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Introducing New Market Offerings Marketing Management, 13 th ed 20
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-2 Chapter Questions What challenges does a company face in developing new products and services? What organizational structures and processes do managers use to manage new-product development? What are the main stages in developing new products and services?
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-3 Chapter Questions (cont.) What is the best way to manage the new-product development process? What factors affect the rate of diffusion and consumer adoption of newly launched products and services?
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-4 Categories of New Products New-to-the-world Cost reductions New product lines Additions Improvements Repositionings
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-5 The World’s Most Innovative Companies Apple Google Toyota General Electric Microsoft Procter & Gamble 3M Walt Disney IBM Sony Wal-Mart Honda Starbucks Target BMW Samsung
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-6 Seven Notions of Innovation See the future through the eyes of your customer Intellectual property and brand power are key assets Use digital technology to create tools for customers Build a championship team Innovation is a state of mind Speed is critical, so push your organization Partner up if you’re not the best
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-7 Factors That Limit New Product Development Shortage of ideas Fragmented markets Social and governmental constraints Cost of development Capital shortages Faster required development time Shorter product life cycles
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-8 What is a Venture Team? A venture team is a cross-functional group charged with developing a specific product or business; intrapreneurs are relieved of other duties and provided a budget and time frame.
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-9 Criteria for Staffing Venture Teams Desired team leadership style Desired level of leader expertise Team member skills and expertise Level of interest in concept Potential for personal reward Diversity of team members
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-10 Ways to Find Great New Ideas Run informal sessions with customers Allow time off for technical people to putter on pet projects Make customer brainstorming a part of plant tours Survey your customers Undertake “fly on the wall” research to customers
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-11 More Ways to Find Great Ideas Use iterative rounds with customers Set up a keyword search to scan trade publications Treat trade shows as intelligence missions Have employees visit supplier labs Set up an idea vault
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-12 Drawing Ideas from Customers Observe customers using product Ask customers about problems with products Ask customers about their dream products Use a customer advisory board or a brand community of enthusiasts to discuss product
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-13 Idea Generation: Creativity Techniques Attribute listing Forced relationships Morphological analysis Reverse assumption analysis New contexts Mind mapping
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-14 Lateral Mapping Gas stations + food Cafeteria + Internet Cereal + snacking Candy + toy Audio + portable
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-15 Variations on Failure Absolute product failure Partial product failure Relative product failure
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-16 Concepts in Concept Development Product idea Product concept Category concept Brand concept Concept testing
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-17 Concept Testing Communicability and believability Need level Gap level Perceived value Purchase intention User targets, purchase occasions, purchasing frequency
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-18 Marketing Strategy Target market’s size, structure, and behavior Planned price, distribution, and promotion for Year One Long-run sales and profit goals and marketing-mix strategy over time
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-19 Product Development Quality function deployment (QFD) Customer attributes Engineering attributes
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-20 Prototype Testing Alpha testing Beta testing Rank-order method Paired-comparison method Monadic-rating method Market testing
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-21 Consumer Goods Market Testing Sales-Wave Research Simulated Test Marketing Controlled Test Marketing Test Markets
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-22 Test Market Decisions How many test cities? Which cities? Length of test? What information to collect? What action to take?
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-23 Timing of Market Entry First entry Parallel entry Late entry
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-24 Criteria for Choosing Rollout Markets Market potential Company’s local reputation Cost of filling pipeline Cost of communication media
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-25 What is Adoption? Adoption is an individual’s decision to become a regular user of a product.
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-26 Stages in the Adoption Process Awareness Interest Evaluation Trial Adoption
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Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-27 Characteristics of an Innovation Relative advantage Compatibility Complexity Divisibility Communicability
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