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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Adobe Gaming SDK Casual Connect Europe 2013 Tom Krcha.

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Presentation on theme: "© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Adobe Gaming SDK Casual Connect Europe 2013 Tom Krcha."— Presentation transcript:

1 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Adobe Gaming SDK Casual Connect Europe 2013 Tom Krcha / Adobe

2 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Hello. Tom Krcha, Evangelist at Adobe twitter.com/tomkrcha | facebook.com/tomkrcha GamingNotes.com

3 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Welcome to the largest audience in gaming.

4 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Over 1.3 Billion people Can play your game. No install. No friction. Now.

5 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Flash Player brings an audience 20x greater than Xbox 360. Plus 500M iOS + Android devices with AIR.

6 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. With no install. On 1.3B+ machines. } And 500M devices.

7 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. 96% of the top Facebook games are delivered with Flash. = Plus the top browser games across the rest of the web.

8 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Flash Player The biggest gaming audience gets bigger. And better. In 48 hours, we can update 600 million people to the latest Flash Player. 6 times more people than Xbox 360s sold in the last 7 years.

9 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Stage3D = Flash on the GPU 1000x faster 2D & 3D rendering. Cinematic, fluid 60 fps graphics. Across desktop browsers, iOS, Android. Full GPU acceleration on 85% of all connected PCs.

10 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Go Mac App Store with AIR Captive Runtime (AIR 3.3+)

11 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Gaming SDK Create FlasCC Extend your reach Adobe Scout Profile Adobe Game Developer Tools

12 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. It is hard today to get started.

13 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. FlashDevelop + Starling + Air 3.2 + Stage3D + Android = Love! 1.Download and install the Android SDK (http://developer.nvidia.com/tegra-android-development-pack) 2.Install AIR 3.2 Release Candidate on windows (http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/) 3.Install AIR 3.2 Release Candidate on android device (http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/) 4.Download AIR 3.2 SDK (http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/) 5.Overwrite AIR 3.2 SDK over the flex folder of FlashDevelop (C:\FlashDevelop\Tools\flexsdk) 6.Download, install and start FlashDevelop (http://www.flashdevelop.org/) 7.Create a new Air Mobile As3 App 8.Change aplication.xml A. a. true b. true c. direct d. landscape e. false 9.Project → Properties a.Output (tab) i.Platform → Air Mobile ii.Version → 3.2 iii.Dimensions → 1280x800 (This affects only the swf version for desktop) iv.Framerate → 60 b.Sdk (tab) 1.Choose the path where you copied the AIR 3.2 SDK c.Compiler Options 1.Additional Compiler Options → -swf-version=13 (-swf-version=15 works too) 10.Change Run.bat a.Target → choose your target type b.Desktop → choose your target resolution 11.Create a certificate for Android using /bat/CreateCertificate.bat and wait a minute 12.Download and copy last Starling library (http://gamua.com/starling/) to your project folder 13.Write your 3D game / app Friction

14 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. 14.In your Android device be sure to check on your USB debugging and allow Unknown sources a.Menu → Settings → Applications → Unknown sources b.Menu → Settings → Applications → Development → USB debugging 15.Connect your Android to your computer and let the computer install the necessary drivers 16.Publish (ctrl + enter) 17.If you get a “Fatal error: The application lost the device context!” just put Starling.handleLostContext = true; before you create an instance of Starling. 18.Enjoy it! Sweet! It just compiles an empty SWF! Friction

15 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. We should go from 18 steps to 3: 1.Download Flash Builder 2.Open a sample provided 3.Compile and test Frictionless, easy to get started

16 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. AIR SDK Framework s ExtensionsDocs Game Center Product Store Social StageAd BetaTesting Link to resources ATF Documentation ANE Documentation Code samples Starling Away3D Feathers Free AIR SDK 3.5 MacOS (.dmg)Windows (.exe) } ATF ATF command- line tools

17 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

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21 Starling Starling is an open- source, 2D framework that makes it easy to create GPU- accelerated games and applications. starling- framework.org var hero:Sprite = new Sprite(); hero.x = 200; hero.y = 200; hero.addEventListener(Event.ENTER_FRAME, loop); addChild(hero); FREE E-BOOK!

22 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Feathers Create 2D UI on the GPU with Feathers. A lightweight open-source 2D UI component extension for Starling. feathersui.com

23 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Away3D Lightweight open- source 3D framework. Huge community contributing. away3d.com

24 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. The stack All of these frameworks are supported by Adobe. By supporting these, we also want to make sure they integrate between each other beautifully. Away3D (3D) Starling (2D) Open-source, free and vibrant community Feathers (2D) Integration

25 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. FlasCC Bring your native C/C++ games to the browser to reach a billion people. C/C++ (llvm-gcc) LLVM bitcode AS3 Bytecode (.abc) on AVM2

26 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. FlasCC Native code runs securely and cross-platform in the ActionScript 3 Virtual Machine. C/C++ (llvm-gcc) LLVM bitcode AS3 Bytecode (.abc) on AVM2

27 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

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31 Configure with Companion App (App Store/Google Play) TestProfile Seamless profiling

32 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

33 Gaming SDK FlasCC Adobe Scout Great, how do I get this? http://bit.ly/GamingSDK

34 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. http://bit.ly/GamingSDK

35 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. http://bit.ly/GamingSDK

36 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. unity3d.com/unity/publishing/flash

37 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. CitrusEngine.com

38 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. CitrusEngine.com

39 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. http://dragonbones.github.com DragonBones The Open Source 2D skeleton animation solution for Flash

40 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Demo +

41 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Develop a game with us! http://AdobeGameJamHam.eventbrite.com

42 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. Thanks. Tom Krcha, Evangelist at Adobe twitter.com/tomkrcha | facebook.com/tomkrcha GamingNotes.com

43 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.


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