Download presentation
Presentation is loading. Please wait.
Published byDortha Palmer Modified over 9 years ago
1
Us vs. them Education vs. Industry By Adam Rudd
2
Executive Summary Education vs. Industry Processes & skills within the industry How to prepare students today This is a Discussion, not a lecture
3
About Me Adam Rudd B. Interactive Ent. Midlevel Artist ~3 years industry 7 titles Mobile > Next Gen Multiple Genres
4
Overview Art Pipelines –2 Example Projects Software –Maya, zBrush, focussed development Skills –Skills to develop in this climate –Developing a marketable graduate
5
Pipelines The Importance Pipelines are core to a project Pipelines are constantly evolving Students with experience in pipelines will be more flexible within the industry
6
Pipelines What is a pipeline? Series of processes to get a feature from paper to game Eg. streetlamp
7
Pipelines In class Giving students pipeline responsibility –Less overhead/planning for Lecturers –Less risk of outdating subjects –More onus on individuals –Encouraged Team interaction The Obj/Dae –Open file format –Supported by multiple software packages
8
Pipeline Example Project 01 Assets and Levels built within Maya –Locator based placement for instanced files –Eg.V_appletree Renderware exports for each file Very Centralised Very Volatile
9
Pipeline Example Project 02 Assets: –Maya <500vert assets –Collada Shader setup –Melscript export system generates Database entry, DAE composite file for the level editor, and builds chunk files for the game engine –Assets are now ‘available’ –OBJ files placed in level editor –Export form editor for placement information.
10
Pipeline Example Project 02 Terrain: –Middleware Sculpting package –Tile based, utilizing DEM data Hightmaps for basemesh. Additional Sculpting for landmarks –~8 world textures to be masked in per tile –12,000 pieces of imposter vegetation painted on via middleware per tile –Building sets & landmarks imported via custom asset set plugins as per design aesthetics
11
Pipeline Example Project 02 Terrain Trees
12
Software Overview Modeling Packages Sculpting Packages 2D packages Encouraging mastery
13
Software Modeling Packages Autodesk Maya –Industry Standard –Melscripting Autodesk 3d Studio Max –Strong Polygon Modeling interface Luxology Modo –Strong Polygon Modeling interface –Pricepoint
14
Software Sculpting Packages Pixologic zBrush –Industry Standard –scripting Autodesk Mudbox –Obvious pricepoint advantage with bundles
15
Software 2D Packages Adobe Photoshop –Industry Standard Corel Painter –Traditional 2D focus GIMP –Free (limited) toolset
16
Software Encouraging Mastery Most programs are interchangeable Community and friendly competition encourages software mastery Discipline mastery only –Animators should know how to animate –Prop artists should know prop workflow –Character artists should know character workflow
17
Community Online Forums –GameArtisans, Polycount Integrating curriculum into becoming active members of communities –Personal investment with structure Criterion for community activity & achievements
18
Skills Overview The current situation Important skills for a graduate to have Not so..important skills Creating a marketable graduate
19
Skills The current situation Difficulties entering the industry –Aversion to juniors –Salaries Globally occurring There are still jobs out there! On the plus side: the bar is being raised
20
Skills Important skills for a graduate to have Industry standard tool mastery Very high quality work in their chosen discipline –Environment –Characters –Animation –Web Design Communication skills
21
Skills Not so important skills to have Jack of all trades artist The ability to do what they don’t want to do Obsolete Engine knowledge Video Editing skills
22
Skills Creating a Marketable Graduate Communication! –Linkedin –forums –industry contacts Portfolio –Demo reel optional for those who aren’t animating Understanding hiring criteria
23
Skills Hiring Criteria - NaughtyDog Technical Skills Communication Teamwork Experience
24
Questions! This presentation is available on my blog http://www.AdamRudd.net Adam@adamrudd.net
25
Thankyou
Similar presentations
© 2025 SlidePlayer.com Inc.
All rights reserved.