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Scavenger Hunt! 1. Pass out Scavenger Hunt worksheets 2. Break into pairs 3. Every pair should stand by a different poster (write the letter, on the poster,

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Presentation on theme: "Scavenger Hunt! 1. Pass out Scavenger Hunt worksheets 2. Break into pairs 3. Every pair should stand by a different poster (write the letter, on the poster,"— Presentation transcript:

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2 Scavenger Hunt! 1. Pass out Scavenger Hunt worksheets 2. Break into pairs 3. Every pair should stand by a different poster (write the letter, on the poster, next to #1 on your worksheet) 4. Read the Question (underneath the flap)

3 Scavenger Hunt! 5. Solve problem 6. Look for the answer at the bottom of another poster (write the letter, on the poster, next to #2 on your worksheet) 7. To complete the activity, you must have solved 12 problems without repeating letters.

4 How To…Create A Scavenger Hunt! Solution #9 Problem #1 (START) Solution #3 Problem #4 Solution #6 Problem #7 Solution #1 Problem #2 Solution #4 Problem #5 Solution #7 Problem #8 (START) Solution #2 Problem #3 Solution #5 Problem #6 Solution #8 Problem #9

5 How To…Create A Scavenger Hunt! Label the cards with letters randomly Be sure to copy down the letters, of the solution, in the correct order for easy grading.

6 Scavenger Hunts: encourage student mobility fully engage students provide a means for the pairing/partnering of students provide instant response for a correct (or incorrect) answer an atypical way to complete worksheet-type problems

7 How To Do…Chain Reaction! 1. Chain Reactions are created the same way you create a Scavenger Hunt. 2. But, cut the cards apart and place them in a plastic bag or envelope for the students. 3. Distribute one set of cards to each student of pair of students. 4. Students may begin with any card they like and match the problem at the bottom of a card with its answer at the top of another card. 5. Students are finished when they successfully arrange the cards so that all problems have correct answers in a chain.

8 Chain Reaction: requires student participation with minimal effort/output fully engage students provides a means for the pairing/partnering of students provides instant response for a correct (or incorrect) answer an atypical way to complete worksheet-type problems

9 How To Do…I Have, Who Has! 1. I have, Who Has? Is created the same way Scavenger Hunts are created. 2. Cut the cards apart. 3. Distribute cards among students so that all students have close to an equal number of cards. If there are more students than cards, have students work collaboratively. 4. Choose a student to begin. The student will read their entire card to the class with students paying particular attention to the “Who Has” portion of the card. Whoever has the correct response immediately begins reading their card. 5. The round is over when all cards have been read and the last “Who Has” brings you back to the students who began the activity. 6. Repeat activity at least once more.

10 I Have, Who Has: requires student participation with minimal effort/output fully engages all students calls on intense auditory processing can be used multiple times is a whole-class activity

11 How To Do…Integer Card Game! 1. Give the score sheet to the person selected as the scorekeeper. This person should put each player’s name on the score sheet. 2. The oldest person should deal first. Then, for each hand, the dealer will be the next person to the left of the previous dealer. 3. Red cards are negative. 4. Black cards are positive 5. Numbered cards carry the value of the number on them. 6. Aces = 1Jacks = 11Queens = 12Kings = 0

12 How To Do…Integer Card Game! 1. The dealer decides how many cards to deal. (No more than 6.) The dealer also decides which operation to use (ass, subtract, multiply) before dealing the cards. Division does not lend itself to this game. Example: if the dealer calls 3 cards with addition, and someone gets the Jack of hearts, 2 of clubs, and 5 of diamonds, this person’s hand is worth -11 + 2 + -5 or -9 + -5 = -14 points. 2. The object of the game is to have the highest number of points. (A player may subtract two cards in any order, which ever is better for that person.) 3. At the end of the game, the players of each group are to add up all of the hands for each person to see who is the “BIG WINNER” for their group.

13 HAVE A GREAT YEAR!!!


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