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The effective way to publish game in Indonesia’s market - Ihsan Wahab, Director Altermyth Pandawa.

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Presentation on theme: "The effective way to publish game in Indonesia’s market - Ihsan Wahab, Director Altermyth Pandawa."— Presentation transcript:

1 The effective way to publish game in Indonesia’s market - Ihsan Wahab, Director Altermyth Pandawa

2 e - sun

3 explore indonesia

4 population 240. 000. 000 Philippines 93. 260. 000 Vietnam 86. 900. 000 Thailand 69. 100. 000 Myanmar 47. 900. 000 Malaysia28. 400. 000 Cambodia 14. 100. 000 Singapore 5. 000. 000

5 population 240. 000. 000 47 million 29 million > 12% of global tweets comes from indonesia > 2,4% comes from jakarta 1,4 million

6 population 240. 000. 000 penetration Mobile 80% Internet 24% PC / Laptop 5% Connected 280. 000. 000Mobile phone 115. 000. 000Mobile data package 30. 000. 000 3G 2. 000. 000Fixed line 60. 000. 000Internet user

7 population 240. 000. 000

8 penetration customer growth 80% credit cards 3% > mostly one person own more than 2 credit cards banking people 60 million bank customers 16 million credit cards holder

9 population 240. 000. 000 youngster 55% of population are below 30 years old potential growing market in near future

10 tap the market

11 2 things Learn key point to entering the market Find the effective way to publish

12 let’s breakdown

13 a)Fact about market > understand the field b)Gamer behavior > fulfill what they need c)Select product > suitable content & trend d)Localize > title, language, theme, item, price e)Monetizing > premium, in-apps purchase, item mall key point to entering the market

14 a)Campaign > action plan b)Distribution > find the right partner c)Advertisement > online & offline d)Event > online & offline, recruitment system, rank e)Community > social media, forum, gathering find the effective way to publish

15 more deep about the fact

16 80% online gamer uses prepaid card. Bank transfer, credit card and pay pal are taking small portion. Online method raise up, cover 20% of payment market. Almost 50% of gamer live in greater jakarta area. Gamer habit is quite unique, they get bored quite fast if you didn’t deliver fast update, pvp and rank system / leader board is a must. 60% PC online gamer is MMO, 40% casual and raising so fast. Gamer like publisher which have good management, fast react to any error, conduct many event and prize. Gamer like playing for MONEY. online gamer behavior

17 Local online payment gateway average revenue is USD 350,000 per month Almost 45% revenue came from Facebook Local payment gateway who’s doing online and pre paid card distribution average revenue is around USD 2 million Most of local publisher they produce their own pre paid card and distribute by them self Still small numbers of transaction by credit cards and telco revenue trend

18 publish game ?

19 developer user “I made a game, how do I publish them?” “how people can try my game??” “What people think about my game? “Where I can find many games in a same time?” “I want to play a game but I’m getting bored with the existing one, where I can find the new one?” “I want a new gaming experience”

20 effective cost

21 service circle

22 start local think global

23 stay connected ihsan.wahab30 id.linkedin.com/in/ihsanwahab ihsan_wahab ihsanwahab

24 let’s talk +62 817785185 WhatsApp, LINE, KakaoTalk, WeChat ihsan@altermyth.com www.altermyth.com

25 thank you terima kasih

26 enjoy the rest


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