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Kevin Blake. Pros  Require less content than nonlinear ones  Storytelling engine is simpler  Are less prone to bugs and absurdities  Cable of.

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Presentation on theme: "Kevin Blake. Pros  Require less content than nonlinear ones  Storytelling engine is simpler  Are less prone to bugs and absurdities  Cable of."— Presentation transcript:

1 Kevin Blake

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4 Pros  Require less content than nonlinear ones  Storytelling engine is simpler  Are less prone to bugs and absurdities  Cable of greater emotional power Cons  Deny the player agency

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7 Branching Stories

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9 Foldback Stories

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11 Challenges and Choices

12 When to use Multiple Endings

13 Coarse Granularity  Narrative blocks are infrequent  StarCraft Fine Granularity  Narrative block are frequent  Indiana Jones Series Infinitesimal Granularity  Player is unaware of narrative events as separate from the rest of the game  Half-Life (comes close)

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15 As a Series of Challenges or Choices

16 As a Journey

17 As a Drama

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