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1 Math Games & Centers in Afterschool Patricia McClure, Ed.D. February 15, 2007.

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Presentation on theme: "1 Math Games & Centers in Afterschool Patricia McClure, Ed.D. February 15, 2007."— Presentation transcript:

1 1 Math Games & Centers in Afterschool Patricia McClure, Ed.D. February 15, 2007

2 2 POLL Indicate your familiarity with the NPQAL Afterschool Toolkit...  Not familiar  Somewhat familiar  Familiar  Very familiar

3 3 What part of the toolkit have you used? How have you used it?

4 4 Outcomes Participants will …  Learn more about NPQAL Afterschool Toolkit  Explore math tools and promising practices –math games and math centers  Think about ways that the NPQAL math tools can be used as staff development  Explore other standards-based math games, resources, and tips and strategies  Begin plans to incorporate new math games in their AS programs

5 5 Presentation Overview  Introduce NPQAL Mathematics Resources http://www.sedl.org/afterschool/toolkits/math/ http://www.sedl.org/afterschool/toolkits/math/  Why Math Games?  Sample Online Games--24® and Bacon and Eggs  Reflection and Survey  More Games—Number Wizards, Greatest Common Factor  Math Graphic Organizers

6 6 NPQAL Afterschool Toolkit Available at: www.sedl.org/afterschool/toolkitswww.sedl.org/afterschool/toolkits

7 7 Questions?

8 8 Why do math games work?  Social interaction  Immediate feedback

9 9 Why do math centers work?  Structured play  Differentiated, informal instruction  Choice  High concentration

10 10 What makes math games academic enrichment? Students:  Engage in mathematical thinking;  Have mathematical conversations;  Gain fluency; and  Develop problem solving strategies.

11 11 Math games and centers can be …  Competitive  Cooperative  Whole group  Small group  Individual

12 12 When selecting math games & activities… Be strategic:  Target particular strategies and skills;  Monitor for appropriateness;  Tap students' interests; and  Look for Choice, Chance, Challenging Strategy, & Competition or Collaboration.

13 13 POLL To what extent do you use math games for academic enrichment?  We don’t use math games.  We use a few.  We regularly use math games.  We have a great selection based on WI math standards and student needs and use them regularly.

14 14 24® Math Games  Standards-based  Skill-based  Grade-level appropriate  Linked to the school day 24 Game ® card sets are published by Suntex International, Inc.: www.24game.comwww.24game.com

15 15 24® Math Games Nine Different Age-Appropriate Games  Add/Subtract Primer (Ages 7 & Up)  Multiply/Divide Primer (Ages 8 & Up)  Factors/Multiples (Ages 9 & Up)  Single Digits (Ages 9 & Up)  Variables (Ages 9 & Up)  Double Digits (Ages 10 & Up)  Fractions/Decimals (Ages 11 & Up)  Integers (Ages 12 & Up)  Algebra/Exponents (Ages 12 & Up)

16 16 Playing 24 Game ® Double Digits and 24 Game® Integers 24 Game ® card sets are published by Suntex International, Inc., available at www.24game.comwww.24game.com

17 17 8 11 2 6

18 18 11 x 2 = 22 22 – 6 = 16 8 + 16 = 24 8 11 2 6

19 19 24 8 2 24game ® Double Digits (Ages 10 & Up) 6

20 20 24 8 2 6

21 21 8 -5 -2 -6 24game ® Integers (Ages 12 & Up)

22 22 24 8 2 6

23 23 Number Wizards Each player draws or is given a game board as shown: ____, ____ ____ ____, ____ ____ ____, ____ ____ ____ Each player writes the number (0 to 9) that comes up in a 10-sided die roll, on a card draw, or in a spin in one space on his or her game board. Once the digit is written, it cannot be moved. The winner creates the greatest number or the least number as pre-instructed.

24 24 Volunteer 1 ____, ____ ____ ____, ____ ____ ____, ____ ____ ____ Volunteer 2 ____, ____ ____ ____, ____ ____ ____, ____ ____ ____ Volunteer 3____, ____ ____ ____, ____ ____ ____, ____ ____ ____ Volunteer 4____, ____ ____ ____, ____ ____ ____, ____ ____ ____ Volunteer 5 ____, ____ ____ ____, ____ ____ ____, ____ ____ ____ Volunteer 6___, ____ ____ ____, ____ ____ ____, ____ ____ ____

25 25 Number Wizards An online version of Number Wizards is available at: http://z.cs.utexas.edu/users/s2s/latest/number1b/

26 26 To maximize the math learning …  Plan based on identified student needs and WI standards  Select “good” math activities, puzzles, and games  Share

27 27 When planning, consider …  Academic needs  Age- & ability-appropriate activities, games  Timing  Set-up  Grouping  Assessment/record keeping

28 28 Ongoing Assessment/Evaluation  Listen for understanding  Look for engagement that reflects skill appropriateness  Ask open-ended questions  Collect evidence of success that reflects skill, concept development  Give genuine praise

29 29 Reflection, Questions, and Answers What questions do you have? What are your next steps?

30 30

31 31 Remember to Visit the Online NPQAL Afterschool Toolkit at: http://www.sedl.org/afterschool/toolkits

32 32 Contact Information Patricia McClure, Ed.D. SERVE Center at UNCG PO Box 5367 Greensboro, NC 27435 800-755-3277 pmcclure@serve.org


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