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COME JOIN IN ALL THE FUN Beginner Chess Club.

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Presentation on theme: "COME JOIN IN ALL THE FUN Beginner Chess Club."— Presentation transcript:

1 COME JOIN IN ALL THE FUN Beginner Chess Club

2 We Have Five Rule In Chess Club That We Abide By.
1) No Talking 2) Raise Your Hand To Ask Question 3) Show Good Sportsmanship 4) Be Gracious 5) Shake Hands After Each Game But Most Of All Have Fun

3 Setting Up the Board Setting Up the Board
Both players should have a light-colored square in the bottom-right corner as they address the board. White's pieces are set up on White's first rank in the following order (left to right): Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook. Black's pieces are set up directly across from the White counterparts. Each Queen stands on a square of its own color. The pawns are placed on the second rank of each player, directly in front of the pieces.

4 CHESS BOARD

5 PAWN

6 PAWN The pawn is the least valuable piece in chess.
It may only move forward. Never backwards or sideways. Pawns also have the most complicated rules for movement. Pawns move one square directly forward. A pawn that is still on its starting square has the option to move two squares directly forward. However, they cannot capture this way; pawns can only capture one square forward diagonally.

7 ROOK

8 Rook The rook moves any number of squares horizontally or vertically in a straight line Capturing Like most pieces, the rook cannot jump over other pieces. However, it can land on a square occupied by an opponent’s piece, removing that piece from the board. This is known as capturing a piece. All pieces are capable of capturing in this manner.

9 KNIGHT

10 Knight The knight can be easily identified;
The pattern the knight uses to move can be described in several ways. This is often described as an “L-shaped” move: the knight moves two squares horizontally or vertically, and then turns at a right angle to move one more square. The knight is the only chess piece that can Jump over another piece to get where it is Going.

11 The Knight - Jumping The knight is the only piece that can jump over other pieces. However, the knight can only capture a piece if it lands on the same square as that piece – jumping over a piece doesn’t result in capture. In the diagram above, the knight can move to any of the squares indicated with a black dot. However, it cannot capture any of the black pieces it might jump over. Knights and bishops are approximately equal in value. Together, they are known as minor pieces.

12 BISHOP

13 Bishop The bishop moves any number of squares diagonally in a straight line. Notice that the bishop will always remain on squares of one color during a game.

14 QUEEN

15 Queen The queen combines the abilities of the rook and bishop.
A queen moves any number of squares in a straight line, in any direction. This mobility makes the queen the most powerful piece in chess. Queens and rooks are known as major pieces.

16 KING

17 The King The king moves one square in any direction.
The king is the most important piece in chess. When a king is attacked by another piece, it is said to be in check. If the king is in check, it must avoid capture immediately. If the capture cannot be avoided, the game is over (the king is not actually captured in chess). This is known as checkmate. The king also has the ability to perform a special move known as castling.

18 LET’S ALL HAVE SOME FUN ROOK PAWN QUEEN KING KNIGHT BISHOP

19 GENERAL CHESS RULES White is always first to move and players take turns alternately moving one piece at a time. movement is required. If a player’s turn is to move, he is not in check but has no legal moves, this situation is called “Stalemate” and it ends the game in a draw. Each type of piece has its own method of movement. A piece may be moved to another position or may capture an opponent's piece, replacing on its square (en passant being the only exception). With the exception of the knight, a piece may not move over or through any of the other pieces. When a king is threatened with capture (but can protect himself or escape), it’s called check. If a king is in check, then the player must make a move that eliminates the threatof capture and cannot leave the king in check. Checkmate happens when a king is placed in check and there is no legal move to escape. Checkmate ends the game and the side whose king was checkmated loses. Chess for kids would be a great option to help the kid enhance his thinking capability with the chess strategies involved. A good knowledge of the rules would help the kid to play the game in a proficient manner. These rules are essential to know when playing the game. One can learn to play chess in a better way with the various chess tutorials available with us.

20 The initial position setup
The chessboard is made up of eight rows and eight columns for a total of 64 squares of alternating colors. Each square of the chessboard is identified with a unique pair of a letter and a number. The vertical files are labeled a through h, from White's left (i.e. the queenside) to White's right. Similarly, the horizontal ranks are numbered from 1 to 8, starting from the one nearest White's side of the board. Each square of the board, then, is uniquely identified by its file letter and rank number. In the initial position setup, the light queen is positioned on a light square and the dark queen is situated on a dark square.

21 Chess moves King can move exactly one square horizontally, vertically, or diagonally. At most once in every game, each king is allowed to make a special move, known as castling. Queen can move any number of vacant squares diagonally, horizontally, or vertically. Rook can move any number of vacant squares vertically or horizontally. It also is moved while castling. Bishop can move any number of vacant squares in any diagonal direction. Knight can move one square along any rank or file and then at an angle. The knight's movement can also be viewed as an "L" or “7” laid out at any horizontal or vertical angle. Pawns can move forward one square, if that square is unoccupied. If it has not yet moved, the pawn has the option of moving two squares forward provided both squares in front of the pawn are unoccupied. A pawn cannot move backward. Pawns are the only pieces that capture differently from how they move. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them) but cannot move to these spaces if they are vacant. The pawn is also involved in the two special moves en passant and promotion.

22 Castling Castling is the only time in the chess game when more than one piece moves during a turn. This chess move has been invented in the 1500's to help speeding up the game and improving balance of the offense and defense. During the castling, the king moves two squares towards the rook he intends to castle with, and the rook moves to the square through which the king passed. Castling is only permissible if all of the following conditions hold: Neither king nor rook involved in castling may have moved from the original position; There must be no pieces between the king and the rook; The king may not currently be in check, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square)

23 Castling the King - Chess Tutorial

24 En Passant (In Passing) Rule
En Passant may only occur when a pawn is moved two squares on its initial movement. When this happens, the opposing player has the option to take the moved pawn "en passant" as if it had only moved one square. This option, though, only stays open for one move. The En Passant move was developed after pawns were allowed to move more than one square on their initial move. The idea behind this rule was to retain restrictions imposed by slow movement, while at the same time speeding up

25 Pawn promotion If a pawn reaches the opponent's edge of the table, it will be promoted - the pawn may be converted to a queen, rook, bishop or knight, as the player desires. The choice is not limited to previously captured pieces. Thus its theoretically possible having up to nine queens or up to ten rooks, bishops, or knights if all pawns are promoted.

26 Moving the Pieces White always moves first, and the players alternate turns. A player moves by transferring a piece or pawn to another square that is vacant or occupied by the opponent's piece or pawn. If the square is occupied (by an opponent's piece or pawn) the moving player removes, or captures, the opponent's man and replaces with the capturing man. The only exception is the king, which will be dealt with later. You do not have to capture a piece if you can (as you must in Checkers, and other games). Only one piece is allowed to move per turn (there is one exception, which will be dealt with later). Each piece except the knight must move along straight, unobstructed paths. If there is another piece "in the way", no piece (except the knight) may "hop over" that piece to reach its intended destination.

27 Check and Checkmate - Chess Tutorial
The object of chess is to "checkmate" your opponent's king. Checkmate is when the king has no legal move, and is in danger of capture by one of the enemy's pieces on the next move. In the diagram below, black's bishop has just put himself in position to capture White's king on the next move, winning the game. White must escape his opponent's check (it is illegal not to do so). If he cannot, the game is over and White is "checkmated." There are 3 ways to stop the opponent's check. Block the check. In the diagram below, White can block the check by moving the rook on g4 to d4. White is no longer in check after that particular move. Capture the checking piece. White could also capture Black's bishop with the rook on f3. Move away from the check. White may move the king to any safe square (not threatened by an opposing piece). White's options are moving the king to c4, b3, and d2. Notice the White king cannot capture the Black knight because the Black rook would capture the king on the next move

28 Check and Checkmate - Chess Tutorial

29 Check and Checkmate - Chess Tutorial
Checkmate occurs when one player's pieces put the other's king in check, and makes it impossible for that player to get out of check. The diagram below illustrates a checkmate position, in which White wins the game. Let's review our 3 ways to get out of check. Block the check. In the diagram below, Black has no piece that can fit in-between the White queen and the Black king Capture the checking piece. There is no Black piece that threatens the White queen except the king. Black's king may not take the White queen, because the bishop guards the square that the queen is on Move away from the check. Black's king has no move to escape the White queen's clutches. The queen guards b5, c5, b3, and c3. The White rook guards a3, a4, and a5. The White bishop guards the queen at c4.

30 Check and Checkmate - Chess Tutorial

31 Draws / Stalemates - Chess Tutorial
There are several ways that a chess match can end in a draw (also called a stalemate). When a player has no legal move on his / her turn. If it's Black's turn to move in the diagram below, the game ends in a stalemate. Black cannot move the king to any location without putting it in check. Notice the queen covers every square that the Black king can move to, except b7, which the white king could capture. Black's king is not in check, so the position is not checkmate. Instead it is a draw. When there is insufficient material on the board to checkmate either side. One bishop is not enough to checkmate an opponent. Neither is one knight. Checkmate can be accomplished with a bishop and a knight, or one rook, or one queen. If both sides only have their king and one bishop (or knight), the game is a draw. When the same position on the board has been seen 3 times. When 50 moves have gone by with neither team capturing a piece or moving a pawn. The last two stalemate scenarios are rarely seen.

32 Draws / Stalemates - Chess Tutorial

33 How to Play Chess Summary
Hopefully you now have a better understanding of the rules of chess. You are only at the beginning of discovering the endless possibilities a game of chess has to offer. You'll never play the same game twice, and that's the fun of chess. If you are looking for a place to play chess with others over the internet, Yahoo! Games is a good place to start. Don't get frustrated if you can't seem to win right away. Chess takes practice! To further improve your game, check back at Learnthat.com for more in-depth chess tutorials including End-game Strategy, and Solid Openings, both coming soon.

34 A Beginner's Garden of Chess Openings
The first moves of a chess game are termed the "opening" or "opening moves". A good opening will provide better protection of the King, control over an area of the board (particularly the center), greater mobility for pieces, and possibly opportunities to capture opposing pawns and pieces. The possible opening moves of chess have been extensively studied for hundreds of years, and many of these sequences have been given names to simplify discussion of a game. This document briefly lists a few of the more well-known chess openings, so that when you see the first few moves you can at least say "Ah! That's the X!", where X is some well-known opening. Many books and encyclopedias give "how to play" information on each opening; here, we'll concentrate on at least knowing some common approaches to starting chess. This is a small subset of well-known openings; many others are not covered here. Before you play a particular opening, you'd be wise to study it in more depth than given here. Pictures show the opening position; selecting the picture will show the opening moves animated one move at a time if you have a PGN viewer installed. In all openings there is a struggle for key territory, in particular the center squares, and an effort to deploy pieces and pawns in useful positions. Some are direct, while others are more subtle and indirect approaches toward these goals.

35 Remember to always have fun.
YEAH


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