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Ping-O-TronicColor TV GameTelstar (game console) The players controlled their paddles with dials attached directly to the machine. Additionally, as an.

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Presentation on theme: "Ping-O-TronicColor TV GameTelstar (game console) The players controlled their paddles with dials attached directly to the machine. Additionally, as an."— Presentation transcript:

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2 Ping-O-TronicColor TV GameTelstar (game console) The players controlled their paddles with dials attached directly to the machine. Additionally, as an alternative to the standard version, a white-colored C Battery powered model of the Color TV-Game 6 was introduced Four pinball games and two light-gun games in color, light gun, two flipper buttons on left and right sides of case The control logic is based on three chip 7400. The games used are similar to each other only three: Pong, the squash and the bounce of the ball against the wall. The console allow you to play six games on the chip by pressing one of six buttons orange marked from one to six, the six games were: 1 Rifle, Rifle 2, Tennis, Football, and Pelota Pelota 2 to 1.

3 Fairchild Channel FVectrex The cathode ray tube is a Samsung model 240RB40 monochrome unit measuring 9 × 11 inches A resolution of 128 × 64 with approximately 102 × 58 pixels visible and help from only 64 bytes of system RAM The controllers are a joystick without a base; the main body is a large hand grip with a triangular "cap" on top, the top being the portion that actually moved for eight-way directional control. Intellivision 240 × 8-bit Scratchpad Memory 352 × 16-bit (704 bytes) System Memory 512 × 8-bit Graphics RAM 7168 bytes of ROM: 4096 × 10-bit (5120 bytes) Executive ROM 2048 × 8-bit Graphics ROM 159 pixels wide by 96 pixels high (159x192 display on a TV screen, scanlines being doubled)

4 SegaNintendoAtari 2 kB Main RAM 16 kB video RAM 256x192 resolution 32 sprites, maximum of 4 sprites per scanline 16 colors 2 KB main RAM 2 KB video RAM 256 bytes sprite RAM 28 bytes palette RAM 64 sprites (8 per scanline) 256x240 resolution 25 simultaneous colors 53 color palette 4 KB main RAM Unlimited sprites 320x200 resolution 25 simultaneous colors 256 color palette

5 Video memory: 64KB (32 KB x2) Palette memory: 16 KB (8 KB x2) Fast video RAM: 4KB x2) Controller: 280 mm (width) × 190 mm (depth) × 95 mm (height) TurboGrafxSuper NintendoNeo Geo 8-bit CPU and a dual 16-bit GPU; and is capable of displaying 482 colors simultaneously, out of 512. With dimensions of 14 cm × 14 cm × 3.8 cm (5.5in × 5.5in × 1.5in) 5A22 processor, based on a 16-bit 65c816 core 256 × 15 bits of color generator RAM (CGRAM) for storing palette data. Images may be output at 256 or 512 pixels horizontal resolution and 224, 239

6 NEC VR4300 processor resolutions of 256 × 224, 320 × 240 and 640 × 480 pixels Sega Saturn PlayStation 1Nintendo 64 1 MB SDRAM as work RAM for both SH-2 CPUs (faster) 1 MB DRAM as work RAM for both SH-2 CPUs (slower) AC240 volts; 50 Hz (EU/Asia) MIPS R3000A-compatible 32-bit RISC chip running at 33.8688 MHz The chip is manufactured by LSI Logic Corp. with technology licensed from SGI. Operating performance of 30 MIPS 2 MB of main RAM

7 The GameCube features two memory card ports for saving game data. Nintendo released three official memory card options – 512 KB (59 save blocks), 2 MB (251 save blocks), and 8 MB (1019 save blocks). PlayStation 2 XboxGameCube 64-bit Emotion Engine clocked at 294.912 MHz (launch), 299 MHz (newer models ) 64 MB DDR SDRAM @ 200 MHz; in dual- channel 128-bit configuration giving 6400 MB/s 233 MHz nVidia custom GeForce 3 NV2A DirectX 8.0 based GPUnVidiaGeForce 3NV2A

8 the seventh generation includes consoles released since late 2005 by Nintendo, Microsoft, and Sony. For home consoles, the seventh generation began on 22 November 2005 with the release of Xbox 360 and continued with the release of PlayStation 3 on 11 November 2006, and Wii on 19 November 2006. Each new console introduced a new type of breakthrough in technology. The Xbox 360 offered games rendered natively at HD resolutions, the PlayStation 3 offered, in addition to FHD gaming, HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks.[1]

9 the eighth generation is the concurrent iteration of video game consoles, following the previous seventh generation: Nintendo's Wii, Sony's PlayStation 3, and Microsoft's Xbox 360. The eighth generation includes Nintendo's home console successor, the Wii U, which was released on November 18, 2012. The PlayStation 4 was officially announced on February 20, 2013, and will release on November 15, 2013.[1] Microsoft announced the successor to the Xbox 360, the Xbox One on May 21, 2013,[2] to be released on November 22, 2013


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