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Advanced Computer Graphics Instructor: Jingliang Peng Professor, Shandong University.

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Presentation on theme: "Advanced Computer Graphics Instructor: Jingliang Peng Professor, Shandong University."— Presentation transcript:

1 Advanced Computer Graphics Instructor: Jingliang Peng Professor, Shandong University

2 Contact Information Email: jingliap@gmail.com Homepage: http://vr.sdu.edu.cn/~pjl/ Office: 339 high performance center building Phone#: 0531-88390238

3 Course Materials Lecture notes Papers Websites – http://www.cs.princeton.edu/courses/archive/fall02/cs526/ http://www.cs.princeton.edu/courses/archive/fall02/cs526/ – http://www.cs.cmu.edu/~djames/15-864/ http://www.cs.cmu.edu/~djames/15-864/ – http://inst.eecs.berkeley.edu/~cs294-13/fa09/ http://inst.eecs.berkeley.edu/~cs294-13/fa09/ – http://www.math.zju.edu.cn/ligangliu/Courses/DGP_2007- 2008/default.htm http://www.math.zju.edu.cn/ligangliu/Courses/DGP_2007- 2008/default.htm – http://www.cs.ubc.ca/~sheffa/dgp/ http://www.cs.ubc.ca/~sheffa/dgp/ – http://webcourse.cs.technion.ac.il/236329/Spring2011/en/ho.html http://webcourse.cs.technion.ac.il/236329/Spring2011/en/ho.html – http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GR APHICS/FIFTH_EDITION/ http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GR APHICS/FIFTH_EDITION/ Selected book chapters

4 Prerequisites Basic computer graphics course Good programming skills in C (or C++) Data Structures Simple Linear Algebra

5 Requirements (Tentative) 2 assigned projects (40%) – Platform: windows – Language: C 1 self-picked project (40%) – Coding – Written report – Oral presentation Class participation (20%) Written assignments and tests? NO plagiarism!!!

6 Topics Covered (Tentative) Geometry Rendering Animation Special Topics

7 Geometry 3D object representation – Surfaces Mesh data structure Parametric surface Subdivision surface Implicit surface – Solids Voxels BSP tree CSG

8 Geometry 3D graphics data reduction – 3D model simplification – 3D model compression – 3D motion capture data compression – 3D animation simplification and compression 3D mesh manipulation – 3D model remeshing – 3D model parameterization

9 Rendering Global rendering – Ray tracing – Radiosity Image-based rendering Parallel rendering

10 Animation Kinematics and dynamics Human body motion synthesis Human facial motion synthesis Skinning for animation

11 Special Topics Wavelet techniques in computer graphics Procedural methods GPU Rendering techniques...


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