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Real-time interactions between attention and behavior in multimedia learning environments Susan Letourneau Postdoctoral Fellow, CREATE Lab NYU & CUNY Graduate.

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Presentation on theme: "Real-time interactions between attention and behavior in multimedia learning environments Susan Letourneau Postdoctoral Fellow, CREATE Lab NYU & CUNY Graduate."— Presentation transcript:

1 Real-time interactions between attention and behavior in multimedia learning environments Susan Letourneau Postdoctoral Fellow, CREATE Lab NYU & CUNY Graduate Center LearnLab Summer Workshop August 4, 2012

2 How can multimedia technology be made more effective for learning? CREATE Lab research includes: Systematic investigation of design principles that may support learning Iterative development of educational games and simulations

3 Interactivity and Engagement Students interact and “engage” with multimedia materials in different ways: –By acting and doing –By looking and thinking –By reacting and feeling How can we capture attention, cognition, emotion, in addition to behavioral activity? Multiple measures: –Activity logs –Eye-tracking –Physiological responses

4 Eye-tracking measures of visual attention Benefits –Remote, noninvasive –Objective –Continuous recording Measures include: –Location of gaze –Duration of fixations –Fixation Sequences

5 Integrating Activity Logs & Eye-tracking Synchronized recordings of behavior and attention using common timestamp Data analysis approaches: –Behaviors as individual events –Behaviors as markers or dividers to parse eye- tracking data –Sequences of gaze and behavior over time

6 Study 1: Gaze and Activity in a Chemistry Simulation 26 high school students Measures: –Eye-tracking, activity logs –Pre/post-tests of chemistry knowledge

7 Gaze transitions between multiple representations correlated with learning outcomes –Controllers-Axes:  =.54, t(20)=2.88, p=.01, Container-Graph:  =.46, t(20)=2.38, p=.02 Students often looked to these key areas immediately after changing a variable in the simulation

8 Study 2: Using visual scaffolds to guide attention 28 high school students, using simulation with or without scaffolds Examined gaze patterns following interactions with the controllers

9 Scanpaths follow the path of the scaffolds. Students with more transitions show higher learning outcomes [Controllers-Axes, r=.56, p<.01]

10 Study 3: Attention during experimentation. 32 high school students planned and executed experiments in a chemistry simulation Activity logs used to divide eye-tracking data into three types of activities: o Adjusting variables (planning experiment) o Watching ongoing experiment o Experiment completed

11 Students directed attention to different parts of the simulation during different activities. Attention to the graph area specifically while students planned an experiment was correlated with post-test scores [  =0.49, t(22)=2.51, p=.02].

12 Planning WatchingEnd of Experiment

13 Ongoing work: Physiological measures of cognitive and affective responses Cognition: –Eye-tracking –EEG Emotion: –Skin conductance –Heart rate

14 Triangulating multiple measures Physiological measurements can be synchronized with eye-tracking and behavioral recordings. Measurements can be time-locked with any channel of information.

15 Current Research Directions Controlled comparisons of responses to tasks Behaviorally Engaging Cognitively Engaging Affectively Engaging

16 Acknowledgments CREATE Lab PIs: Jan Plass, Bruce Homer, Catherine Milne Lizzie Hayward, Ruth Schwartz Institute of Education Sciences, IPORT Fellowship


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