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Multimedia Hardware Mac vs. PC

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1 Multimedia Hardware Mac vs. PC
Chapter 9 Multimedia Hardware Mac vs. PC

2 Overview Macintosh versus Windows platform.
Networking Macintosh and Windows computers. Connections. Memory. Storage devices. Input and output devices. Communication devices.

3 Which Platform Mac or PC?
Select platform based on Personal preference Budget constraints Project delivery requirements Type and content of project materials Availability to target audience

4 Mac versus Windows The Macintosh platform:
Was launched by Apple in 1984. Has a good built-in audio and high-quality graphics capability. Includes hardware and software for digitizing and editing video and producing DVD discs. Makes multimedia project development easier and smoother.

5 Mac versus Windows The Windows platform:
Is a collection of different vendor-neutral components that are tied together by the requirements of the Windows operating system. Initially focused on business computing and was not suitable for multimedia. However, it is now easier to find multimedia hardware and software for Windows as compared to the Macintosh.

6 MAC vs. PC Macintosh PC Since 1984 has been multimedia
Good built-in audio Easy to learn GUI PC Intended for business System beeps and tiny, tinny speaker DOS screen- command driven Since late 1980’s provides multimedia capabilities

7 Macintosh Platform All Macs can play sound
Latest include hardware for digitizing sound 8/16/24 bit graphics available Can digitize both sound and video Requires a mouse

8 Macintosh Platform Power Mac
Higher performance than existing Pentium based windows machines

9 Windows Multimedia PCs
MPC Standard- manufacturers guarantee that software written to the MPC standard (labeled MPC compliant) will play on their machines. Three levels of minimum requirements: MPC1, MPC2, MPC3

10 Windows Multimedia PCs
1990- Level 1 ( MPC1) 16 MHz, 386SX, 2MB RAM, 30 MB drive CD-ROM, VGA video ( 16 colors) 8 bit audio board, speakers/headphones MS Windows with Multimedia Extensions package Not powerful enough to develop Multimedia Hardly powerful enough to play it

11 Windows Multimedia PCs
1993- Level 2 ( MPC2) 25 MHz, 486SX, 4MB RAM, 160 MB drive 2xCD-ROM, VGA/SVGA video 16 bit audio board, speakers/headphones, microphone

12 Windows Multimedia PCs
1995- Level 3 (MPC3) 75 MHz, Pentium, 8 MB RAM, 540 MB drive 4xCD- ROM, MPG support MPEG1 video playback Full motion video ( in small window) with TV quality CD quality sound

13 Networking LANs- local area networks
Located within short distances ( such as a campus, or building) Allow sharing of resources such as printers Ethernet for cross-platform development WANs- wide area networks Used for long distances More expensive to install and maintain ISPs like AOL, MSN make it available and affordable

14 Networking Mac and Windows
Networking is essential for direct communication and sharing of resources across platforms. Local area network (LAN), wide area network (WAN), and Internet connections provide connectivity and networking capabilities.

15 Networking In a LAN, workstations are located within a short distance. They are relatively less expensive. In a WAN, communication systems span great distances and are typically set up and managed by large corporations. They are expensive to install and maintain. A dial-up connection to the Internet through an Internet Service Provider (ISP) also enables communication.

16 Networking To establish communication between a Macintosh and Windows PC, install Ethernet system and client-server software. Ethernet is a method of wiring up computers. Client/server software is required for communication and transfer of files. Macintosh computers have built-in Ethernet networking, while Windows PCs require an additional Ethernet card.

17 Networking Client/server software enables computers to communicate through an ISP PCs Need ethernet cards Usually run TCP/IP Need MACLAN to communicate with MAC MACs Have ethernet built in Usually run Appletalk Need DAVE to communicate with PC

18 Memory Sufficient memory must be allocated for storing and archiving files. Memory requirements of a multimedia project depend on the project's content and scope. The two types of memory are random access memory (RAM) and read only memory (ROM).

19 Memory and Storage Devices
RAM ROM Floppy and Hard Disks Zip, Jaz and Syquest Zip – 100MB Jaz – 1 GB Optical Storage CD, CD-R, etc.) DVD (Digital Versatile Disk) upto 1GB DVD-video DVD-ROM

20 Input Devices Keyboards Mice and Trackballs Touchscreens
Magnetic Card Encoders and Readers Graphic Tablets Scanners Optical Code Recognition (OCR)Devices Infrared remotes Voice Recognition Systems Digital Cameras Lightpens

21 Output Hardware Audio Devices Amplifiers and Speakers Monitors
Video Devices Projectors CRT – cathode ray tube LCD – liquid crystal display Printers Injet laser

22 Summary Macintosh and Windows are the two most common hardware platforms used in multimedia. LANs, WANs, Ethernet, and client-server software facilitate communication and connectivity among computers. Storage devices include floppy disks, hard disks, Zip drives, Jaz drives, MO drives, DVDs, and CD-ROMs.

23 Summary Input devices include keyboards, mice, trackballs, touchscreens, graphic tablets, scanners, OCR (optical character recognition) devices, infrared remotes, voice recognition software, and digital cameras. Output devices include audio devices, speakers, amplifiers, monitors, video devices, projectors, and printers. Communication devices include modems, ISDN lines, and cable modems.


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