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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 Jon Chippindall Year 5 Class Teacher & Computing Leader at Crumpsall.

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Presentation on theme: "Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 Jon Chippindall Year 5 Class Teacher & Computing Leader at Crumpsall."— Presentation transcript:

1 Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 Jon Chippindall (@drchips_) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester www.primarycomputing.co.uk CAS Master Teacher www.computingatschool.org.uk

2 Overview Our Computing curriculum – Multimedia, Online – Programming Implementation – Designing and delivering staff CPD – Edd model Reflections and next steps

3 Our Computing skills progressions

4 Multimedia Embedded approach with skills targeted within foundation subjects’ learning challenges (reflection activity) Cyclical to show progression – Graphics (Years 1 & 3) – Text (Years 1, 3 & 5) – Digital audio (Years 2 & 5) – Video recording and editing (Years 2 & 6) – Animation (Years 4 & 6) Challenge for smaller schools with mixed year classes?

5 Multimedia – progression Text (Book Creator and iBooks) Video recording and editing (iMovie app) CS - File formats, size Animation (I can animate app) Challenges of tablet implementation: number of apps - CPD, managing content, app distribution

6 Online – Developing a CS focus Developing a CS focus as journey from ICT to Computing – Websites – Email – Blogging – Internet research - SEO – Video conferencing – Cloud computing using Dropbox www.kidblog.org

7 Programming Two half terms with programming as lead subject (1.5 hours per week) Delivered with a range of programming environments (apps & PC/Mac based) and unplugged activities Knowledge objectives from CAS: A curriculum for schools

8 Programming at KS 1 Bee Bot (Directional vocabulary) Unplugged – daily tasks activity

9 Programming at KS2 Scratch (Numeracy games) Kodu (Focus on selection) Raspberry Pi (Robot wars) Simon Walters http://cymplecy.wordpress.com Python before KS3?

10 Implementation – staff training Audit staff skills, knowledge and confidence (CS focus) Experiential staff meeting by key stage informed from audit Focus on practical experience of programming and explaining key terminology (Gove game!) Supporting documentation developed which has since grown into a SoW Joint planning, team teaching, drop ins, pupil champions Celebration event – Hackathon (Fun/accountability)

11 Designing a series of lessons with Edd..

12 Examples of EDD

13 Assessment Exceeded & working towards Evidence: screen shots; photographs; quotes When do we tick off? Apply skills Formative and summative tool Cross check with CAS

14 Reflections and next steps Still variation across school staff in terms of staff confidence to teach Computing (CS). Greater emphasis on opportunity for pupils to apply their skills (coding challenges in each unit) Ensure programming is a creative experience Encourage teachers to adopt embedded approach as for multimedia strand e.g. Viking raid game with focus on selection Develop curriculum further (based on cross checking with CAS document): computer networks; data


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