognized and adopted worldwide.  The NETS standards are specifically designed to evaluate student and teacher skills and knowledge needed to learn and teach in an increasingly global and digital world.  http://www.iste.org/STANDARDS http://www.iste.org/STANDARDS

4 National Educational Technology Standards (NETS) Students 1.Creativity and Innovation 2.Communication and Collaboration 3.Research and Information Fluency 4.Critical Thinking, problem Solving, and Decision Making 5.Digital Citizenship 6.Technology Operations and Concepts

5 NETS-S Grade Levels

6 Integrating Apps to Address NETS-S

7 Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

8 Creativity and Innovation Digital Story NETS-S  Apply existing knowledge to generate new ideas, products, or processes Toontastic Idea Sketch

9 eBooks  Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and websites. (6)  Produce a media-rich digital story about a significant local event based on first- person interviews. (1,2,3,4) Story Kit Popplet Lite Story Wheel iPhone app, press 2x at the bottom right

10 Creativity and Innovation Conceptual Understanding NETS-S  Create original works as a means of personal of group expression Doodle Buddy Voice Thread

11 Creativity and Innovation Modeling & Predicting NETS-S  Use models and simulations to explore complex systems and issues  Identify trends and forecast possibilities Fantasy Storm Galaxy Creator Free Note : Star Walk for iPad-Interactive is an AWERSOME app for $2.99

12 Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Image provided by: http://www.cepro.com/images/slideshow/facetime_ipad2.jpghttp://www.cepro.com/images/slideshow/facetime_ipad2.jpg

13 Collaborating and Publishing  Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media iBrainstorm Whiteboard Lite: Collaborative Drawing Google Drive

14 Communicating Globally  Communicate information and ideas effectively to multiple audiences using a variety of media and formats  Develop cultural understanding and global awareness by engaging with learners of other cultures iPad Camera Bill Atkinson PhotoCard - Postcards Note: Image provided by: http://www.macdaddynews.com/

15 Research and Information Fluency Students apply digital tools to gather, evaluate, and use information.

16 Science Lab Apps  Evaluate and select information sources and digital tools based on the appropriateness to specific tasks  Process data and report results Field Notes LT Jumbo Stop WatchSize That Up

17 Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

18 Project Management  Plan and manage activities to develop a solution or complete a project Reminders iScope

19 Critical Thinking Apps  Identify and define authentic problems and significant questions for investigation  Use multiple processes and diverse perspectives to explore alternative solutions T-Charts Pros and Cons Xperica HD

20 Integrating Apps to Address NETS-T Standards

21 National Educational Technology Standards (NETS) Teachers 1.Facilitate and Inspire Student Learning and Creativity  Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. 2.Design and Develop Digital Age Learning Experiences and Assessments  Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S. 3.Model Digital Age Work and Learning  Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

22 Bringing Vocabulary to Life

23 Vocabulary Apps  Communicate about technology using developmentally appropriate and accurate terminology. (6) Dragon Dictation Flashcards with Mental Case

24 Technology Classroom Management  Demonstrate safe and cooperative use of technology. Teacher Kit Power School PowerTeacher Mobile

25 Model Digital Age Work and Learning iTranslate DropBoxEvernote

26 Teacher Effectiveness Tools

27 Chalkboards & Whiteboards Hello Chalk Promethean Planet Resources  http://community.prome theanplanet.com/en/blo g/b/blog/archive/2011/ 08/12/what-can-i-do- with-an-ipad-in-an- activclassroom-part- 1.aspx#.UFI9wxhpIlE http://community.prome theanplanet.com/en/blo g/b/blog/archive/2011/ 08/12/what-can-i-do- with-an-ipad-in-an- activclassroom-part- 1.aspx#.UFI9wxhpIlE

28 Classroom Management Chalk ScreecherNearPod

29 Pacing Speak TimerEgg Timer

30 Randomly Select Students Pick Me!Pick Me

31 Making Learning Fun Word Games for Kids-Futaba (Free) Futaba Classroom Games for Kids ($4.99)

32 Blame it on the App iChooseChoices

33 Core Content Apps Aligning with Common Core

34 Timed Reading K12 Timed Reading Practice iTalk (iPhone app)

35 Math Drills

36 K & 1 st Grade

37 Helpful Apps

38 Teacher & Student Resources Common CoreKhan Academy Tutor.com To Go TED

39 Lecture/Answer Recordings Educreations Interactions ShowMe Interactive Whiteboard

40 Resources  http://www.teachthought.com/apps-2/40-ipad-apps- for-science-by-category/ http://www.teachthought.com/apps-2/40-ipad-apps- for-science-by-category/  A guide for using iPad, iPod touch, and iTunes for K-12 teaching and learning  http://www.apple.com/education/docs/Getting_Start ed_with_Apple_iOS_Devices_20110912.pdf http://www.apple.com/education/docs/Getting_Start ed_with_Apple_iOS_Devices_20110912.pdf  Connecting your iPad to your projector  http://teachingwithipads.com/2012/04/project- ipad-display/ http://teachingwithipads.com/2012/04/project- ipad-display/  http://www.reflectionapp.com/ http://www.reflectionapp.com/  http://store.apple.com/us/product/MB572Z/A http://store.apple.com/us/product/MB572Z/A  http://blogs.ou.edu/academictech/2012/07/16/engag e-using-ipad-in-the-classroom/ http://blogs.ou.edu/academictech/2012/07/16/engag e-using-ipad-in-the-classroom/

41 Additional App Resources  National Geographic Magazine National Geographic Magazine  Ottercall (Learn a foreign language) Ottercall  NASA NASA  Virtual Manipulative Virtual Manipulative  Prezi Prezi  Teacher Clicker- Socrative Teacher Clicker- Socrative  Student Clicker- Socrative Student Clicker- Socrative  Reflection Reflection  Air Server Air Server  Docier Docier  Sock Puppet Sock Puppet  Stick Pick Stick Pick  Splashop 2 Remote Desktop Splashop 2 Remote Desktop  Splashtop Interactive Whiteboard Splashtop Interactive Whiteboard  EduTecher EduTecher Note: Hyperlinks are provided for all resources.

42 Q & A  Remember technology should enhance not distract from learning!


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