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Software Waterfall Life Cycle Requirements Construction Design Testing Delivery and Installation Operations and Maintenance Concept Exploration Prototype.

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Presentation on theme: "Software Waterfall Life Cycle Requirements Construction Design Testing Delivery and Installation Operations and Maintenance Concept Exploration Prototype."— Presentation transcript:

1 Software Waterfall Life Cycle Requirements Construction Design Testing Delivery and Installation Operations and Maintenance Concept Exploration Prototype

2 Software Design From SWEBOK 2004

3 V-Model

4 Spiral Model

5 Agile Methods

6 Software Design From SWEBOK 2004

7 Software Design Principles Abstraction Coupling and cohesion – Minimize coupling; maximize cohesion Decomposition and modularization Encapsulation/information hiding Separation of interface from implementation Sufficiency, completeness, and primitiveness

8 Key Issues in Software Design Concurrency Events Distribution of components Error and exception handling Interaction and presentation Data persistence

9 Software Structure and Architecture Model/View/Controller (MVC) Repository Client/server, Three-tier (four-tier) Peer-to-peer Pipes and filters

10 Patterns Reusable solutions to common object-oriented programming problems – Creational patterns Factory Method, Abstract Factory, Builder, Prototype, Singleton – Structural patterns Adapter, Bridge, Composite, Decorator, Façade, Flyweight, Proxy – Behavioral patterns Chain of responsibility, Observer, Strategy, Command, Interpreter, Iterator

11 Nonfunctional Requirements may suggest a design pattern “manufacturer independent”, “device independent”, “must support a family of products” – Abstract Factory Pattern “must interface with an existing object” – Adapter Pattern “must deal with the interface to several systems, some of them to be developed in the future” – Bridge Pattern

12 Adapter Pattern http://sourcemaking.com/design_patterns/adapter

13 Strategy Design Pattern


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