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CHAPTER SIX.

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Presentation on theme: "CHAPTER SIX."— Presentation transcript:

1 CHAPTER SIX

2 Objectives Add a MenuStrip object Use the InputBox function
Display data using the ListBox object Understand the use of counters and accumulators Understand the use of compound operators Chapter 6: Loop Structures

3 Objectives Repeat a process using a For…Next loop
Repeat a process using a Do loop Avoid infinite loops Prime a loop Validate data Chapter 6: Loop Structures

4 Objectives Create a nested loop Select the best type of loop
Debug using DataTips at breakpoints Publish a finished application using ClickOnce technology Chapter 6: Loop Structures

5 Introduction A fundamental process in a computer program is to repeat a series of instructions either while a condition is true (or not true) or until a condition is true (or not true) The process of repeating a set of instructions while a condition is true or until a condition is true is called looping Another term for looping is iteration Chapter 6: Loop Structures

6 User Interface Design A menu bar is a strip across the top of a window that contains one or more menu names A menu is a group of commands, or items, presented in a list Chapter 6: Loop Structures

7 User Interface Design With a Windows Form object open in the Visual Studio window, scroll in the Toolbox to display the Menus & Toolbars category. If the category is not open, tap or click the expand icon (the right-pointing triangle) next to the Menus & Toolbars category name. Drag the MenuStrip .NET component to the Windows Form object Release the mouse button With the MenuStrip object selected, scroll in the Properties window until the (Name) property is visible. Change the MenuStrip object name to mnuFitness Tap or click the Type Here box on the menu bar. Type &File to identify the File menu, and then press the ENTER key Chapter 6: Loop Structures

8 User Interface Design Tap or click File in the MenuStrip object to select it, scroll in the Properties window to the (Name) property, and then change the name to mnuFile To add a menu item to the File menu, tap or click the Type Here box below the File menu name. Type &Clear and then press ENTER to create a new menu item named Clear with C as the hot key On the File menu, tap or click Clear to select it, scroll in the Properties window until the (Name) property is visible, and then change the name to mnuClear Chapter 6: Loop Structures

9 User Interface Design Chapter 6: Loop Structures

10 Event Handlers for Menu Items
In Design view, double-tap or double-click the Exit menu item to open the code window Using IntelliSense, enter the Close procedure call to close the window and terminate the application Chapter 6: Loop Structures

11 Inserting Standard Items for a Menu
Visual Basic 2012 contains an Action Tag that allows you to create a full standard menu bar commonly provided in Windows programs Action tags provide a way for you to specify a set of actions, called smart actions, for an object as you design a form With a new Windows Form object open, drag the MenuStrip .NET component onto the Windows Form object. Tap or click the Action Tag on the MenuStrip object Tap or click Insert Standard Items on the MenuStrip Tasks menu Tap or click File on the menu bar to view the individual menu items, their associated icons, and their shortcut keys Chapter 6: Loop Structures

12 Inserting Standard Items for a Menu
Chapter 6: Loop Structures

13 InputBox Function The InputBox function displays a dialog box that consists of a message asking for input, an input area, a title, an OK button, and a Cancel button When the user enters the text and taps or clicks the OK button, the InputBox function returns this text as a string If the user taps or clicks the Cancel button, the function returns a null string ("") Chapter 6: Loop Structures

14 InputBox Function Chapter 6: Loop Structures

15 Creating the InputBox Object for Fitness Challenge Application
Chapter 6: Loop Structures

16 Displaying Data Using the ListBox Object
Drag the ListBox object from the Toolbox to where you want to place the ListBox object on the Windows Form object. When the pointer is in the correct location, release the left mouse button With the ListBox object selected, scroll in the Properties window to the (Name) property. Name the ListBox object lstWeightLoss Chapter 6: Loop Structures

17 Displaying Data Using the ListBox Object
Chapter 6: Loop Structures

18 Adding ListBox Items During Design
Assume the lstStores ListBox object already has been placed and named on the Windows Form object. Select the ListBox object on the Windows Form object and then tap or click the Items property in the Properties window Tap or click the ellipsis button in the right column of the Items property Tap or click in the String Collection Editor window. Type the following items to represent popular retail stores, pressing ENTER at the end of each line: Abercrombie & Fitch Aeropostale American Eagle Express Hollister Tap or click the OK button Chapter 6: Loop Structures

19 Adding ListBox Items During Design
Chapter 6: Loop Structures

20 SelectedItem Property
Chapter 6: Loop Structures

21 Accumulators, Counters, and Compound Operators
A variable that contains an accumulated value such as the total of all the weight loss values is called an accumulator A variable that always is incremented by a constant value is called a counter Chapter 6: Loop Structures

22 Accumulators, Counters, and Compound Operators
A compound operator allows you to add, subtract, multiply, divide, use modulus or exponents, or concatenate strings, storing the result in the same variable Chapter 6: Loop Structures

23 Accumulators, Counters, and Compound Operators
Chapter 6: Loop Structures

24 Accumulators, Counters, and Compound Operators
Chapter 6: Loop Structures

25 Using Loops to Perform Repetitive Tasks
In the Fitness Challenge application, the user enters weight loss values in an InputBox for up to eight team members The repetitive process of entering eight weight loss values can be coded within a loop to simplify the task with fewer lines of code Each repetition of the loop is called an iteration Chapter 6: Loop Structures

26 Repeating a Process Using the For…Next Loop
You can use a For...Next loop when a section of code should be executed an exact number of times Chapter 6: Loop Structures

27 Repeating a Process Using the For…Next Loop
Chapter 6: Loop Structures

28 Step Value in a For…Next Loop
A Step value is the value in a For...Next loop that is added to or subtracted from the beginning value on each iteration of the loop Default step value is 1 Can be positive or negative, contain decimals, or include variables and mathematical expressions Chapter 6: Loop Structures

29 Entering the For…Next Loop Code
Chapter 6: Loop Structures

30 Repeating a Process Using a Do Loop
In a Do loop, the body of the loop is executed while or until a condition is true or false The Do While loop executes as long as the condition is true The Do Until loop executes until the condition becomes true A top-controlled loop is tested before the loop is entered Body might not be executed Bottom-controlled loops test the condition at the bottom of the loop Body executes at least once Chapter 6: Loop Structures

31 Top-Controlled Do While Loops
A top-controlled Do While loop begins with the keywords Do While. Next, the condition is specified The body of the loop contains the instructions that are executed as long as the condition is true A loop that does not end is called an infinite loop Chapter 6: Loop Structures

32 Top-Controlled Do While Loops
Chapter 6: Loop Structures

33 Entering a Do Loop Using IntelliSense
In the code window, enter the intScore variable declaration and then press the ENTER key. Type Do While and a space to display the IntelliSense list. Type ints to highlight intScore in the list Type < 5 and then press the ENTER key. Type ints to highlight the intScore variable. Complete the statement by typing += 1 and then pressing the ENTER key. Press the DELETE key to delete the blank line Chapter 6: Loop Structures

34 Entering a Do Loop Using IntelliSense
Chapter 6: Loop Structures

35 Bottom-Controlled Do While Loop
A bottom-controlled loop works the same way as the top-controlled Do While loop The body of the loop is executed before the condition is checked the first time, guaranteeing at least one iteration of a loop will be completed Chapter 6: Loop Structures

36 Bottom-Controlled Do While Loop
Chapter 6: Loop Structures

37 Do Until Loops Chapter 6: Loop Structures

38 User Input Loops Do loops often are written to end the loop when the user enters a certain value or performs a certain action such as tapping or clicking the Cancel button in an input box Chapter 6: Loop Structures

39 Avoiding Infinite Loops
An infinite loop is a loop that never ends Chapter 6: Loop Structures

40 Priming the Loop Starting a loop with a preset value in the variable(s) tested in the condition is called priming the loop Chapter 6: Loop Structures

41 Validating Data Chapter 6: Loop Structures

42 Creating a Nested Loop Any loop can be placed within another loop under the following conditions: Interior loops must be completely contained inside the outer loop Must have a different control variable Chapter 6: Loop Structures

43 Selecting the Best Loop
Use a Do loop if the number of repetitions is unknown and is based on a condition changing; a For...Next loop is best if the exact number of repetitions is fixed If a loop condition must be tested before the body of the loop is executed, use a top-controlled Do While or Do Until loop. If the instructions within a loop must be executed one time regardless of the status of a condition, use a bottom-controlled Do While or Do Until loop Use the keyword While if you want to continue execution of the loop while the condition is true. Use the keyword Until if you want to continue execution until the condition is true Chapter 6: Loop Structures

44 Using a DataTip with Breakpoints
Resolving defects in code is called debugging A good way to collect information is to pause the execution of the code where a possible error could occur Breakpoints are stop points placed in the code to tell the Visual Studio 2012 debugger where and when to pause the execution of the application While in break mode, you can examine the values in all variables that are within the scope of execution through the use of DataTips Chapter 6: Loop Structures

45 Using a DataTip with Breakpoints
With the application open in the code window, press and hold or right-click line 46, which contains the code where you want to set a breakpoint, and then point to Breakpoint on the shortcut menu Tap or click Insert Breakpoint on the submenu To run and test the program with the breakpoint, tap or click the Start Debugging button on the Standard toolbar Tap or click the Enter Weight Loss button. Type 3.4 as the weight loss amount of the first team member Tap or click the OK button in the input box Chapter 6: Loop Structures

46 Using a DataTip with Breakpoints
Point to the variable decWeightLoss on line 46 You can view the value in any other variable within execution scope by pointing to that variable. To illustrate, point to the variable decTotalWeightLoss on line 46 Continue the program by tapping or clicking the Continue button on the Standard toolbar. Notice that the Continue button is the same as the Start Debugging button Point to the decTotalWeightLoss variable Chapter 6: Loop Structures

47 Using a DataTip with Breakpoints
Chapter 6: Loop Structures

48 Using a DataTip with Breakpoints
To remove a breakpoint, press and hold or right-click the statement containing the breakpoint, and then point to Breakpoint on the shortcut menu Tap or click Delete Breakpoint on the Breakpoint submenu Chapter 6: Loop Structures

49 Publishing an Application with ClickOnce Deployment
After an application is completely debugged and working properly, you can deploy the project Deploying a project means placing an executable version of the program on your hard disk, on a Web server, or on a network server When programming using Visual Basic 2012, you can create a deployed program by using ClickOnce Deployment The deployed version of the program you create can be installed and executed on any computer that has the .NET framework installed Chapter 6: Loop Structures

50 Publishing an Application with ClickOnce Deployment
With the application open, tap or click BUILD on the menu bar Tap or click Publish Fitness Challenge on the BUILD menu Change the default location from publish\ to a file location. To publish to a USB drive, type the drive letter. In this example, enter E: for a USB drive Tap or click the Next button. If necessary, tap or click the From a CD-ROM or DVD-ROM radio button Tap or click the Next button. If necessary, tap or click the “The application will not check for updates” radio button Chapter 6: Loop Structures

51 Publishing an Application with ClickOnce Deployment
Tap or click the Next button Tap or click the Finish button To view the finished result, minimize the Visual Studio window and then open the Search charm. Type Computer in the Search box. Double-tap or double-click the USB drive icon to view the published installation folder To install the application, double-tap or double-click the setup file After installation, the program runs. To run the installed application again, open the Search charm, type Fitness, and then click the Fitness Challenge icon Chapter 6: Loop Structures

52 Publishing an Application with ClickOnce Deployment
Chapter 6: Loop Structures

53 Program Design Chapter 6: Loop Structures

54 Program Design Chapter 6: Loop Structures

55 Event Planning Document
Chapter 6: Loop Structures

56 Summary Add a MenuStrip object Use the InputBox function
Display data using the ListBox object Understand the use of counters and accumulators Understand the use of compound operators Chapter 6: Loop Structures

57 Summary Repeat a process using a For…Next loop
Repeat a process using a Do loop Avoid infinite loops Prime a loop Validate data Chapter 6: Loop Structures

58 Summary Create a nested loop Select the best type of loop
Debug using DataTips at breakpoints Publish a finished application using ClickOnce technology Chapter 6: Loop Structures

59 CHAPTER SIX COMPLETE


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