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Designing Games & Activities for Leisure Education KNR 253 Stumbo, 2002.

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Presentation on theme: "Designing Games & Activities for Leisure Education KNR 253 Stumbo, 2002."— Presentation transcript:

1 Designing Games & Activities for Leisure Education KNR 253 Stumbo, 2002

2 What is Leisure Education?  In general Uses educational model Focuses on learning various leisure- related skills, attitudes, and knowledge May be one of our most important/unique program service areas

3 Principles of Learning & Motivation Navar  Meaningfulness  Matches ability  Modeling by leader  Active appropriate practice  Novelty stimulates attention  Pleasant conditions & consequences

4 Four Content Areas: LAM  Leisure Awareness  Social Interaction Skills  Leisure Activity Skills  Leisure Resources

5 Indirect & Direct Strategies Mundy, 1998  Indirect Insert leisure content in existing games (Charades, Password, collages) Use teachable moments Use in environment (pictures, answering machine)  Direct Activities Games Classes Programs

6 Why a Game Format?  Stimulating/fun  Attention focusing  Learn specified knowledge/skills  Gain new ideas  Observe others’ reactions  Allows different levels of ability  Interact in safe environment  Develop/explore alternatives  Diminish staff’s role  Games can be part of a specific program

7 8 Advantages to Using Games & Activities 1. Ability to induce changes in the participant 2. Flexibility and relevance of the game/activity to real-life situations 3. Promotion of group cohesiveness, 4. Depth of involvement, 5. Level of motivation, 6. Receptiveness of participants, 7. Promotion of individual/group responsibility 8. Safe, non-threatening environment

8 Ability to Induce Changes in the Participant  Changing behaviors  View various alternatives  Distinguish between appropriate and inappropriate behaviors  Willing to accept suggestions to change

9 Flexibility & Relevance to Real-Life Situations  Correspond to content  Customized  Modified  Adapting activities

10 Group Cohesiveness  Cooperation  Comradery  Cohesiveness  Equality  Transfer to social interactions

11 Depth of Involvement  Easily engaged  Interesting format  Get information quickly  Parallels real situations

12 Level of Motivation  Short time span  Hold attention  Keep interest and enthusiasm high  Involved to see outcome

13 Receptiveness  Less defensive  Examine certain behaviors/attitudes  Examine certain barriers  Process and verbalize  Accept constructive criticism for alternatives

14 Responsibility  Shift responsibility  Group responsibility  Personal decision-making  Learning consequences  Check comfort and satisfaction

15 Safe Environment  Partial simulations of real life  Sheltered  Controlled  Safe  Freer

16 Where do I get games?  Buy Catalog, flyers Show examples  Make Show examples

17 General Rules 1. Decide the overall purpose and goal of the game or activity Specific What LE to focus Match abilities  To teach how to locate and use leisure resources in the community  To increase understanding of the importance of leisure in a balance lifestyle  To teach about how to locate low-cost activities and events in the community. Review LAM

18 General Rules 2.Write specific intended participant objectives for outcomes related to participation in the activity Guide development of activity  3-5 measurable objectives Client outcomes  At the conclusion of the activity, the participant will be able to identify three sources of community leisure information (newspaper, program brochures, telephone directory, etc) with 80% accuracy. Activity should target participant behaviors

19 General Rules 3. Select the general format of the game or activity. Structure (board game, paper/pencil, discussion, take home)  Develop draft of board and package Environment/setting Depend on abilities and purpose

20 General Rules 4. Develop rules of the game Detailed Simple Easily lead by others Look at rules Adapt games Content becomes focus of play See LE Activity Planning Form

21 General Rules 5. Gather or create the necessary materials to play Gathering and developing Created or existing Durable Appealing Relate Reflect

22 General Rules 6. Play the game with other people. Determine how others react Questions they have Clarification needed? Critique See LE Activity Evaluation form

23 General Rules 7. Revise the game, if necessary. Based on test and evaluation Assure the outcomes Appropriate and meaningful


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