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Game Development Essentials: An Introduction Third Edition.

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Presentation on theme: "Game Development Essentials: An Introduction Third Edition."— Presentation transcript:

1 Game Development Essentials: An Introduction Third Edition

2 Chapter 4 Player Elements who plays and why?

3 Key Chapter Questions ■What motivates people to play games, and how does this affect the types of games that are developed? ■What is the difference between geographics, demographics, and psychographics? ■How has the player market changed over time? ■What is the difference between the United States and other geographic markets such as South Korea, Japan, China, and Germany? ■What are the different generations of players in the United States?

4 Player Motivation Social Interaction Nintendo

5 Player Motivation Physical Seclusion iStock Photo

6 Player Motivation Competition Mortal Kombat vs. DC Universe Midway Games

7 Player Motivation Knowledge Brainiversity 2 3 Blokes Studios

8 Player Motivation Mastery Guitar Hero III Midway Games

9 Player Motivation Escapism Borderlands Take- Two Interactive

10 Player Motivation Addiction Playwize Poker & Casino 505 Games

11 Geographics China South Korea Japan Germany JN

12 Psychographics VALS Psychotypes Diagram by Per Olin The VALS survey analyzes consumers based on psychographic dimensions related to motivation and resources. (Source: Strategic Business Insights.)

13 Psychographics Myers-Briggs Type Indicator (MBTI) Diagram by Per Olin Preferences on each scale of the MBTI instrument combine to yield a four-letter psychological type [e.g., ISFJ, ENTP]. (Source: Myers & Briggs Foundation, Inc.)

14 Demographics Gender Getty Imagesjn2k108 (Photobucket) Early personal computer gaming was dominated by boys (left), but adult women gamers (including the Frag Dolls, right) now outnumber male gamers ages 6-17.

15 Demographics Generation Diagram by Per Olin

16 Demographics Generation Boom Generation (Born 1943-1961) The Journey to Wild Divine Magi Tam

17 Demographics Generation Generation X (Born 1962-1981) Lara Croft Gordon Freeman EidosValve

18 Demographics Generation Milennial Generation (Born 1982-2002) Call of Duty: Modern Warfare 2Puzzle Pirates Activision Three Rings Design, Inc.

19 Demographics Rating Fable II Reprinted with permission from Microsoft Corporation

20 Summary ■Game Market ■Player Motivation ■Geographics ■Psychographics ■Demographics ■Applying Player Markets to Platforms, Genres & Goals


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