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Telecommunications in the Classroom b Kristie Korth b Julie Trouba b Erica Adams b Michelle Pleiss.

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Presentation on theme: "Telecommunications in the Classroom b Kristie Korth b Julie Trouba b Erica Adams b Michelle Pleiss."— Presentation transcript:

1 Telecommunications in the Classroom b Kristie Korth b Julie Trouba b Erica Adams b Michelle Pleiss

2 Telecommunications in the Classroom b Definitions b Educational Telecollaboration b Distance Education/Distance Learning b Classroom Equipment and Materials

3 Definitions b Telecommunications b Tele-access b Virtual Publishing b Tele-presence b Tele-mentoring b Tele-sharing

4 Educational Telecollaboration b What is a Telecollaborative Activity b Telecollaboration Benefits b Telecollaboration Indexes b Choosing Telecollaboration b What to do after you find the Perfect Project

5 What is a Telecollaborative Activity b It is an educational endeavor that involves people in different locations b Most educational telecollaboration is curriculum-based, teacher- designed, and teacher coordinated b Most use email to help participants communicate with eachother b Many telecollaborative activities and projects have Web sites to support them

6 Telecollaborative Benefits b Students are being exposed to differing opinions, perspectives, beliefs, experiences, and thinking processes b Students can compare, contrast, and/or combine similar information collected in dissimilar locations b Students are communicating with a real audience using text and imagery b Students are expanding their global awareness

7 Telecollaboration Indexes b KIDPROJ www.kidlink.org/KIDPROJ b I*EARN Projects www.igc.apc.org/iearn/projects. html b NickNacks Telecollaboration www1.minn.net/~schubert/ EdHelpers.html b Blue Web’n www.kn.pacbell.com/wired/ bluewebn/ b Innovative Teaching Projects www.interserf.net/mcken/projects.htm

8 Choosing the Telecollaboration b When choosing a telecollaboration to join, the most important criteria to use addresses students’ learning needs and preferences

9 After Finding the Perfect Project b Commit to participation, and communicate that decision b Familiarize yourself with the specifics of participation requirements for your chosen projects* b Schedule students’ project-related work on your class calendar allowing twice the normally required time* b Gather the necessary resources that you will use to support and enrich your students’ work* b Tell your students what is coming*

10 Distance Learning/Distance Education b The term “Distance Learning” is often interchanged with “Distance Education”. b However, Distance Learning is really the result of Distance Education. b Distance Education is defined as: the instructional delivery that does not constrain the student to be physically present in the same location as the instructor.

11 Defining Elements of Distance Education b The separation of teacher and learner during the majority of the instructional process b The use of educational media to unite teacher, learner, and course content b Two-way communication between teacher, tutor, or educational agency and learner

12 Distance Education Delivery Systems b Synchronous: requires simultaneous participation of all students and instructors b Forms of delivery - interactive TV, audiographics, & computerconferencing b Asynchronous: Does not require the simultaneous participation of all students and instructors. b Forms of delivery - email, listservs, audiocassette courses, videotaped courses, correspondence courses, and WWW-based courses

13 Choosing Forms/Modes b First, determine what your educational need or goal may be. b Next, you must assess the characteristics and needs of your learning audience.

14 Potential Student Learning b “Integrated sound, motion, image, and text create a rich new learning environment awash with possibility and a clear potential to increase student involvement in the learning process” (Task Force on Distance Education, 1992).

15 Wiring your Classroom b Input tools for the Classroom. b How classrooms are changing.

16 Input Tools b Digital Cameras b Scanners b Camcorders b Web Cams b Music Players

17 Digital Cameras b New and Easy to use b Plug-and-play b Connect Computer to Computer

18 Scanners b Import pictures b Scan high quality pictures

19 How do kids use these items? b Produce films b Add special effects b Manipulate sounds

20 Conclusion b Impact of telecommunications b Classroom learning b Student learning styles


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