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Graduate Programs in Computer Science Design of cyber security awareness game utilizing a social media framework WA Labuschagne.

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Presentation on theme: "Graduate Programs in Computer Science Design of cyber security awareness game utilizing a social media framework WA Labuschagne."— Presentation transcript:

1 Graduate Programs in Computer Science http://www.cs.utsa.edu Design of cyber security awareness game utilizing a social media framework WA Labuschagne UNISA Pretoria, South Africa N Veerasamy CSIR Pretoria, South Africa In Information Security South Africa (ISSA), 2011 I Burke CSIR Pretoria, South Africa I Burke CSIR Pretoria, South Africa

2 Graduate Programs in Computer Science http://www.cs.utsa.edu Outline Introduction Motivation For Game Design Requirements Security Awareness Games Design of Game Future Work Conclusions

3 Graduate Programs in Computer Science http://www.cs.utsa.edu Introduction To be aware of safe cyber practices  Not just technical staff, but all users A number of universities now recommend providing security awareness training and education components for students and staff Home users could also benefit from cyber security awareness

4 Graduate Programs in Computer Science http://www.cs.utsa.edu Motivation For Game Design Directed Communication  One-directional communication Pamphlets, emails, intranet pages, screen savers, posters, mouse pads, pens, games, formal presentations and training sessions Information Richness  Web  Three medias: Hypermedia Multimedia Hypertext

5 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

6 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions  Determine the current knowledge level  Critical game component  Random set to be selected each time  An extensive database to prevent presenting the same questions  Ensure the topic is sufficiently

7 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

8 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements Weighting of the questions  The higher the weights, the harder the questions  More challenging  Progressively become more difficult  Create different levels

9 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

10 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements The use of practical data  The data should reflect real life scenarios  The knowledge acquired during the game could be applied in the current environment  The relevance of the data should be applicable and disseminated into easy interpretable knowledge fragments  The trends provide a list of threats

11 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

12 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements Tool should be automated  No intervention and supervision of humans  Computation has to be done by the system  Users will be guided by the system  Multiple users can play the game simultaneously  Social network allows multiple users to interact with the game

13 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

14 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements Game dynamics  Namely appointment  Influence and status  Progression  Communal discovery

15 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

16 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements Easy accessible  Resources located on a PC at home or within a private internal network are not easily accessible  Using internet  Web browser  Mobile devices, such as smartphones

17 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

18 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements Effortless  A good interface provides the users with an experience which build trust with the application, increase productivity and reduces erroneous use, which frustrates the user  A list of critical factors: Visibility of system status Match between system and the real world User control and freedom Consistency and standards Error prevention Help users recognize, diagnose, and recover from errors Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help and documentation

19 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements A comprehensive database of questions Weighting of the questions The use of practical data Tool should be automated Game dynamics Easy accessible Effortless Acceptance by the user

20 Graduate Programs in Computer Science http://www.cs.utsa.edu Requirements Acceptance by the user  The Technology Acceptance Model (TAM) Perceived Usefulness (PU) Perceived Ease of Use (PE)  Extended TAM Model to accommodate social networking sites Perceived Usefulness (PU) Perceived Ease of Use (PE) Perceived Playfulness (PP) Perceived Security (PS)

21 Graduate Programs in Computer Science http://www.cs.utsa.edu Security Awareness Games There are two games from the USA Department of Defense:  CyberCiege Highly extensible game for teaching information assurance concepts Runs on a standalone computer system  CyberProtect With an interactive security experience On-line game, but not use a social networking site. * Both of the two games are designed for technical staffs

22 Graduate Programs in Computer Science http://www.cs.utsa.edu Design of Game

23 Graduate Programs in Computer Science http://www.cs.utsa.edu Design of Game High-level view of game

24 Graduate Programs in Computer Science http://www.cs.utsa.edu Design of Game Mix of hypertext and multimedia

25 Graduate Programs in Computer Science http://www.cs.utsa.edu Design of Game Sample question and status

26 Graduate Programs in Computer Science http://www.cs.utsa.edu Design of Game Badge and achievements

27 Graduate Programs in Computer Science http://www.cs.utsa.edu Future Work A functional prototype that can be effectively used as part of awareness program Test more Deploy the game in a social networking site environment

28 Graduate Programs in Computer Science http://www.cs.utsa.edu Conclusions Present the design of an online game which utilizes social networking sites Create awareness on cyber security topics by using a virtual tool to educate and test users using a social networking environment

29 Graduate Programs in Computer Science http://www.cs.utsa.edu Thank you! Questions?


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