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CYBERCHASE Training Math & Sports
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Agenda Welcome & Introductions Introduction To Cyberchase
Materials Review Sign Up To Join “The Chase”!
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Workshop Objectives By the end of today’s presentation, you will:
be a Cyberchase Expert! learn how to use the Cyberchase television episodes and corresponding educational materials to help the children in your program better understand mathematical concepts; have an opportunity to sign up to receive free Cyberchase educational materials through 2008.
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What is ?
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THE SERIES
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The CYBERCHASE Mission
The CYBERCHASE project strives to… Help 8- to 11-year-olds develop and sustain enthusiasm for math; Help children develop skills in reasoning and problem solving; Demonstrate the usefulness of mathematical thinking; Help children see math in the everyday world; Change children’s perceptions of math and foster an “I can do this!” attitude.
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CYBERCHASE is Popular and Effective
Broadcast on 300+ PBS stations & digital channels in 50 states (95% of TV households) Download your favorite episode at Google Video, Amazon Unbox, Open Media Network, & iTunes A big hit with kids of all ages Skews evenly between boys and girls Nearly 1/3 of the audience is African-American or Hispanic Nearly 5 million viewers tune in every week Ranks in the top tier of the PBS Kids line-up CYBERCHASE is effective! According to research, CYBERCHASE viewers are better problem-solvers and are more confident about math relative to non-viewers 72 half hour episodes on air as of fall 2007
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Action-packed Adventures
The Series Action-packed Adventures Packed with mystery, humor, and action, the TV show features a team of curious kids who outwit, outsmart, and outlast the bad guys in their adventurous quest to save Cyberspace. Centers on the classic battle of good vs. evil. One of the original inspirations for the series was Alice in Wonderland. Each episode takes place on a different fantasy “Cyber-site”. Key to show’s success is that it shows ordinary kids—not teenagers or adults—using brain power to solve mysteries and problems.
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The Series The Good Guys
Jackie: African-American suburban girl; a “drama queen,” over the top, the “organizer.” Inez: Latina city girl; stubborn and talkative, loves animals and has a cat. Matt: Caucasian country boy; kinesthetic learner; backpack full of gadgets. Digit: Wisecracking, loudmouthed Cyberbird.
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The Series The Bad Guys Hacker: Pompous, power-hungry, conniving. Wants to take over Cyberspace. A good guy turned bad. Wears a pocket protector. Buzz: Hacker’s bumbling henchman. Short and round; not the sharpest tool in the shed. Delete: Hacker’s other bumbling henchman. Tall and skinny; not the brightest star in the heavens.
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The Series The Premise Hacker is on a dastardly mission to “crash” Motherboard, and take over all of cyberspace. Jackie, Inez, and Matt are whisked into cyberspace to help Motherboard and prevent Hacker’s victory. In each episode, the kids must thwart Hacker’s diabolical plans with their only weapon: BRAIN POWER!
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The Series “Sneaky Learning”
Math content is an integral part of the humor, mystery, adventure, and fun of the series; Series content guided by NCTM math standards, classroom experience of math educators, and cognitive research; Each episode focuses on the exploration of a single math concept; Applies math to real-world problem-solving.
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The Series What’s the “BIG IDEA”?
Each episode is built on a single math concept or skill. All mysteries and problems in the episode relate to the BIG IDEA. The Cyber kids are challenged to apply this concept or skill to a variety of situations.
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The Series Important to note. . .
Some characters may not “catch on” to math concepts immediately; Problems are broken down into simple steps; Characters employ different strategies and learning styles; Solutions come with process and persistence.
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The Series “For Real” Each episode is immediately followed by a live-action epilogue where “The Big Idea” is applied to real life. Bianca and Harry constantly encounter conundrums and challenges that require math skills and brain power. Each epilogue is exactly five minutes long and provides a stand-alone overview of the concept and its applications.
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Cyberchase Outreach
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Outreach Goals Extend learning into homes, classrooms, libraries, museums, and after school programs nationwide. Special focus on reaching girls, minorities and underserved kids, particularly those without ready access to technology. Support teaching and learning through a network of outreach partner organizations. Directly connect with educators at professional conferences through presentations, trainings and exhibits. Drive viewers to the TV program and visitors to the Web site.
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Outreach Partners Year-long outreach to PBS stations, libraries, museums/science centers and after school sites nationwide Key Partnerships, Collaborations, & Grant Recipients PBS Stations After School and Educational Programs such as: AAHPERD American Library Association (ALA) Association of Science & Technology Centers (ASTC) Children’s Aid Society Children’s Museum of Houston Girl Scouts Girls Incorporated National Engineers Week Foundation Sally Ride Science
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Museum Outreach Cyberchase – The Chase Is On!
Created in partnership with the Children’s Museum of Houston 1500 sq. ft. bilingual traveling exhibit Visiting 14 cities over 5 years including: The New York Hall of Science; Flushing, NY EdVenture; Columbia, SC Minnetrista; Muncie, IN Chicago Children’s Museum; Chicago, IL Port Discovery; Baltimore, MD Austin Children’s Museum; Austin, TX
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Cyberchase Online
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Cyberchase Online Site includes: Over 40 multi-level math games
Streaming video Webisodes Family activities & teacher materials Opportunities to submit drawings and stories Statistics: Over 1.3 BILLION page views to date 650,000 “unique visits” per week An online poll indicates that 85% of visitors are seven or older
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Visit Cyberchase Web Site
Visit “For Parents & Teachers” Check out “News & Events Play games!
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Educational Materials Available Online
Thematic Initiatives from previous seasons of Cyberchase featured: “Know Your Dough” Tackled topics such as saving, spending and budgeting, CYBERCHASE to help children learn smart money skills they can use their whole lives “Super Cyberchase Science” Illustrated how math can unlock and help children explore science ideas “Math in Science & Engineering” Helped children think like engineers, who use both math and science to solve practical problems and create valuable and useful things for our everyday world “My Big Idea” Presented and modeled the problem-solving process behind inventing used by mathematicians, scientists, and engineers
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New Themes
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2007 – 2008 CYBERCHASE Themes Kids love sports, and sports are rich with opportunities to use numbers, find patterns and develop winning strategies. CYBERCHASE Math & Sports challenges kids to “get active with math”! Topics Include: Data Collection Numbers & Operations Representation Angles
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Math & Sports Activity Example
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Math & Sports Activity Example
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2007 – 2008 Resources Available Available Now: Cyberchase Comic books
Cyberchase Posters Coming Soon: “Builders’ Math” DVD and CD-Rom “Math in Sports” DVD and CD-Rom
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Wrap Up Questions Please make sure that you have signed up to continue to receive Cyberchase materials us at if you would like to request additional materials Stayed tuned for more information from Cyberchase!
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Thank You!
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