Presentation on theme: "* Discussion: DO YOU AGREE OR DISAGREE WITH THESE STATEMENTS? WHY OR WHY NOT? 1.The difficulty of a text depends mostly on the vocabulary it contains."— Presentation transcript:
* Discussion: DO YOU AGREE OR DISAGREE WITH THESE STATEMENTS? WHY OR WHY NOT? 1.The difficulty of a text depends mostly on the vocabulary it contains. 2.Teacher should teach vocabulary in the same way. 3.It is possible to learn a language as well as enjoy oneself at the same time. 4. There aren’t any benefits of using games in the classroom.
I. INTRODUCTION: Language learning is a hard task which can sometimes be frustrating, especially in learning vocabulary. Expanding our students' vocabulary can help expand their knowledge. Having a poor vocabulary makes reading more difficult and less enjoyable. Students who struggle to read often struggle to learn. However, memorizing vocabulary can be a boring and repetitive task. There is a common perception that all learning should be serious and solemn in nature, and that if one is having fun and there is hilarity and laughter, then it is not really learning. This is a misconception. It is possible to learn a language as well as enjoy oneself at the same time. One of the best ways of doing this is through games.
* Discussion: WHAT ARE GENERAL BENEFITS OF GAMES ?
II. GENERAL BENEFITS OF GAMES: 1. Games are a welcome break from the usual routine of the language class. 2. Games are motivating and challenging. 3. Learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning. 4. Games provide language practice in the various skills: speaking, writing, listening and reading. 5. Games encourage students to interact, communicate and increase cooperation. 6. Games create a meaningful context for language use. 7. Games promote healthy competition. 8. Games are fun.
* Discussion: WHY DO YOU USE GAMES IN CLASS TIME?
III. WHY TO USE GAMES IN CLASS TIME? 1. Games are fun and children like to play them. Through games children experiment, discover, and interact with their environment. 2. Games add variation to a lesson and increase motivation by providing a plausible incentive to use the target language. 3. Game context makes the foreign language immediately useful to the children. It brings the target language to life. 4. Games make the reasons for speaking plausible even to reluctant children. 5. Through playing games, students can use English without being aware that they are studying; thus without stress, they can learn a lot. 6. Even shy students can participate positively.
* Discussion: WHEN DO YOU USE VOCABULARY GAMES ?
IV. WHEN TO USE VOCABULARY GAMES? Vocabulary games are often used as short warm-up activities or when there is some time left at the end of a lesson. They suggest that vocabulary games be used at all stages of the lesson, provided that they are suitable and carefully chosen
* Discussion: HOW DO YOU CHOOSE VOCABULARY GAMES?
V. HOW TO CHOOSE VOCABULARY GAMES? 1. A game must be more than just fun. 2. A game should involve "friendly" competition. 3. A game should keep all of the students involved and interested. 4. A game should encourage students to focus on the use of language rather than on the language itself. 5. A game should give students a chance to learn, practice, or review specific language material.
VI. SOME GAMES APPLIED TO REVIEW VOCABULARY: 1. TALKING ABOUT THE PICTURES 2. 3. 4. 5.
* Discussion: COULD YOU PLEASE RECOMMEND ONE MORE GAME YOU OFTEN USE IN CLASS TIME?
* Discussion : ARE THERE ANY DISADVANTAGES OF USING GAMES IN CLASS TIME? WHAT ARE THEY?
VII. DISADVANTAGES OF USING GAMES IN CLASS TIME: 1. SUBJECT MATTER: Students may want to play games in class, not because the games are making learning fun, but because they are an alternative to learning. Students may not learn that video games are used to teach because they are too focused on successfully completing the game or even try to find ways to cheat so that they don't have to learn to win.
2. COMPETITIVENESS: Students who have been focused on opposing each other to win prizes or the right to say they are winners might forget how to be supportive of each other outside of lesson plans that include games. Sometimes games can lead to low self- esteem and aggressive behavior.
3. COST: Whether you're thinking about using video games or board games in the classroom, the cost can be quite high. Video games come with obvious high price tags, such as the cost of the software itself as well as a console or computer on which to play it. Board games can also be costly if you get enough for each student.
4. PLANNING AND ORGANIZATION TIME: Not all games will work for all pedagogical purposes. Choosing or designing the right game for the lesson you want to teach can be more time- consuming than planning a traditional vocabulary lesson.
5. NOISE: When playing games, now and then students make a very loud noticeable sound. Then it’s annoying sound to the next – door classes.
VII. CONCLUSION: Learning and reviewing vocabulary through games is one of effective and interesting ways that can be applied in any classrooms. Fun revision with vocabulary games should be an important part of most lessons. A key to learning any language is growing one's vocabulary. And the key to learning vocabulary is revision, revision, and revision. Memorising new vocabulary words can be boring for many students, but learning them through word games can make the task fun for both students and teachers.vocabulary games However, games are used not only for mere fun, but more importantly, for the useful practice and review of language lessons, thus leading toward the goal of improving learners' communicative competence. So, when considering language games as part of a lesson plan, teachers should be aware of a few potential pitfalls.
ACKNOWLEDGEMENTS - We are grateful to Miss My Dung who read and made many helpful comments on the draft manuscripts. - We are also grateful to the teachers who gave us at least one Important idea developed in this topic.
- Finally we would like to thank all of the teachers for being here at present to give us a lot of good ideas to improve our teaching. Thanks again for all.