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Published byLorraine McDaniel Modified over 9 years ago
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Chapter 3
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3.1 Acceleration Non-uniform motion – more complex
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Velocity-Time Graph Useful to make Consistent with position-time graph and motion map Straight line versus curved line Slope of line give acceleration Units m/s/s Rate of change of velocity
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Graphs and Maps Position-time and velocity-time Motion map x (m) t (s) v (m/s)
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Acceleration Vector quantity Avg a = v/ t Change in velocity over a time interval is average acceleration Change of velocity in an instant is instantaneous acceleration Found by calculating slope of tangent at specific time on velocity-time graph When would average and instantaneous be the same?
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Motion maps Show vectors on motion maps
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Positive versus Negative Assigning coordinate system is important Deceleration is NOT a physics term
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Kinematic curves How are position-time, velocity-time and acceleration-time graphs connected?
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3.2 Constant Acceleration v f = v i + a avg t d f = d i + v i t f + ½ a avg t f 2 v f 2 = v i 2 + 2a avg d
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Graphs Equations can be derived from equations Displacement is area under velocity-time graph
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3.3 Free Fall Motion of object when air resistance is negligible and action considered due to gravity alone Rock versus feather falling in air on earth On moon? On Jupiter?
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Acceleration due to Gravity All objects fall at the same rate on earth 9.80 m/s/s What does the motion map for an object falling look like? x-t graph, v-t graph
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Initial up, then down Motion map x-t graph v-t graph a-t graph
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Lab Newton’s 2 nd lab Freefall lab, ch 3, pg 76-77
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