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Basic Operational Concepts of a Computer
Most computer operations are executed in the ALU (arithmetic and logic unit) of a processor. Example: to add two numbers that are both located in memory. Each number is brought into the processor, and the actual addition is carried out by the ALU. The sum then may be stored in memory or retained in the processor for immediate use.
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Registers When operands are brought into the processor, they are stored in high-speed storage elements (registers). A register can store one piece of data (8-bit registers, 16-bit registers, 32-bit registers, 64-bit registers, etc…) Access times to registers are faster than access times to the fastest cache unit in the memory hierarchy.
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Instructions Instructions for a processor are defined in the ISA (Instruction Set Architecture) – Level 2 Typical instructions include: Mov BX, LocA Fetch the instruction Fetch the contents of memory location LocA Store the contents in general purpose register BX Add AX,BX Add the contents of registers BX and AX Place the sum in register AX
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How are instructions sent between memory and the processor
The program counter (PC) or instruction pointer (IP) contains the memory address of the next instruction to be fetched and executed. Send the address of the memory location to be accessed to the memory unit and issue the appropriate control signals (memory read). The instruction register (IR) holds the instruction that is currently being executed. Timing is crucial and is handled by the control unit within the processor.
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CPU
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Memory
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I/O
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