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RTV 322 Sound Design.

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Presentation on theme: "RTV 322 Sound Design."— Presentation transcript:

1 RTV 322 Sound Design

2 Sound in an environment
Sound wave Compression / rarefaction Frequency / Measured in hertz Amplitude / Measured in decibels (db-spl) AM/FM, kHz / MHz (r.f.) Attack/sustain (internal dynamics)/decay -- sound envelope Acoustics / Psychoacoustics / binaural hearing Absorbed / Reflected Direct / Indirect (echo & reverberation)

3 Some issues with sound Equal loudness principle--depending on loudness we don’t hear low and high frequencies as well as we hear middle Masking--Hiding of some sounds by other sounds by other sounds when each is a different frequency and they are presented together. Loud over soft / lower-pitched over higher Acoustical phase--the time relationship between two or more sound waves at a given point in their cycles Timbre--a sound’s unique tone quality or tone color

4 Production Room Sound Design
Ergonomics – human element in designing room Sound Absorption and Reflection Diffusion--scattering of sound waves Diffraction--spreading or bending Resonance--vibration of an object at the same frequency as the original body’s frequency Lively or Dead Room Isolation

5 Sound Frequency Spectrum
Bass Low bass, 1st & 2nd octaves, Hz Upper bass, 3rd& 4th octaves, Hz Midrange 5th, 6th & 7th octaves, ,048 Hz Upper midrange: 8th octave, 2, ,096 Hz Treble 9th & 10th octaves, 4, ,384 Hz

6 Mics -- Converting Sound
Sound Frequency Spectrum Bass, midrange, treble Frequency / Hertz Amplitude / decibels Acoustics Direct / indirect sound Echo / reverberations

7 Microphone Directional Patterns
Omnidirectional / nondirectional Unidirectional / Directional/ cardioid Super, hyper, ultra Bidirectional (see reading for diagrams)

8 Applications of polar patterns
Football miking News live shot Basketball game Studio interview News anchor In audio recording studio Shotgun boom pole

9 Cardioid range Cardioid Supercardioid Hypercardioid Ultradirectional

10 Professional Mic types
Moving coil/dynamic Ribbon Capacitor/condensor Electret condensor Transducer – changes energy from one form to another – in this case sound waves into an electrical current

11 More about mics and sound
Common audio connectors RCA (phono), ¼” (phone), mini-plug, XLR Jack (‘female’) vs. plug (‘male’) Firewire, HDMI, etc. Close vs. distant miking Cross-pair, mid-side, coincident (stereo) Wide – range of frequencies Flat – accurately recreates frequencies Colored response – changes frequencies (lavaliere boosts high frequencies, for example

12 Close miking when you can’t get close
Visible mics What kinds of productions ‘dressing the mic’ Hidden mics Under clothing, in set pieces Wired vs. wireless Boom pole Fishpole, giraffe, perambulator Looping / ADR High percentage of TV and movie content

13 Common mic types lavaliere headset handheld studio/boom mounted
TV boom Perambulator boom, giraffes, fishpole PZM (boundary mic)

14 Audio Mixing Three things you mix ProTools or Adobe Audition
Sources, techniques, aesthetics ProTools or Adobe Audition Stereo or multi-track recording 5 console functions Amplify, switch, route, mix, balance Various console inputs Layering, in moviemaking

15 Other console terms Program / Audition Monitor vs. cue Master pot
VU meter / PPM (analog / LED) Muting system Foldback (IFB note) Pad / trim / gain / AGC Pan Pot Submixer & pre-amp

16 Other audio mixing terms
Compressor Limiter Equalizer (EQ) Filters High pass, low pass, band pass, notch Stereo vs. multi-track recording Basics of multi-track / mixdown

17 Three things you mix... Music SFX -- Production library, Foley Voice
Production library, royalty-free loops BMI, ASCAP, SESAC blanket license vs. ‘needle drop’ SoundExchange fees SFX -- Production library, Foley Voice Narration vs. dialogue Straight voice, VO/music, donut, jingle ### Teams go record sounds, due before 5:00 -->

18 Record SFX and Foley Indiana Jones boulder scene Roller coaster tracks
Dry leaves Fire Foley 1 and Foley 2 from Videomaker Pro Foley 1, Pro Foley 2 Sound Design


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