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NMC Online Conference on Educational Gaming Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005.

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Presentation on theme: "NMC Online Conference on Educational Gaming Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005."— Presentation transcript:

1 NMC Online Conference on Educational Gaming Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005

2 Panelists Katrin Becker Brett Bixler Jessica Bayliss not pictured: Steph Belsky Mike Potter Carl Heine Pat Youngblood Phillip Harter James Ferolo Kim Gregson (as she appears in Second Life) moderated by Rachel Smith

3 Panel Topics: What happens when gaming and education mix? How can learning be assessed when gaming is involved? Do students benefit in measurable ways from learning through games?

4 Pat Youngblood and Phillip Harter Assessing Learning in a MMORPG Pat Youngblood Stanford University Medical Media and Information Technologies Phillip Harter Stanford University School of Medicine

5 James Ferolo Game Design as an Instructional Approach James Ferolo Bradley University

6 Kim Gregson, Steph Belsky, and Mike Potter How Students React to Online Games Kim Gregson Steph Belsky Mike Potter Ithaca College Kim Gregson’s Second Life avatar

7 Carl Heine Improving Information Fluency Through Gaming Carl Heine Illinois Mathematics and Science Academy

8 Katrin Becker The Pedagogy of Commercial Games Katrin Becker University of Calgary

9 Brett Bixler Serious Games and Motivation: A Visible Crossroads? Brett Bixler The Pennsylvania State University

10 Jessica D. Bayliss RAPT: Reality and Programming Together Jessica D. Bayliss Rochester Institute of Technology

11 Rachel Smith Rachel Smith, Moderator NMC: The New Media Consortium Rachel’s World of Warcraft alter ego, Narila

12 Panel Question: Let’s start by having the panelists share some stories about their own observations about educational gaming. What are some of the interesting things you have seen?

13 Panel Question: What are some of the common pitfalls encountered when games are used educationally? Put another way, what do you advise not to do?

14 Panel Question: Assessment is so important, and so challenging even with traditional educational activities. What are some ways that learning through games can be assessed?

15 Panel Question Questions from the audience:

16 Panel Question: What closing thoughts do you have that we can take with us into the rest of the conference?


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