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Foundations of Design Chapter 8: Time and Motion.

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Presentation on theme: "Foundations of Design Chapter 8: Time and Motion."— Presentation transcript:

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2 Foundations of Design Chapter 8: Time and Motion

3 Time and Motion Futurists - poets and painters of the early 20th Century that tried to depict motion and speed, or fourth dimension.  The work of the Futurists was exaggerated. Fig. 8.1 Dynamism of a Soccer Player by Umberto Boccioni Futurists - poets and painters of the early 20th Century that tried to depict motion and speed, or fourth dimension.  The work of the Futurists was exaggerated. Fig. 8.1 Dynamism of a Soccer Player by Umberto Boccioni

4 Actual Motion »Kinetic Art - art that is designed to move.  Comes from the Greek word kinesis meaning “movement”. »Mobiles - a type of artwork which hangs and moves with the air currents.  The most well know creator of mobile was Alexander Calder. Fig. 8.2 Black, White, and ten Red by Alexander Calder »Kinetic Art - art that is designed to move.  Comes from the Greek word kinesis meaning “movement”. »Mobiles - a type of artwork which hangs and moves with the air currents.  The most well know creator of mobile was Alexander Calder. Fig. 8.2 Black, White, and ten Red by Alexander Calder

5 Implied Motion Implied motion - a viewer infers that motion is occurring or has occurred. »Diagonal lines can imply motion. Fig. 8.6 Apollo and Daphne by Baroque sculpture Gianlorenzo Bernini. Implied motion - a viewer infers that motion is occurring or has occurred. »Diagonal lines can imply motion. Fig. 8.6 Apollo and Daphne by Baroque sculpture Gianlorenzo Bernini.

6 Repetitive Imagery Motion can be implied by: »Diagonal lines »Repetition of imagery »Blurring or »Colors Motion can be implied by: »Diagonal lines »Repetition of imagery »Blurring or »Colors

7 Repetitive Imagery Examples: »Comic strips »Asian Scrolls »Medieval Manuscripts Fig. 8.7 I by Gilbert and George Examples: »Comic strips »Asian Scrolls »Medieval Manuscripts Fig. 8.7 I by Gilbert and George

8 Illusion of Motion There is a difference between implied motion and the illusion of motion. »One implied that time has passed »And the other implies that motion is in the process of occurring. Fig. 8.9 Spiral: An Ordinary Evening in New Haven by Jennifer Bartlett There is a difference between implied motion and the illusion of motion. »One implied that time has passed »And the other implies that motion is in the process of occurring. Fig. 8.9 Spiral: An Ordinary Evening in New Haven by Jennifer Bartlett

9 Multiple Exposures »Early experiments in photography showed the figure in motion through a series of fast multiple exposures. »Some futurist painters employed this technique to depict motion. Fig. 8.11 Nude descending a Staircase #2 by Marcel Duchamp »Early experiments in photography showed the figure in motion through a series of fast multiple exposures. »Some futurist painters employed this technique to depict motion. Fig. 8.11 Nude descending a Staircase #2 by Marcel Duchamp

10 Blurred Outlines Blurred outlines - »Created in photography be lengthening the exposure time. »A painter might also use this technique create the impression of motion. Fig. 8.13 Kitchen Tantrums by ? Blurred outlines - »Created in photography be lengthening the exposure time. »A painter might also use this technique create the impression of motion. Fig. 8.13 Kitchen Tantrums by ?

11 Optical Sensations »The illusion of movement can also be created in works of abstract art through the use of color and line. » Op Art - a type of art that was based on creating optical sensations through the repetition and manipulation of color, shape, and line. Fig. 8.16 Gala by Bridget Riley »The illusion of movement can also be created in works of abstract art through the use of color and line. » Op Art - a type of art that was based on creating optical sensations through the repetition and manipulation of color, shape, and line. Fig. 8.16 Gala by Bridget Riley

12 Compare and Contrast Fig. 8.17 I Have No Hands to Caress My Face by Giacomelli Fig. 8.18 by Dance (I) by Matisse

13 Time and Motion »Motion occurs over time. »Figure Repetition can be used to show elapsed Time Fig. 8.20 Reading Position for Second Degree Burn by Dennis Oppenheim »Motion occurs over time. »Figure Repetition can be used to show elapsed Time Fig. 8.20 Reading Position for Second Degree Burn by Dennis Oppenheim

14 Time and Motion in Film and Video, History… Cinematography - motion picture »Eadward Muybridge was the first to create a motion picture. »He placed several cameras along a race track to proved that indeed all 4 of a horse’s feet can be off the ground at the same time. »Thomas Edison created a more practical and motion picture camera and projector several years later. Cinematography - motion picture »Eadward Muybridge was the first to create a motion picture. »He placed several cameras along a race track to proved that indeed all 4 of a horse’s feet can be off the ground at the same time. »Thomas Edison created a more practical and motion picture camera and projector several years later.

15 Time and Motion in Film and Video continued… » Stroboscopic Motion - the illusion of motion that is created by playing 16 - 24 frames per second. » Slow Motion -recording and playing back more then 22 to 24 frames per second. » Video - records and plays back images digitally. » Resolution - the number of lines of light and dark color that make up video. » Stroboscopic Motion - the illusion of motion that is created by playing 16 - 24 frames per second. » Slow Motion -recording and playing back more then 22 to 24 frames per second. » Video - records and plays back images digitally. » Resolution - the number of lines of light and dark color that make up video.

16 Animation Animation - creates the illusion of movement through the manipulation and duplication of drawings, computer generated images or clay figures. »Types of animation include, cell animation, claymation, stop motion, 3D, etc… Animation - creates the illusion of movement through the manipulation and duplication of drawings, computer generated images or clay figures. »Types of animation include, cell animation, claymation, stop motion, 3D, etc…

17 Cinematography and Video Techniques Camera Techniques: »Fixed cameras don’t move. »Hand held cameras are held by hand, move and create a more intimate look. »D.W. Griffith was one of the first to use a mobile camera. »He attached a camera to a vehicle to follow action. Camera Techniques: »Fixed cameras don’t move. »Hand held cameras are held by hand, move and create a more intimate look. »D.W. Griffith was one of the first to use a mobile camera. »He attached a camera to a vehicle to follow action.

18 Cinematography and Video Techniques, continued… 2 Basic Editing Techniques: »Linear Editing -film was cut and spliced (taped or glued) back together to create an edit. Or the video could be editing using 2 VCRs.  Now considered obsolete. »Non-Linear Editing - uses a computer and digital information to rearrange scenes.  Most editing today is non-linear. 2 Basic Editing Techniques: »Linear Editing -film was cut and spliced (taped or glued) back together to create an edit. Or the video could be editing using 2 VCRs.  Now considered obsolete. »Non-Linear Editing - uses a computer and digital information to rearrange scenes.  Most editing today is non-linear.

19 Manipulating Time Forms of Editing: » Narrative Editing - Uses several cameras to shoot the action from different vantage points. » Parallel editing - allows for several events to be occurring at once. The editor shifts the sequence back and forth from scene to another. » Flashback - a form of parallel editing in which a scene from the past is inserted in the story. This may be in the form of a memory. » Flash-forward - opposite of a flashback. Provides an audience with a glimpse of the future. » Montages - a sequence of fast alternating images used to communicate the connected events or the passage of time. Forms of Editing: » Narrative Editing - Uses several cameras to shoot the action from different vantage points. » Parallel editing - allows for several events to be occurring at once. The editor shifts the sequence back and forth from scene to another. » Flashback - a form of parallel editing in which a scene from the past is inserted in the story. This may be in the form of a memory. » Flash-forward - opposite of a flashback. Provides an audience with a glimpse of the future. » Montages - a sequence of fast alternating images used to communicate the connected events or the passage of time.


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