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Where Video Games Are: In the Living Room Why Electronic Arts and Activision Now Target the Whole Family Beth Becker, Hang Tran & Jade Webster.

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Presentation on theme: "Where Video Games Are: In the Living Room Why Electronic Arts and Activision Now Target the Whole Family Beth Becker, Hang Tran & Jade Webster."— Presentation transcript:

1 Where Video Games Are: In the Living Room Why Electronic Arts and Activision Now Target the Whole Family Beth Becker, Hang Tran & Jade Webster

2 Years ago video games targeted basement dwellers, 16 year old boys who got their information from magazine reviews. Today video games are discovered by 5 and 6 year old kids or moms who point out new games in the women’s journal magazine. Video-game market spending is growing, as other companies targeting kids marketing is decreasing. History:

3 Nintendo, the maker of the ultimate family gaming machine: the Wii, use the rating “E” for “Everyone”“E” for “Everyone” In 2008 $41 million was spent on advertising the Wii hardware and games Top 4 Games of 2008 according to NDP: “Wii Play,” “Mario Kart,” “Wii Fit,” and “Super Smash Brothers Brawl”

4 Originally video games were fixated on males 16- 34 years old Now with the Wii and casual games sites exploding, publishers are designing and developing family friendly games for 7 to 70 year olds.family friendly It would make sense to look into additional marketing and sales channels. Michael Cai- interpret VP research claims:

5 CEO John Riccitiello states: “ We plan to match quality with strong marketing- particularly with our top 10 titles- operationally we expect to improve the way we go to market with our titles- starting earlier to create buzz and demand.”

6 Increase ad spending to reach kids: In Kid Programing EA spent (in 2008) 6.3 million in Nickelodeon 1.5 million in Cartoon Network Activision spent (in 2008) 4.4 in Nickelodeon 1.5 in Cartoon Network Game Makers boost spending:

7 David Cole of DFC Intelligence says… The people who grew up playing video games are becoming parents and have a much better realization of the value games can provide. “A lot more experimentation with marketing going forward, the companies that are innovative with finding cost- effective ways to advertise to consumers could be much more successful then the rest of the pack.” “Marketing, advertising and distributing could become more important than ever.”

8 Nick Wii Fit Family Challenge commercial: http://www.youtube.com/watch?v=461RFNR0 yXo http://www.youtube.com/watch?v=461RFNR0 yXo Family playing Wii: http://www.youtube.com/watch?v=SECs SbIE2mA http://www.youtube.com/watch?v=SECs SbIE2mA http://adage.com/mediaworks/article?article_i d=134569


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