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1 What NOT to do I get sooooo Frustrated! Marking the SAME wrong answer hundreds of times! I will give a list of mistakes which I particularly hate marking.

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Presentation on theme: "1 What NOT to do I get sooooo Frustrated! Marking the SAME wrong answer hundreds of times! I will give a list of mistakes which I particularly hate marking."— Presentation transcript:

1 1 What NOT to do I get sooooo Frustrated! Marking the SAME wrong answer hundreds of times! I will give a list of mistakes which I particularly hate marking & for which there is no excuse. If you do any of these things you will get -20% on the question.

2 2 Think about Algorithms Abstractly Devastated by the midterm Change your thinking now. This course requires completely changing the way you think about algorithms. Though I keep warning people, they tend not to get it until they are

3 3 Easy algorithmic problems testing whether you get the correct structure of iterative & recursive programs. –Get the structure correct, even if you can’t get the details of the algorithm correct. –Tell me that you know what you need to do and where you get stuck Types of Questions

4 4 In high school, I hated teachers who marked answers wrong if not done their way. Now I do the same. The method of thinking abstractly is important. 99% of other types of answers are wrong. Types of Questions

5 5 Did you learn the basics of the algorithms taught in class? Can you trace them? Did you do the homework? Did you read the solution set? Math: summing, recurrence relations,  & , running time

6 6 Give the exact time complexity (running time). No one gave the correct answer! Do not measure running time using the value of the input. Size = log n = s. n = 2 s. Time = 2n 2 + 3n + 4 = 2·2 2s + 3·2 s + 4.

7 7 T(n) = T(n / 4) + T(n-5) + 3. Not T(n) = 3 T(n / 4) + T(n-5) + 3. Not Eg(n) = Eg(n / 4) + Eg(n-5) + 3. Give the exact time complexity (running time).

8 8 T(n) = T(n / 4) + T(n-5) + n + 3. Not T(n) = T(n / 4) + T(n-5) + T(n) + 3. Give the exact time complexity (running time).

9 9 Typical Loop Invariant If the input consists of an array of objects Each iteration considers the next input item. Loop Invariants are pictures of current state. Not actions Not algorithms

10 10 Typical Loop Invariant If the input consists of an array of objects We have considered the i th input element. What about elements [1...i]?

11 11 Typical Loop Invariant If the input consists of an array of objects We have considered input elements [1..i]. So?

12 12 Typical Loop Invariant If the input consists of an array of objects We have a solution for the prefix consisting of elements [1..i]. plus some additional information

13 13 Typical Loop Invariant If the output consists of an array of objects I have produced the first i objects.

14 14 For all major algorithms covered. Learn pre and post conditions. Learn the Loop Invariant Learn how to make progress while maintaining the LI.

15 15 Trust your friends to solve subinstances. The subinstance given must be smaller and must be an instance to the same problem. Combine solution given by friend to construct your own solution for your instance. Focus on one step. Do not talk of their friends friends friends. Solve small instances on your own. I am obsessed with the Friends - Strong Induction View of Recursion.

16 16 I am obsessed with the Friends - Strong Induction View of Recursion. For binary trees, make sure that your program works for generic

17 17 Define pre & post conditions Don't have inputs or outputs that are not explained! Typical Test Answer

18 18 Typical Test Answer Call recursively on the correct types of input k,num,v

19 19 Typical Test Answer Call recursively Save the results (or don't bother calling) returning the correct types of output

20 20 Typical Test Answer Combine solutions given by friends to construct your own solution.

21 21 Typical Test Answer Return things of the correct types. Not an element In every path through code the root?

22 22 Typical Test Answer Subinstances need to be smaller. “Size” is size of the tree

23 23 Typical Test Answer Subinstances need to be smaller. When the instance sufficiently small solve on your own. This does not act as base case because k is not getting smaller

24 24 Typical Test Answer Subinstances need to be smaller. When the instance sufficiently small solve on your own. Code does not check whether the tree is empty.

25 25 Typical Test Answer Local variables (other than those holding and combining solutions) are not usually needed. Value of n? Local variables don't change outside of the current stack frame. n = 2 No global variables allowed!

26 26 Typical Test Answer No global returns. Things returned by your friends do not get returned to your boss unless you do the returning. My friend finds and returns the answer. I drop his answer. And return nothing!

27 27 Typical Test Answer Loops are rarely used in recursive programs. on the same input getting the same result each time! Returns the root?? Called n times

28 28 Typical Test Answer Don’t expect your marker to be a compiler!

29 29 Typical Test Answer Traverse nodes in in-order. Count the nodes. Output the k th one. Reasonable Sounding Alg This is an iterative alg not a recursive alg. Hard to write a recursive program that implements an iterative algorithm. Fine (though asked for recursive)

30 30 Greedy Algorithms Don’ts What is the loop invariant of any greedy algorithm? We prove that the algorithm's solution is … The algorithm has made some commitments already, but this does not yet constitute a valid solution.

31 31 Greedy Algorithms Don’ts What the algorithm has done so far is optimal. What does this mean? The “More of the Input” loop invariant does not work. What is the loop invariant of any greedy algorithm?

32 32 Greedy Algorithms Don’ts “There exists an opt solution consistent with choices made so far.” What is the loop invariant of any greedy algorithm?

33 33 Greedy Algorithms Don’ts We prove it is consistent, optimal, and valid. Don't say "it" without saying what "it" is. The loop invariant of any greedy algorithm is “There exists an opt solution consistent with choices made so far.” How we prove that this loop invariant is maintained?

34 34 Greedy Algorithms Don’ts We tell the fairy god mother to change her solution optS LI into optS ours. We must prove optS ours is consistent, optimal, and valid. Great, but what does this mean? The loop invariant of any greedy algorithm is “There exists an opt solution consistent with choices made so far.” How we prove that this loop invariant is maintained?

35 35 Greedy Algorithms Don’ts The Prover is unable to see the Fairy Godmother's optimal solution. The Prover compares the Fairy Godmother's optimal solution to what the algorithm has done. How do we prove optS ours is consistent?

36 36 Greedy Algorithms Don’ts By the LI, optS LI is consistent with what the algorithm did in the first i steps. The Prover instructs the Fairy Godmother to change it to optS ours to make it consistent with the i+1 st step without missing up the earlier commitments. How do we prove optS ours is consistent?

37 37 Greedy Algorithms Don’ts It is true that is important. But it is not what we need here. Show that the steps taken by the algorithm are valid. How do we prove optS ours is valid?

38 38 Greedy Algorithms Don’ts By the LI, optS LI is valid (ie does not contain conflicts within it.) The Prover instructs the Fairy Godmother to change it to optS ours in a way that provably does not introduce conflicts. How do we prove optS ours is valid?

39 39 Greedy Algorithms Don’ts It is true that is important. But it is not what we need here. Show that the steps taken by the algorithm are the best choice available. How do we prove optS ours is optimal?

40 40 Greedy Algorithms Don’ts By the LI, optS LI is optimal (ie there is not a valid solution worth more.) The Prover instructs the Fairy Godmother to change it to optS ours in a way that provably does not decrease its worth. How do we prove optS ours is valid? Good

41 41 Optimization Problems Don’t mix up the following –What is an instance –What are the objects in an instance –What is a solution –What are the objects in a solution –What is the cost of a solution Greedy algorithm –What does the algorithm do & know –What does the prover do & know –What does the fairy god mother do & know Recursive Backtracking / Dynamic Programming –What does the algorithm do & know –What does the little bird do & know –What does the friend do & know

42 42 Dynamic Programming don’ts Yes, the code has a basic structure that you should learn. But don’t copy other code verbatim Don’t say if(a i = b j ) (i.e. Longest Common Subsequence) when our problem has not b j

43 43 Dynamic Programming don’ts When looping over the subinstances be clear what the set of subinstances are which is currently being solved, i.e. which instance is cost(i,j)? If you know that the set of subinstances are the prefixes of the input, i.e., then don’t have a two dimensional table. Table[1..n,1..n]. Don’t loop over i and loop over j if j never gets mentioned again.

44 44 Dynamic Programming don’ts.When trying all bird answers be clear what the set of bird answers are, which is currently being tried, & what it says about the solution being looked for. When getting help from your friend, be clear what the subinstance is that you are giving him How do you use the current instance and the birds answer to form his subinstance. Don’t simply say cost(i-1,j-1)

45 45 Dynamic Programming don’ts.Think about what the base cases should be. Don’t make an instances a base cases if they can be solved using the general method. % is used to start a comment. Don’t put it in front of code.

46 46 End


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